Starter kit for setting up the Linux operating system on a typical PC. The package includes SUSE Linux 10.1, and a variety of reference material including a print Quick start guide.
Training Kit for Linux Fundamentals, OpenOffice (Writer, Calc, Impress), Draw, GIMP & Internet. No previous computer knowledge required. Unique 3-Stage Self-learning System with CD.The book is your first stage in learning. All the concepts are explained to you in clear, simple language along with hundreds of illustrations and graphics. Unlike in the other books, your learning doesn t stop here. Here you can actually practice what you havelearnt. To do this, move to the next mode.
A Linux smart home is about controlling and monitoring devices and information around your home using a standard personal computer, Linux, and its vast array of open source tools. You don’t have to be a master programmer to create one. If you like to tinker with Linux, Linux Smart Homes For Dummies will guide you through cool home automation projects that are as much fun to work on as they are to use. Home automation used to be limited to turning on lights and appliances, and maybe controlling your thermostat and lawn sprinkler, from your computer. While you still might not be able to create all the Jetsons’ toys, today you can also Build a wireless network Create and set up a weather station Automate your TV and sound system Spy on your pets when you’re not home Set up an answering system that knows what to do with calls Increase your home’s security If you know how to use Linux and a few basic development tools — Perl, the BASH shell, development libraries, and the GNU C compiler—Linux Smart Homes For Dummies will help you do all these tricks and more. For example, you can Discover the best sources for Linux-based home automation devices Set up a wireless network, create a wireless access point, build a bridge between wired and wireless networks, and route your own network traffic Build a personal video recorder with MythTV that will record to DVD, or set up a wireless streaming music system Create a smart phone system that takes messages and forwards them to your fax, modem, or answering machine Build a weather station that notifies you of severe weather alerts Control and secure your home automation network, and even check on your house when you’re away The bonus CD-ROM includes all kinds of cool open source software for your home automation projects. Linux Smart Homes For Dummies even includes lists of cool gadgets to check out and great ways to automate those boring household chores. A smart home’s a happy home!
This reference documents the features of the Linux 2.6 kernel in detail so that system administrators and developers can customise and optimise their systems for better performance.
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Wireless networks are becoming commonplace, but choosing and configuring the right equipment and services for the home, small offices, and the business traveler can prove frustrating. That is where you need the wide-ranging expertise of wireless mavens Adam Engst and Glenn Fleishman. Using illustrated step-by-step instructions, in-depth discussions, and tons of tips, they help you decide what to buy, show you how to configure wireless hardware and software, and explain the best techniques for managing your connections. Whether you re a novice or an experienced network administrator, you'll find the practical information you need about wireless networking. Each book also has three coupons worth a total of $125 in discounts off regular subscriptions from three major wireless ISPs: Boingo Wireless, FatPort (Canada), and Wayport. What's New in the Second Edition: In its first edition, The Wireless Networking Starter Kit covered every angle of Wi-Fi and the 802.11a and b standards. In this second edition, we expanded to cover 802.11g, the latest, fastest Wi-Fi flavor, as well as these additional topics: Bluetooth (background and configuring). Cellular data (background and configuring). Centrino laptops. Ultrawideband (UWB). Working with software from wireless ISPs. Setting up Palm and Pocket PC handhelds with Wi-Fi. Small-office networking. Cameras, displays, and other unique Wi-Fi-connected gadgets. If you own the first edition, you'll want the second edition to get up to speed with the latest developments. Overview of the Second Edition: Practical advice and instructions for dozens of common wireless tasks. Thorough grounding in wireless networking basics. Coverage of 802.11b, 802.11a, 802.11g, Bluetooth, cell data, and more. Details tailored to Windows, Macintosh, Palm, PocketPC, and Linux users. Suggestions for extending your network and linking multiple locations. Real-world discussions on protecting home wireless networks from snoops. Advice about how to make a small office wireless network as secure as a large corporate network. Hard-won tips on finding and using wireless networks while traveling. Troubleshooting advice to help you figure out sticky situations.
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.
Addressing the needs of new adults—those ages 18–29—in the library is an important challenge. This book explains the needs and wants of new adults in the public library setting and identifies their preferences in physical space, programming, and technology. According to the Pew Research Center's 2015 Libraries at the Crossroads Report, 52 percent of people between the ages of 16 and 29 visited a bookmobile or library within the past year. Yet many public libraries' programming and outreach skip over this demographic, jumping from teen services to older adults. Library Programs and Services for New Adults provides a road map for including new adults into the family of the small public library and offers a variety of resources and programming ideas that librarians can use immediately. Author Kyla Hunt—a library technology and trends specialist—explains why the needs of new adults are typically overlooked at public libraries, defines who "new adults" are, and explains why serving their needs is key to the success of today's public libraries. Readers will come away with an in-depth understanding of the mindset and needs of patrons who are 18 to 29 years old and be able to cater to their preferences as they pertain to physical space, programming, technology, and marketing.