Mac 3D offers a comprehensive and fundamental introduction to the rapidly developing field of 3D modelling and multimedia. In particular, the author looks at the growing use of 3D modelling in areas such as product design, visualisation and architecture. Starting with the basics, it explains the theory and practice of 3D modelling and rendering with the Macintosh.
Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.
Frans Coenen University of Liverpool, UK This volume comprises the refereed technical papers presented at AI2003, the Twenty third SGAI International Conference on the theory, practice and application of Artificial Intelligence, held in Cambridge in December 2003. The conference was organised by SGAI, the British Computer Society Specialist Group on Artificial Intelligence (previously known as SGES). The papers in this volume present new and innovative developments in the field, divided into sections on Machine Learning, Knowledge Representation and Reasoning, Knowledge Acquisition, Constraint Satisfaction, Scheduling and Natural Language Processing. This year's prize for the best refereed technical paper was won by a paper entitled An Improved Hybrid Genetic Algorithm: New Results for the Quadratic Assignment Problem by A. Misevicius (Department of Practical Informatics, Kaunas University of Technology, Lithuania). SGAI gratefully acknowledges the long-term sponsorship of Hewlett-Packard Laboratories (Bristol) for this prize, which goes back to the 1980s. This is the twentieth volume in the Research and Development series. The Application Stream papers are published as a companion volume under the title Applications and Innovations in Intelligent Systems XI. On behalf of the conference organising committee I should like to thank all those who contributed to the organisation of this year's technical programme, in particular the programme committee members, the referees and our administrator Fiona Hartree and Linsay Turbert.
MacLife is the ultimate magazine about all things Apple. It’s authoritative, ahead of the curve and endlessly entertaining. MacLife provides unique content that helps readers use their Macs, iPhones, iPods, and their related hardware and software in every facet of their personal and professional lives.
Step-by-step instructions with callouts to HTC EVO(tm) 3D photos that show you exactly what to do Help when you run into problems or limitations with your HTC EVO 3D Tips and Notes to help you get the most from your HTC EVO 3D, the Android OS, and the 4G service Full-color, step-by-step tasks walk you through getting and keeping your HTC EVO(tm) 3D working just the way you want. Learn how to: * Quickly get comfortable with EVO 3D, glasses-free 3D, and the Android OS * Customize your EVO 3D's hardware and software * Play music and videos, and sync media with your computer * Capture stunning 3D and 2D photos and video * Connect to Bluetooth, Wi-Fi, and secure VPNs * Communicate, manage, and synchronize contacts and appointments * Capture, store, view, and share photos with both EVO 3D cameras * Set up and maximize Gmail, POP3, and IMAP email accounts * Optimize your web browsing experience * Configure the phone application and Google Voice * Efficiently manage all your calls, contacts, and messages * Video chat with EVO 3D's front-facing camera * Find, choose, install, and work with new Android apps * Squeeze out more hours of battery life * Properly maintain and troubleshoot your EVO 3D * Keep your HTC EVO 3D up-to-date and running smoothly
This visual, instructional tool will guide novice and experienced animators through the exhilarating but often complex challenge of designing in 3D. More than 1,000 striking color illustrations show how the world's best modelers and animators create their work. The book also reveals how to use the best tools available in the leading software packages.
Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.
Engineering 3D Tissue Test Systems provides an introduction to, and unique coverage of, a rapidly evolving area in biomaterials engineering. It reveals the current and future research responses, the current and future diagnostic applications, and provides a comprehensive overview to foster innovation. It offers insight into the importance of 3D systems and their use as benchtop models, spanning applications from basic scientific research to clinical diagnostics. Methods and limitations of building 3D tissue structures are evaluated, with attention given to the cellular, polymeric, and fabrication instrumentation components. The book covers the important aspects of polymeric tissue test systems, highlighting the needs and constraints of the industry, and includes a chapter on regulatory and pricing issues.
3D Printing with Autodesk Create and Print 3D Objects with 123D, AutoCAD, and Inventor Create amazing 3D-printable objects fast with Autodesk 123D! Imagine it. Then print it! Autodesk 123D gives you all the tools you need and it’s free. This easy, full-color guide will help you fully master 3D printing with Autodesk 123D even if you’ve never done any of this before. Authors John Biehler and Bill Fane have helped thousands of people join the 3D printing revolution—now it’s your turn. With step-by-step photos and simple projects, they teach you how to make the most of the whole 123D suite on Windows, Mac, and iPad. New to 3D printing? You’ll learn pro techniques for creating models that print perfectly the first time. Want to start fast? Discover how to scan photos straight into your models. Don’t have a 3D printer? Learn how to work with today’s most popular 3D printing services. John Biehler discovered 3D printing several years ago and built his first 3D printer shortly thereafter. Since then, he’s shared his 3D printing knowledge with thousands of people at live events throughout Canada and the Pacific Northwest and through online and broadcast media. He co-founded Vancouver’s fastest-growing group of 3D printing enthusiasts. Bill Fane, an Autodesk Authorized Training Centre (ATC) certified instructor, has designed with AutoCAD since 1986. Fane has lectured on AutoCAD and Inventor at Autodesk University since 1995, and at Destination Desktop since 2003. He has written 220 The Learning Curve AutoCAD tutorials for CADalyst and holds 12 patents. From start to finish, 3D Printing with Autodesk 123D covers all you need to know. So stop waiting and start creating! Quickly get comfortable with the 123D workspace and key features Learn the essentials of effective 3D object design Practice 3D design hands-on with simple guided exercises Generate detailed models from photos with 123D Catch Create new 3D character “monsters” with 123D Creature Prepare any 3D model for successful printing Move from existing 3D CAD tools (if you’ve ever used them) Design parts that are easy to print, and multi-part models that can be printed “pre-assembled” Print through leading 3D printing services such as Shapeways, Ponoko, Fablab, and Hackerspaces