This comprehensive sourcebook, which identifies and locates kits, games, and manipulatives, is organized into broad subject areas, including reading and language arts, mathematics, social studies, science and health, and the arts. Some 1,500 entries provide physical descriptions of the materials and
You had better not monkey around when it comes to place value. The monkeys in this book can tell you why! As they bake the biggest banana cupcake ever, they need to get the amounts in the recipe correct. There’s a big difference between 216 eggs and 621 eggs. Place value is the key to keeping the numbers straight. Using humorous art, easy-to-follow charts and clear explanations, this book presents the basic facts about place value while inserting some amusing monkey business.
This collection of activities is organized into two sections. The first, entitled "Manipulatives," suggests materials which may be used to introduce or reinforce mathematical concepts such as: basic arithmetic operations; place value; long division; percents; multiples and common denominators; informal geometry including area, perimeter and volume; and pattern recognition and other problem-solving strategies. The second section, "Games," reflects the authors' conviction that games have a contribution to make in the mathematics classroom, particularly in the areas of basic skills practice, applications, and logic and strategy development. Like the first section, it is organized by grade level. The majority of activities are appropriate for the primary and elementary levels although many include variations suitable for higher grade levels. None of the activities described requires the purchase of commercial materials and both sections are prefaced with articles providing a basic rationale for the use of manipulatives and games which may prove helpful when dealing with skeptical parents or administrators. (MM)
Put math manipulatives to work in your classroom and make teaching and learning math both meaningful and productive. Mastering Math Manipulatives includes everything you need to integrate math manipulatives—both concrete and virtual—into math learning. Each chapter of this richly illustrated, easy-to-use guide focuses on a different powerful tool, such as base ten blocks, fraction manipulatives, unit squares and cubes, Cuisenaire Rods, Algebra tiles and two-color counters, geometric strips and solids, geoboards, and others, and includes a set of activities that demonstrate the many ways teachers can leverage manipulatives to model and reinforce math concepts for all learners. It features: · Classroom strategies for introducing math manipulatives, including commercial, virtual, and hand-made manipulatives, into formal math instruction. · Step-by-step instructions for over 70 activities that work with any curriculum, including four-color photos, printable work mats, and demonstration videos. · Handy charts that sort activities by manipulative type, math topic, domains aligned with standards, and grade-level appropriateness.
Jam-packed with classroom-tested, hands-on activities such as wondercircles, fan-fold books, paper-chain timelines, and more mapping and report writing ideas!
This book shows you how to teach national math standards with literature-based make-and-take projects. Suggestions for illustrating math concepts with children's literature are included for each activity.
2020 Mathical Award Winner Telling a story about pigeons should be simple. But what's a narrator to do when the number of feathered friends is constantly changing? Can our intrepid storyteller use math facts to keep up with the unstable quantities. . . or is this pigeon-centric tale doomed?
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
This book explores terminology, frameworks, and research being conducted worldwide on virtual manipulatives. It brings together international authors who provide their perspectives on virtual manipulatives in research and teaching. By defining terminology, explaining conceptual and theoretical frameworks, and reporting research, the authors provide a comprehensive foundation on the study and use of virtual manipulatives for mathematics teaching and learning. This foundation provides a common way for researchers to communicate about virtual manipulatives and build on the major works that have been conducted on this topic. By discussing these big ideas, the book advances knowledge for future research on virtual manipulatives as these dynamic tools move from computer platforms to hand-held, touch-screen, and augmented platforms.