Little ones practice numbers one to five with the help of a sweet mermaid. Little eyes search for Estella: a tiny red sea star carefully hidden in each picture throughout the story. Embedded throughout are fun, vivid descriptions of sea creatures, which teach children to use descriptive language and introduce them to sea life.
Cordelia Blue is afraid of water.Cordelia is also a mermaid. It's been five years since she lost half her family to the ocean, and as the anniversary of their death approaches, Cordelia is determined to conquer her fear. But when she learns of her mermaid ancestry and all the devastating secrets the ocean brings, she no longer knows who she can trust. Entrusted with a magical relic, she must keep it away from an opposing race, the selachii, and their nefarious intentions. When she discovers that her boyfriend is one of these mysterious shape-shifters, Cordelia is forced to choose between love and race. Cordelia doubts her every decision and the intentions of those around her. Trusting her heart will lead to a path of betrayal, but she might just get her family back. If she chooses her head, the mermaids may stay cursed to remain in the ocean forever.
Queen Levana is a ruler who uses her 'glamour' to gain power. but long before she crossed paths with Cinder, Scarlet, and Cress, Levana lived a very different story - a story that has never been told ... until now.
Marissa is a happy young mermaid, spending her days playing with her friends. She loves being surrounded by, and learning about, the many beautiful plants and creatures that share her ocean homeland. Until one day whilst playing hide and seek with her friends, she finds herself in unfamiliar territory and very much alone.
It is time. The boy must leave his family to serve in the Queen’s army. To be chosen is an honor. To decline is impossible. The boy is modified. He is trained for several years, and learns to fight to the death. He proves to the Queen -- and to himself -- that he is capable of evil. He is just the kind of soldier the Queen wants: the alpha of his pack. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
Tantie tells Amber and her cousins more stories about Trinidad long ago, about the spirits and other magical beings, and Amber, who is going to be the family storyteller someday, tells one of her own.
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Alone in the world, Jerri Delaney, twenty-something professional stage magician, leaves Tennessee in "Baby" -- her treasured, dilapidated British import. Heading for Key West and the booking of a lifetime, Delaney runs into a lavender "steamroller," Miss Marty Sebastian, an encounter which threatens to shatter all of her professional dreams. The accident proves fortuitous by bringing the lonely magician into the lives of the elderly eccentric billionaire's gaggle of adopted misfits. In the end, Delaney discovers the family she's always dreamed of as well as heart-pounding danger, vivid coral-filled scuba diving, Jimmy Buffett's Parrothead wisdom, forever friendships, magical illusions, Mermaids and Mermen and love -- cherished and eternal -- all within that wondrous live thing that *IS* Key West.
Created around the world and available only on the web, internet "television" series are independently produced, mostly low budget shows that often feature talented but unknown performers. Typically financed through crowd-funding, they are filmed with borrowed equipment and volunteer casts and crews, and viewers find them through word of mouth or by chance. The fifth in a series focusing on the largely undocumented world of internet TV, this book covers 573 children's series created for viewers 3 to 14. The genre includes a broad range of cartoons, CGI, live-action comedies and puppetry. Alphabetical entries provide websites, dates, casts, credits, episode lists and storylines.