A New York Times bestseller! Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code. Loops, variables, input/output – Lucy can’t wait to get started with the new coding club at school. Finally, an after school activity that she’s really interested in. But Lucy’s excitement turns to disappointment when she’s put into a work group with girls she barely knows. All she wanted to do was make an app that she believes will help someone very special to her. Suddenly, Lucy begins to get cryptic coding messages and needs some help translating them. She soon discovers that coding – and friendship – takes time, dedication, and some laughs!
Perfect for fans of The Babysitters Club and anyone interested in computer science, this book by New York Times bestselling author Stacia Deustch is published in partnership with the organization Girls Who Code! Sophia and her coding club BFFs have the best time together. Sure, they work on coding projects, but mostly they gossip about crushes, eat cookies, and do totally silly impersonations. Now they’re about to participate in their first hackathon--a full day of coding and meeting other coders—so it’s time to step up their game! Just when Sophia and her friends think their hackathon project is ready for the big time, a change of plans threatens to tear their group apart. Will they have each other’s backs, or are they destined for an epic fail? They know that coding is all about teamwork and problem-solving—maybe friendship is, too!
NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
Use coding to make your dreams come true in this fun-filled activity book published in partnership with the nonprofit organization Girls Who Code! You might not realize it, but coding is everywhere--not just in our computers and phones. The video games you play, the animated films you watch, and the digital stopwatch you use--they're all powered with code! This action-packed book with a two-color interior is full of word games, mazes, quizzes, and more--it's your key to understanding how coding is used in robotics, arts & animation, sports, music & performance, and for social causes. You might even find inspiration for your next coding project!
Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code! It's almost time for the talent show at school, and Erin couldn't be more excited. It's her time to take center stage! Plus, she and her friends from coding club are putting together an awesome coding program for the show. But Erin has a big secret: she has anxiety. And when things start piling up at home and school, she starts having trouble handling everything. Her friends from coding club have always been there for her, but will they be as understanding when the going gets tough? Sometimes in coding--like in friendship--things don't go exactly as planned, but the outcome can be even better than you'd imagined.
Come up with the perfect coding-powered project in this informative, interactive journal published in partnership with the nonprofit organization Girls Who Code! Think being creative has nothing to do with computer coding? Think again! Coding is all about creativity. The video games you play, the photo-sharing apps you love, the animated movies you watch—they’re all made with code. And the coolest part? YOU can make anything with code, too! The possibilities for coding projects are limitless, so use these pages to get inspired, jot down ideas, doodle, play coding games, and more. Let your imagination run wild—you just might come up with the most awesome coding project ever.
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
The book offers 15 fully-developed and classroom-vetted instructional plans and assessments span in age range from kindergarten through grade 12. With these instructional lessons for music and STEM classes, teachers in training, current educators, and administrators can better understand and immediately use tools for planning, assessing, and the practical teaching of STEM with Music.
When she discovers that her boyfriend is cheating on her, Sydney, a 22-year-old college student, must decide what to do next, especially when she becomes captivated by her mysterious neighbor Ridge.