Lix and Basta are lost, and they need each other to keep from turning to stone! Join Lix and Basta on a colorful adventure for kids. This children's picture book tells the story of two young dragons trying to keep their color. Note: Parts 1, 2 and 3 are also available in a single book, The Lost Dragons.
Dragons for Kids Ages 4-8 and up. Looking for a bedtime adventure to share with your kids? Join growing dragons, Lix and Basta, for an illustrated fantasy journey to save their color and avoid turning to stone. The young dragons become lost and learn they must work together to overcome obstacles even if they don't always agree.
Four strangers. A shared moment long forgotten. A bond forged in desperation. On the first day of the Festival of Counting, the beginning of the royal census that takes place every ten years, the royal city is filled to overflowing. Everyone is happy, excited, and proud to be counted amongst those who live in the glorious kingdom of Orhanis. Then a demon strikes, killing thousands in mere seconds and leveling the city. As the royal castle burns, only four men remain to drive the demon away—and in their desperation, accidentally bind themselves together in a legendary Oath, unable to part ways until they find and kill the demon once and for all. Mahzan, the King's Jester, an orphan who clawed his way to the top and hides a fearsome magic... Sule, the notorious North Captain, who sacrificed everything to live as a strong, capable, highly respected man... Cemal, a priest who traveled the continent bent on revenge and now lives lost... and Binhadi, the mercurial shadow mage with a dark history and bloody ties to the throne... Four men used to standing apart, standing alone, who must learn to stand together if they hope to save themselves and all of Orhanis.
Magic, danger, and adventure abound for messenger Karigan G'ladheon in author Kristen Britain's New York Times-bestselling Green Rider fantasy series • "First-rate fantasy." —Library Journal On her long journey home from school after a fight that will surely lead to her expulsion, Karigan G'ladheon ponders her uncertain future. As she trudges through the immense Green Cloak forest, her thoughts are interrupted by the clattering of hooves, as a galloping horse bursts from the woods. The rider is slumped over his mount's neck, impaled by two black-shafted arrows. As the young man lies dying on the road, he tells Karigan he is a Green Rider, one of the legendary messengers of the king of Sacoridia. Before he dies, he begs Karigan to deliver the “life and death” message he bears to King Zachary. When she reluctantly he agrees, he makes her swear on his sword to complete his mission, whispering with his dying breath, "Beware the shadow man...". Taking on the golden-winged horse brooch that is the symbol of the Green Riders, Karigan is swept into a world of deadly danger and complex magic, her life forever changed. Compelled by forces she cannot understand, Karigan is accompanied by the silent specter of the fallen messenger and hounded by dark beings bent on seeing that the message, and its reluctant carrier, never reach their destination.
Discover the colorful history of Evermeet—the serene, beautiful, and inviolate home of the elves—in this centuries-spanning Forgotten Realms tale Rich in magic and treasure, Evermeet is the ultimate paradise to those who hear of its legends. To the beleaguered elves of Toril, it is the ultimate refuge. But to many, it is the ultimate prize. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland from the evils of the Beast Lord Malar. Written by one of the leading Forgotten Realms authors, Evermeet is a thrilling tour through elven history—a history checkered by war and intrigue, heroes and villains, mortals and gods.
History, magic, and adventure collide in this riveting middle-grade fantasy novel about an unusual boy who unlocks an ancient relic—and with it, a forgotten world. Befriended by a band of young witches, Archibald Finch must quickly adapt to survive in Lemurea, where a battle born in the Middle Ages is still unfolding . . . Archibald is a risk-averse boy with quirks that earn him plenty of eye-rolls, especially from his older sister, Hailee. Things get worse when his parents move the family from London to his grandmother’s creepy manor in the English countryside. Now he has to deal with hairless dolls in the library, weird stone creatures on the roof, and a spooky forest at the edge of the backyard. But these turn out to be the least of Archibald's problems . . . One day, as he's exploring the cavernous house, he finds a curious globe that whisks him away to a secret world, hidden for 500 years. Archibald finds himself on a thrilling adventure full of medieval magic, mysterious symbols, and the strangest beasts, while Hailee—who witnessed her brother’s disappearance—embarks on a daring quest to find him.
The horde of mad dragons continues to terrorize the realms—bringing all of Faerûn to the edge of cataclysm—in this second adventure starring dragonslayer Dorn Graybrook Rampaging dragons appear in more and more places every day. And if the soulless lich Sammaster gets his way—and there’s every reason to suspect he will—the disaster has only just begun. To defeat him and his curse of madness, the dragons must pay a steep price: their immortal souls in exchange for an eternity of undeath. The knowledge of that unavoidable truth may cause more madness among the dragons of Faerûn than the curse itself. For the dragonslayer Dorn Graybrook, a dragon is a dragon—whether or not it has skin. But what if it wears the skin of a woman he may just be falling in love with?
For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. Includes rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, and new monsters and artifacts.
Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences. In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms. The Forgotten Realms meet Dragonlance meet Planescape in a heart-stoppin gadventure that spans three worlds.