Mario Titles
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Publisher: PediaPress
Published:
Total Pages: 489
ISBN-13:
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Author: Jeff Ryan
Publisher: Penguin
Published: 2012-09-25
Total Pages: 322
ISBN-13: 1591845637
DOWNLOAD EBOOKThe definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featuring an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, generating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.
Author: Bill Loguidice
Publisher: Taylor & Francis
Published: 2012-08-21
Total Pages: 603
ISBN-13: 1136137572
DOWNLOAD EBOOKVintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Author: Jeff Rovin
Publisher: Saint Martin's Paperbacks
Published: 1991-02
Total Pages: 214
ISBN-13: 9780312926564
DOWNLOAD EBOOKA complete guide to all four Super Mario Bros. games offers Mario Bros. enthusiasts tips on scoring and strategies, short-cuts, and long-shots for winning
Author: Triumph Books
Publisher: Triumph Books
Published: 2018-04-16
Total Pages: 108
ISBN-13: 1641250739
DOWNLOAD EBOOKThe Super Mario franchise has been setting trends for more than 30 years, from the 1985 release of Super Mario Bros. to Super Mario Odyssey in 2017. Now Mario, Princess Peach, Bowser, and the crew have made their jump to the Nintendo Switch. This entertaining and informative guide covers everything you should know and love about Super Mario, including character profiles, game play tips, and surprising facts. It also features exclusive tricks for the hot new game Super Mario Odyssey and all the best strategies for Super Mario Run. With full-color screenshots from the latest releases—Super Mario Odyssey, Super Mario Run, and Mario Kart 8 Deluxe—as well as a look back through decades of adventures, this is a must-have for any fan.
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
Published: 2021-11-15
Total Pages: 204
ISBN-13:
DOWNLOAD EBOOKHelps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Author: Florent Gorges
Publisher: Pix'N Love Editions
Published: 2012-11-20
Total Pages: 0
ISBN-13: 9782918272151
DOWNLOAD EBOOKThis highly detailed publication delves into the rich and varied (and often forgotten) 120-year history of the world's leading video game company. For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.
Author: Courtney Carbone
Publisher: Random House Books for Young Readers
Published: 2018-07-03
Total Pages: 73
ISBN-13: 152477264X
DOWNLOAD EBOOKHere we go! Super Mario(TM) fans will love this hardcover full-color activity book starring Nintendo's classic team of Mario, Luigi, and their friends! Super Mario fans of all ages will love this hardcover full-color activity book featuring Mario, Luigi, Princess Peach, and all their friends from the Mushroom Kingdom. With tons of epic games and boss puzzles, Super Mario fans will love to power up with this super-interactive book! Mario first appeared in 1981 with the arcade classic Donkey Kong(TM), and has since gone on to star in many adventures, allowing him to evolve into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action-platformers to sports, kart racing, and beyond.
Author: Brian J. Wardyga
Publisher: CRC Press
Published: 2023-06-13
Total Pages: 751
ISBN-13: 1000868222
DOWNLOAD EBOOKThe Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Author: Benjamin Beil
Publisher: transcript Verlag
Published: 2021-11-30
Total Pages: 407
ISBN-13: 3839454212
DOWNLOAD EBOOKGaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?