Whimsically and delightfully presented mathematical recreations by the author of Alice in Wonderland are solved by arithmetic, algebra, geometry, trigonometry, differential calculus and transcendental properties. 6 illustrations. Two books bound as one.
Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.
This book contains scores of intriguing puzzles and paradoxes from Lewis Carroll, the author of Alice in Wonderland, whose interests ranged from inventing new games like Arithmetical Croquet to important problems in symbolic logic and propositional calculus. Written by Carroll expert and well-known mathematics author Martin Gardner, this tour through Carroll's inventions is both fun and informative.
Praised for its "exceptionally good value" by the Journal of Recreational Mathematics, this book offers fun-filled insights into many fields of mathematics. The brainteasers include original puzzles as well as new approaches to classic conundrums. A vast assortment of challenges features domino puzzles, the game of noughts and crosses, games of encirclement, sliding movement puzzles, subtraction games, puzzles in mechanics, games with piles of matches, a road puzzle with concentric circles, "Catch the Giant," and much more. Detailed solutions show several methods by which a particular problem may be answered, why one method is preferable, and where the others fail. With numerous worked examples, the clear, step-by-step analyses cover how the problem should be approached, including hints and enumeration of possibilities and determination of probabilities, application of the theory of probability, and evaluation of contingencies and mean values. Readers are certain to improve their puzzle-solving strategies as well as their mathematical skills.
Lewis Carroll the author of the world famous Alice in Wonderland is well known even today for his fiction, but his tenure as professor of mathematics at Oxford university is less well known as is his love of logic problems. Carroll was a mathematician at heart; he deeply loved and was fascinated by the subject. At first it may seem odd that a creator of such nonsensical writings would have such an interest in this area, although the logic involved in maths appealed to the very clever mind of Dodgson, and logical oddities are at the root of a lot of the wit in the Alice books.
This classic work offers scores of stimulating, mind-expanding games and puzzles: arithmetical and geometrical problems, chessboard recreations, magic squares, map-coloring problems, cryptography and cryptanalysis, much more. "A must to add to your mathematics library" ? The Mathematics Teacher. Index. References for Further Study. Includes 150 black-and-white line illustrations.
“A fine mathematical biography.”—John Allen Paulos, New York Times Book Review Just when we thought we knew everything about Lewis Carroll, here comes this “insightful . . . scholarly . . . serious” (John Butcher, American Scientist) biography that will appeal to Alice fans everywhere. Fascinated by the inner life of Charles Lutwidge Dodgson, Robin Wilson, a Carroll scholar and a noted mathematics professor, has produced this revelatory book—filled with more than one hundred striking and often playful illustrations—that examines the many inspirations and sources for Carroll’s fantastical writings, mathematical and otherwise. As Wilson demonstrates, Carroll made significant contributions to subjects as varied as voting patterns and the design of tennis tournaments, in the process creating large numbers of imaginative recreational puzzles based on mathematical ideas. Some images in this ebook have been redacted.
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include solutions, plus 60 charming illustrations. "An ingenious book." — Boston Globe.