Magic Tricks in Minutes

Magic Tricks in Minutes

Author: Eddy Ray

Publisher: Lulu.com

Published: 2009-07-23

Total Pages: 177

ISBN-13: 0578033151

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Welcome to the world of magic! A small journey, which will help you learn secrets to incredible magic tricks. My personal explanations will help you entertain and delight your friends and family. Are you a young person interested in learning some cool tricks to show your friends? Or perhaps a businessman interested in breaking the ice with clients? Why not learn a few cool things to show them? Whether 8 or 80, the tricks contained within these pages are meant to help spark your interest in this amazing art we refer to as "magic". The best part about the tricks is that they are designed to be as easy as possible! Make Money Disappear, Read Minds, Plus More! See what it takes to enhance your magical skill and knowledge by reading through interviews with professionals such as Lance Burton, Jason Byrne, and more. Learn what motivates them and advice you can use to become the next star! Join International Magician Eddy Ray in a magical journey that will help you learn amazing magic tricks in just minutes!


Encyclopedia of Card Tricks

Encyclopedia of Card Tricks

Author: Jean Hugard

Publisher: Courier Corporation

Published: 1974-06-01

Total Pages: 424

ISBN-13: 9780486212524

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Provides instructions for performing card tricks of varying levels of difficulty


Sleightly Out of Order

Sleightly Out of Order

Author: Patrick G. Redford

Publisher:

Published: 2020-12

Total Pages:

ISBN-13: 9781636840031

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Inside "Sleightly Out of Order" (a much anticipated second volume of the "Out of Order" series), you'll discover card plots, both classic and new. The magic routines range from spellers to triumphs. Tricks that tell stories to mentalism that messes with the audience's minds. You'll discover gambling demonstrations and even worthwhile approaches to the Sellers Diary effect. You'll also find creative versions of the Tommy Wonder Elizabeth series along side interesting applications of principles both Gilbreath and Kruskal. The routines in this volume explore the iconic Si-Stebbins system (which the Redford stack effortlessly transforms into with a quick overhand shuffle sequence), memorized deck orders, the Power/Parallel Stack, Heinlein Hold'em Stack, and more! All arrangements that this book explores are quickly accessible when using from the Redford stack! You'll also read a mix of routines that may be performed with any memorized stack order along side card miracles that wont require any sort of learned memorization. Of course, no Redford stack book would be complete without unlocking more of the built in features specific to the Redford Stack! Whether you're a seasoned stack worker or your first adventure exploring the wonderful world of a stack deck, this book is a must have.


Easy Magic Tricks

Easy Magic Tricks

Author: Anthony Galvin

Publisher: Teach Yourself

Published: 2010-07-30

Total Pages: 224

ISBN-13: 1444131559

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Whether you are a budding magician wanting to discover the basics of modern magic or an experienced hobbyist wanting to develop further, this book will enable you to quickly and easily master extraordinary magic tricks and skills that will astound and enthrall your audience. Using everyday objects to perform mind-boggling illusions, you will be able to become a confident and competent magician. NOT GOT MUCH TIME? One, five and ten-minute introductions to key principles to get you started. AUTHOR INSIGHTS Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience. TEST YOURSELF Tests in the book and online to keep track of your progress. EXTEND YOUR KNOWLEDGE Extra online articles at www.teachyourself.com to give you a richer understanding of magic tricks. FIVE THINGS TO REMEMBER Quick refreshers to help you remember the key facts. TRY THIS Innovative exercises illustrate what you've learnt and how to use it.


Big Book of Magic Tricks

Big Book of Magic Tricks

Author: Karl Fulves

Publisher: Courier Corporation

Published: 2012-07-13

Total Pages: 210

ISBN-13: 0486170772

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"The best book yet on easy-to-do magic." — Martin Gardner Amaze friends, astonish your family, and fascinate any audience by infallibly dealing a royal flush, correctly predicting the outcome of the World Series, unmasking a psychic fraud, and performing a host of other dazzling deceptions. You can do it with the help of this book, one of the best guides to magic tricks that don't require long hours of practice or elaborate preparation. You'll find invaluable techniques — clearly demonstrated with abundant illustrations — for accomplishing magical feats with cards, coins, rope, comedy magic, mental displays of dexterity and much more, as well as expert advice for practicing psychological misdirection and dramatic presentation. Although the tricks in this book require little in the way of props, sleight of hand or a high degree of skill, the effects they produce are astounding. Novices especially will find Big Book of Magic Tricks a wonderful introduction to the art of conjuring but the book is crammed with so much choice new information that even professional magicians can learn something. "This book is quality — the tricks are effective, the methods ingenious, and the advice Fulves gives on presenting the tricks properly is excellent." — Robert Dike Blair


10-Minute Magic Spells

10-Minute Magic Spells

Author: Skye Alexander

Publisher: Fair Winds Press

Published: 2019-05-14

Total Pages: 211

ISBN-13: 1592338828

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Looking to enchant your love interest? Seeking good fortune? Want to shape your destiny? 10-Minute Magic Spells will show you how tap into your inner power. Designed for the novice spellcaster, these simple spells and practices can be performed in minutes and don’t require expensive, hard-to-find ingredients. With just a little guidance you can perform a range of spells: Use quartz crystals to protect your home Make a love charm to attract a lover Burn a candle to bring good health Charge water with moonlight to bring good luck And more! Some magic is basic and practical, such as finding a treasured item you’ve lost; some is performed as part of an ongoing practice of self-care. Learn to put magic to use for you in just 10 minutes.


Magic Tricks and Card Tricks

Magic Tricks and Card Tricks

Author: Wilfrid Jonson

Publisher: Courier Corporation

Published: 2012-06-11

Total Pages: 210

ISBN-13: 0486163091

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Two books, bound together in a single volume, ground novices in fundamentals and lead them to mastery of 80 different tricks involving cards, coins, matches, and other articles. 89 illustrations.


Science Magic Tricks

Science Magic Tricks

Author: Nathan Shalit

Publisher: Courier Corporation

Published: 2012-12-27

Total Pages: 127

ISBN-13: 0486157318

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Easy-to-follow instructions, clear illustrations for 50 safe, science-related tricks: making squares and lines disappear, creating a magical doorway out of paper, cutting glass with scissors, and much more.


101 Cool Magic Tricks

101 Cool Magic Tricks

Author:

Publisher:

Published: 2005

Total Pages: 212

ISBN-13: 9781741572339

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Learn card tricks, coin puzzlers, mental magic and rope and ring tricks.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 689

ISBN-13: 0262299933

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.