The author chronicles the daily life of a salt marsh as observed from his nearby home, where he also records in intricate detail the activities of regional birds.
When four friends get together to use a mystical Ouija board, they are astonished when they come into contact with the restless spirit of a teenage girl from New Jersey, who lived her life during the 1970s. They soon find themselves wandering through the woods at night in search of her diary. However, once they begin to read it they are treated to an unexpected tale filled with unspeakable acts and heinous brutal crimes. It becomes apparent that the restless soul of young Audrey Malone Frayer has unfinished business, which she needs tending to and it appears she’s chosen them to help her. In this second novel by Jason Medina, author of “No Hope for the Hopeless at Kings Park,” we are treated to a special story that ties an adolescent girl’s troubled times of the 1970s with the lives of four young people in the present, particularly the character named Jay, who feels especially attached to Audrey’s spirit. Somehow he forms a bond with her, while reading her diary, which takes control of him making him obsessed with trying to help her take care of her unfinished business. He feels like there is a connection between them that he cannot ignore, although the meaning of that connection remains a mystery to him. It begins to haunt him almost immediately from the moment he first made contact with her spirit. Will he be able to figure out the connections between the past and the present in time, before it is too late? Someone’s life may very well depend upon it and it could be his own!
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Introduces young readers to hourly changes in the salt marsh as the tide comes and goes, following the animals that have adapted to this ever-changing environment as they hunt for food or play in the sun.
THE INTERNATIONAL BESTSELLER—NOW A MAJOR MOTION PICTURE! “Brilliant....About as good as a thriller can be.”—The New York Times Book Review The Marsh King’s Daughter is the mesmerizing tale of a woman who must risk everything to hunt down the dangerous man who shaped her past and threatens to steal her future: her own father. Helena Pelletier has a loving husband, two beautiful daughters, and a business that fills her days. But she also has a secret: she is the product of an abduction. Her mother was kidnapped as a teenager by her father and kept in a remote cabin in the marshlands of Michigan’s Upper Peninsula. Helena, born two years after the abduction, loved her home in nature, and despite her father’s sometimes brutal behavior, she loved him, too...until she learned precisely how savage he could be. More than twenty years later, she has buried her past so soundly that even her husband doesn’t know the truth. But now her father has killed two guards, escaped from prison, and disappeared into the marsh. The police begin a manhunt, but Helena knows they don’t stand a chance. Knows that only one person has the skills to find the survivalist the world calls the Marsh King—because only one person was ever trained by him: his daughter. “[A] nail-biter perfect for Room fans.”—Cosmopolitan “Sensationally good psychological suspense.”—Lee Child A Michigan Notable Book!
"For five years Brian Jackman and Jonathan Scott followed the Marsh pride ... recording the daily drama of life and death in Kenya's finest big-game country. In time they came to regard many of the lions as old and familiar companions: the irascible Notch and her half-sister Shadow, the misfit Mkubwa and the majestic Scar. These lions are real individuals whose lives - intimately observed and ... illustrated - offer a unique insight into the ... world of the African plain. ..."--Back cover.