Published to accompany the 1994 exhibition at The Museum of Modern Art, New York, this book constitutes the most extensive survey of modern illustrated books to be offered in many years. Work by artists from Pierre Bonnard to Barbara Kruger and writers from Guillaume Apollinarie to Susan Sontag. An importnt reference for collectors and connoisseurs. Includes notable works by Marc Chagall, Henri Matisse, and Pablo Picasso.
Mr. Men meets The Color Monster--with a unicorn!--in the third book in this series that taps into the current trend of books about childhood emotions, this one about sadness. A little unicorn's rainbow-colored mane shifts to a single color when he's feeling a particularly strong emotion. It seems like a storm comes over him when he's sad, and his mane turns deep blue. But when he repeats a breathing exercise, the clouds clear and his rainbow returns--and if he ever feels sad again, he'll know just what to do. This distinctive series about coping with strong feelings integrates a breathing exercise into the story, making these books perfect for parents who are seeking practical tools for their children. With accessible, mainstream artwork and unicorn character appeal, each book focuses on just one emotion, allowing parents and children to dive deeper into individual moods. Little Unicorn is Shy will release at the same time.
For fans of unicorns, Mr. Men, and Little Miss, this book in the Little Unicorn series about coping with strong feelings offers tools to manage anger and temper tantrums--and integrates a breathing exercise right into the story. Little Unicorn's rainbow-colored mane is magic--it shifts to a single color when he's feeling a particularly strong emotion. It seems like a storm comes over him when he's angry, and his mane turns bright red. But when he repeats a special three-step breathing exercise, the clouds clear and his rainbow returns--and if he ever feels angry again, he'll know just what to do. With simple, accessible artwork and the universal character appeal of unicorns, each Little Unicorn story allows children and caregivers to talk about and work through specific moods. Other Little Unicorn books you will enjoy:Little Unicorn is ScaredLittle Unicorn is Sad: Coming January 2019Little Unicorn is Shy: Coming January 2019
Mr. Men meets The Color Monster--with a unicorn!--in the fourth book in this series that taps into the current trend of books about childhood emotions, this one about shyness. A little unicorn's rainbow-colored mane shifts to a single color when he's feeling a particularly strong emotion. When he's feeling shy, like when he needs to speak up in class or meet someone new, his mane turns purple. But when he repeats a breathing exercise, his rainbow returns--and if he ever feels shy again, he'll know just what to do. This distinctive series about coping with strong feelings integrates a breathing exercise into the story, making these books perfect for parents who are seeking practical tools for their children. With accessible, mainstream artwork and unicorn character appeal, each book focuses on just one emotion, allowing parents and children to dive deeper into individual moods. Little Unicorn is Sad will release at the same time.
For fans of unicorns, Mr. Men, and Little Miss, this book in the Little Unicorn series about coping with strong feelings offers tools to manage anxiety or fear of the dark--and integrates a breathing exercise right into the story. A little unicorn's rainbow-colored mane is magic--it shifts to a single color when he's feeling a particularly strong emotion. At bedtime, he often is scared of the dark, and his mane turns bright green. But when he repeats a special three-step breathing exercise, his fear disappears and his rainbow returns--and if he ever feels scared again, he'll know just what to do. With simple, accessible artwork and the universal character appeal of unicorns, each How Do You Feel Today? story allows children and caregivers to talk about and work through specific moods. Other Little Unicorn books you will enjoy:Little Unicorn is ScaredLittle Unicorn is Sad--Coming January 2019Little Unicorn is Shy--Coming January 2019
Over the past century, Disney has grown from a small American animation studio into a multipronged global media giant. Today, the company’s annual revenue exceeds the GDP of over 100 countries, and its portfolio has grown to include Pixar, Marvel, Lucasfilm, ABC, and ESPN. With a company so diversified, is it still possible to identify a coherent Disney vision or message? Disney Culture proposes that there is still a unifying Disney ethos, one that can be traced back to the corporate philosophy that Walt Disney himself developed back in the 1920s. Yet, as cultural historian John Wills demonstrates, Disney’s values have also adapted to changing social climates. At the same time, the world of Disney has profoundly shaped how Americans view the world. Wills offers a nuanced take on the corporate ideologies running through animated and live-action Disney movies from Frozen to Fantasia, from Mary Poppins to Star Wars: The Force Awakens. But Disney Culture encompasses much more than just movies as it explores the intersections between Disney’s business practices and its cultural mythmaking. Welcome to “the Disney Way.”
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
Explains how to do practical and improbable things, such as how to roast an ox, handle a hamster, photography a fish, play the bagpipes, and vanquish a vampire.].
The American West used to be a story of gunfights, glory, wagon trails, and linear progress. Historians such as Frederick Jackson Turner and Hollywood movies such as Stagecoach (1939) and Shane (1953) cast the trans-Mississippi region as a frontier of epic proportions where 'savagery' met 'civilization' and boys became men.During the late 1980s, this old way of seeing the West came under heavy fire. Scholars such as Patricia Nelson Limerick and Richard White forged a fresh story of the region, a new vision of the West, based around the conquest of peoples and landscapes.This book explores the bipolar world of Turner's Old West and Limerick's New West and reveals the values and ambiguities associated with both historical traditions. Sections on Lewis and Clark, the frontier and the cowboy sit alongside work on Indian genocide and women's trail diaries. Images of the region as seen through the arcade Western, Hollywood film and Disney theme parks confirm the West as a symbolic and contested landscape.Tapping into popular fascination with the Cowboy, Hollywood movies, the Indian Wars, and Custer's Last Stand, the authors show the reader how to deconstruct the imagery and reality surrounding Western history.Key Features*Uses popular subjects (the Cowboy, Hollywood westerns, the Indian Wars, and Custer's Last Stand) to enliven the text*Includes 13 b+w illustrations*Interdisciplinary approach covers film, literature, art and historical artefacts