Kids love and enjoy creating their own cartoons and comics, let them have fun creating their own superhero stories or sketch in anime style. Buy this book and Let their creativity shine through This Blank Comic Book is also great and ideal for anyone ( young or old ) who wants to create their own comics, cartoons or storyboard scripts. It perfect for sketching and drawing comic strips. This blank comic notebook includes; Premium Cover Design Durable Cover to Protect your Book - Matte-Finish Filled with 100 Blank Pages- Wide Variety of Templates, Draw Comics The Fun Way Perfect for all Coloring Mediums Dense Blank Comic Book Paper Printed on Bright-White, High Quality Paper Stock Measures 8.5 x 11 Designed and Made in the USA Fun for all Ages for Making Comics This sketch journal is perfect as a gift idea for kids and teens, for girls and boys, students and for all budding artists. Grab one for yourself or a few for friends!
Practice how to draw comics the Marvel way with this dedicated sketchbook that takes you through all the key stages in the creative process! With advice from the pros on every step - character designs, layouts, pencils, inks, colors and covers - it's exactly what you need to help develop your skills as an illustrator! Take a Journey into Artistry with this first-of-its-kind sketchbook from the House of Ideas - and with lots of hard work and practice, one day you too can Make Yours Marvel! More than 30% of the pages are instructional pages!
In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!
This text details how to master the art of drawing fabulous females for comic books. From basic anatomy and musculature to more advanced poses, costumes and hairstyles, it covers all the various types of comic book women, along with how to compose a comic book panel and how to tell the story.
What does every aspiring comic artist REALLY want to draw? Action, of course! Learn how to render all aspects of adrenalin-filled movement, from jaw-dropping superhero antics to kick-ass fistfights. The hallmark of the comic book, the action is what draws a reader in and keeps them hungry for more - in this classic guide all the skills you need to make your action fast-paced and full of movement are laid out on the page, from one of the best creators working in comics today. Techniques for drawing every dynamic action are explained, from body contact and flying through to fistfights, group rumbles and full-on battles. Clever exercises show how to achieve convincing movement, from dynamic standing poses, to running, swinging, flying and fighting. An Action File of comic character drawings in dynamic poses forms an invaluable resource for practice and reference, making drawing action the easiest thing in the world!
A legend within the comics industry, John Byrne shot to fame after his celebrated run with Chris Claremont on Uncanny X-Men, which took a flagging title and turned it into one of the greatest success stories of all time. Since then Byrne has worked as an artist and writer on nearly every title in Marvel's pantheon of superheroes in a career that has spanned nearly 40 years.
For military cartoonists the absurdity of war inspires a laugh-or-cry response and provides an endless source of un-funny amusement. Cartoons by hundreds of artists-at-arms from more than a dozen countries and spanning two centuries are included in this study--the first to consider such a broad range of military comics. War and military life are examined through the inside jokes of the men and women who served. The author analyzes themes of culture, hierarchy, enemies and allies, geography, sexuality, combat, and civilian relations and describes how comics function within a community. A number of artists included were known for their work with Disney, Marvel Comics, the New Yorker and Madison Avenue but many lesser known artists are recognized.
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.