LightWave 3D 8 Lighting

LightWave 3D 8 Lighting

Author: Nicholas Boughen

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 546

ISBN-13: 1556220944

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Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.


LightWave 3D 8

LightWave 3D 8

Author: Wes Beckwith

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 648

ISBN-13: 1556220901

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Computer Graphics & Graphics Applications


Essential LightWave 3D

Essential LightWave 3D

Author: Timothy Albee

Publisher: Wordware Publishing, Inc.

Published: 2005

Total Pages: 629

ISBN-13: 1556220820

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Computer Graphics & Graphics Applications


LightWave 3D 8 Texturing

LightWave 3D 8 Texturing

Author: Leigh van der Byl

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 505

ISBN-13: 1556222858

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One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.


Making a Game Demo

Making a Game Demo

Author: Chad Gregory Walker

Publisher: Wordware Publishing, Inc.

Published: 2005

Total Pages: 422

ISBN-13: 1556220480

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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!


Macromedia Captivate

Macromedia Captivate

Author: Brenda Huettner

Publisher: Wordware Publishing, Inc.

Published: 2005

Total Pages: 368

ISBN-13: 1556224222

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The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.


Access 2003 Programming by Example with VBA, XML, and ASP

Access 2003 Programming by Example with VBA, XML, and ASP

Author: Julitta Korol

Publisher: Wordware Publishing, Inc.

Published: 2005-03-10

Total Pages: 706

ISBN-13: 1449633846

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This book is designed to take Microsoft Access users to the next step in programming. Its five parts cover an intro-duction to VBA programming, manipulating databases with ADO, using DDL, event programming, and using ASP and XML. With more than 300 hands-on examples and 11 custom projects, users can quickly build the toolset required for developing their own database solutions. Learn how to write and debug your programming code with the Visual Basic Editor, and understand and use common VBA programming structures such as conditions, loops, arrays, and collections. Learn how to create and manage databases with ActiveX Data Objects (ADO), and perform database tasks with Jet/Access Structured Query Language (SQL) and its Data Definition Language (DDL) component. Learn how to query and manipulate your database from a web browser with Active Server Pages (ASP) and export and import Access data to and from XML both manually and programmatically.


Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons

Author: Christian Chang

Publisher: Wordware Publishing, Inc.

Published: 2006

Total Pages: 369

ISBN-13: 1556228708

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The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!


Maya 8.0 Character Modeling

Maya 8.0 Character Modeling

Author: Gary Oliverio

Publisher: Wordware Publishing, Inc.

Published: 2006-01-31

Total Pages: 506

ISBN-13: 1449633765

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Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.


Modeling a Character in 3DS Max

Modeling a Character in 3DS Max

Author: Paul Steed

Publisher: Jones & Bartlett Publishers

Published: 2005-01-10

Total Pages: 585

ISBN-13: 0763798134

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.