Mixed Reality and Gamification for Cultural Heritage

Mixed Reality and Gamification for Cultural Heritage

Author: Marinos Ioannides

Publisher: Springer

Published: 2017-04-26

Total Pages: 594

ISBN-13: 3319496077

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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.


Machine Learning and Mixed Reality for the Enhancement of Cultural Heritage

Machine Learning and Mixed Reality for the Enhancement of Cultural Heritage

Author: Maurizio Perticarini

Publisher: Springer

Published: 2024-10-16

Total Pages: 0

ISBN-13: 9783031712869

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This book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss Severino and Sossio case study, currently the headquarters of the State Archives of Naples, Italy. After offering a historical overview, the work examines the spaces and structure of the building. A methodology for three-dimensional restitution is presented, using low-cost image-based and professional range-based surveying, concluding with recent AI technologies such as NeRF. The research continues with the virtual and augmented restitution of parts of the building that have been modified, lost over the centuries, or are no longer accessible. The Atrio dei Marmi, the Atrio del Platano, and the Sala del Capitolo and Sala del Refettorio are some of the places where the research has focused, creating a BIM model, using AR for precise interventions, and developing an immersive applied game to understand the third level of the monastery, rich in works of art and today also serving as a museum. In the final chapters, a particular focus is placed on the future of representation: new techniques, ongoing developments in AI supporting surveying, and the new possibilities offered by virtual spaces.


Information and Communication Technologies in Tourism 2022

Information and Communication Technologies in Tourism 2022

Author: Jason L. Stienmetz

Publisher: Springer Nature

Published: 2022

Total Pages: 503

ISBN-13: 3030947513

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This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research.


Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums

Author: Guazzaroni, Giuliana

Publisher: IGI Global

Published: 2019-11-22

Total Pages: 385

ISBN-13: 1799817989

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.


Impact of Industry 4.0 on Architecture and Cultural Heritage

Impact of Industry 4.0 on Architecture and Cultural Heritage

Author: Bolognesi, Cecilia Maria

Publisher: IGI Global

Published: 2019-12-13

Total Pages: 422

ISBN-13: 1799812367

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In the modern age of the 4th Industrial Revolution, advancements in communication and connectivity are transforming the professional world as new technologies are being embedded into society. These innovations have triggered the development of a digitally driven world where adaptation is necessary. This is no different in the architectural field, where the changing paradigm has opened new methods and advancements that have yet to be researched. Impact of Industry 4.0 on Architecture and Cultural Heritage is a pivotal reference source that provides vital research on the application of new technological tools, such as digital modeling, within architectural design, and improves the understanding of the strategic role of Industry 4.0 as a tool to empower the role of architecture and cultural heritage in society. Moreover, the book provides insights and support concerned with advances in communication and connectivity among digital environments in different types of research and industry communities. While highlighting topics such as semantic processing, crowdsourcing, and interactive environments, this publication is ideally designed for architects, engineers, construction professionals, cultural researchers, academicians, and students.


Digital Techniques for Heritage Presentation and Preservation

Digital Techniques for Heritage Presentation and Preservation

Author: Jayanta Mukhopadhyay

Publisher: Springer Nature

Published: 2021-03-17

Total Pages: 272

ISBN-13: 3030579077

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This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing. The book is divided into three sections: “Classification of Heritage Data” presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in “Detection and Recognition of Digital Heritage Artifacts”, techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, “Applications of Modern Tools in Digital Heritage” highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora. This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.


AI-Enhanced Teaching Methods

AI-Enhanced Teaching Methods

Author: Ahmed, Zeinab E.

Publisher: IGI Global

Published: 2024-04-22

Total Pages: 426

ISBN-13:

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The digital age has ushered in an era where students must be equipped not only with traditional knowledge but also with the skills to navigate an increasingly interconnected and technologically driven world. As traditional teaching methods encounter the complexities of the 21st century, the demand for innovation becomes more apparent. This paves the way for the era of artificial intelligence (AI), a technological frontier that carries the potential to reshape education fundamentally. AI-Enhanced Teaching Methods recognizes the urgency of the ongoing technological shift and delves into an exploration of how AI can be effectively harnessed to redefine the learning experience. The book serves as a guide for educators, offering insights into navigating between conventional teaching methodologies and the possibilities presented by AI. It provides an understanding of AI's role in education, covering topics from machine learning to natural language processing. Ethical considerations, including privacy and bias, are thoroughly addressed with thoughtful solutions as well. Additionally, the book provides valuable support for administrators, aiding in the integration of these technologies into existing curricula.


New Trends in Intelligent Software Methodologies, Tools and Techniques

New Trends in Intelligent Software Methodologies, Tools and Techniques

Author: H. Fujita

Publisher: IOS Press

Published: 2023-10-03

Total Pages: 306

ISBN-13: 1643684310

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Software is an essential enabler for science and the new economy, but current software methodologies, tools, and techniques are often still not sufficiently robust or reliable for the constantly changing and evolving market, and many promising approaches have proved to be no more than case-oriented methods that are not fully automated. This book presents the proceedings of SoMeT_23, the 22nd International Conference on New Trends in Intelligent Software Methodology, Tools, and Techniques, held from 20–22 September 2023 in Naples, Italy. The conference brings together researchers and practitioners to share original research and practical development experience in software science and related new technologies, and is an opportunity for the software-science community to take stock of where they are today and consider future directions. The 25 papers included here were carefully selected from the many high-quality submissions received after a rigorous review process, with each paper typically being reviewed by 3 or 4 reviewers. Topics covered range from research practices, techniques and methodologies to the solutions required by global business. SoMeT_23 focused in particular on intelligent software, the application of artificial intelligence techniques in software development, and tackling human interaction in the development process for better high-level interface, with an emphasis on human-centric software methodologies, end-user development techniques, and emotional reasoning for an optimum performance between design tool and user. Exploring trends, theories, and challenges in the integration of software and science for tomorrow’s global information society, the book captures a new state-of-the-art in software science and its supporting technology and will be of interest to all those working in the field.