In this activity book children enter the secret worlds of fairies, gnomes, and elves as they explore colorful paths that twist and turn through dense forests and underground kingdoms.
A collection of twenty-nine mazes which, together, lead the reader to Wizardry castle, where the Grand Wizard of Wigglewand's power medallion is being held by the evil Wrinklewit.
Wind your way through a maze or a labyrinth: two symbolic journeys, both rooted in myth and mystery. But while labyrinths are flat, circulate pathways designed for the acquisition of inner peace, mazes feature patterns of barriers that challenge, confuse, and deceive the walker. After looking at the legends and evolution of these two kinds of complex, twisting paths, Jeff Saward considers the innovative ways today's land artists and garden designers have recreated labyrinths and the new "craze" for mazes-from maize mazes and mirror mazes to wood and water mazes and simple garden turf mazes. The diverse and stunning examples come from all around the world, and this breathtakingly photographed overview captures their visual excitement and unique inspiration.
Griselda the friendly witch lives in the middle of an enchanted forest, and today she could use every child's help. She'd love a delicious mushroom omelet, but which type from the woods is good to eat? And how can she attend the Witches' Dance with her party dress burned? Lead her to the person who can fix things up. Every maze is magical, challenging fun.
Enter the magical maze of mathematics and explore the surprising passageways of a fantastical world where logic and imagination converge. For mathematics is a maze—a maze in your head—a maze of ideas, a maze of logic. And that maze in your mind is a powerful tool for understanding an even bigger maze—the one of cause and effect that we call "the universe." That is its special kind of magic. Real magic. Strange magic. Infinitely fascinating magic. Acclaimed author Ian Stewart leads you swiftly and humorously through the junctions, byways, and secret passages of the magical maze to reveal its beauty, surprise, and power. Along the way, he reveals the infinite possibilities that arise from what he calls "the two-way trade between the natural world and the human mind." If you’ve always loved mathematics, you will find endless delights in the twists and turns of The Magical Maze. If you’ve always hated mathematics, a trip through this marvelous book will do much to change your mind.
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Investigate the extraordinary story of labyrinths and mazes, found around the world in an amazing variety of forms, many of which are still flourishing today. Trace how the labyrinth started with a simple design -- a series of concentric lines, carefully connected -- unchanged for thousands of years and appearing in surprising locations. Find out how it then takes many shapes and is constructed in a range of materials in different cultures and periods of time, and in places as diverse as Brazil, Mexico, and the American Southwest, across Europe, in Iceland, and in Africa, India, and Indonesia. The labyrinth's development into the familiar puzzle mazes that are found in parks and gardens is only one of the twists you'll uncover in this fascinating tale. Book jacket.
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.