Level Up Your Classroom

Level Up Your Classroom

Author: Jonathan Cassie

Publisher: ASCD

Published: 2016-06-28

Total Pages: 195

ISBN-13: 1416622055

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In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers * What happens to student learning when it is gamified. * Why you might want to gamify instruction for your students. * The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?


Level Up Your Classroom

Level Up Your Classroom

Author: Jonathan Cassie

Publisher: ASCD

Published: 2016

Total Pages: 195

ISBN-13: 1416622063

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This book shines a spotlight on gamification, an instructional approach that's revolutionizing K-12 education. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding.


Mrs. McBloom, Clean Up Your Classroom!

Mrs. McBloom, Clean Up Your Classroom!

Author: Kelly DiPucchio

Publisher: Disney-Hyperion

Published: 2005-09-01

Total Pages: 0

ISBN-13: 9780786809325

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The entire town of Up Yonder joins in to help their favorite teacher clean up her messy classroom.


Power Up Your Classroom

Power Up Your Classroom

Author: Lindsey Blass

Publisher: International Society for Technology in Education

Published: 2022-08-24

Total Pages: 129

ISBN-13: 1564847969

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Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren’t able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration. Together, they began to ask … what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers? This book: • Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters. • Features a downloadable full-color game board that can be used in tandem with the book. • Provides access to an accompanying website that offers dynamic elements and book study questions. • Features the voices of experts and innovators in the fields of gamification and game-based learning. With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning.


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!


Flip Your Classroom

Flip Your Classroom

Author: Jonathan Bergmann

Publisher: International Society for Technology in Education

Published: 2012-06-21

Total Pages: 123

ISBN-13: 1564844684

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Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!


The Noisy Classroom

The Noisy Classroom

Author: Angela Shanté

Publisher: Graphic Arts Books

Published: 2020-05-05

Total Pages: 34

ISBN-13: 1513262939

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Silver Medalist, 2020 Wishing Shelf Book Awards: Books for 6–8 Year Olds Winner, 2020 American Fiction Awards for Best Cover Design: Children's Books Finalist, 2020 American Fiction Awards for Children's Fiction The first day of school is coming... and I'm going to be in the noisy class. Any class but the noisy class will do! A young girl is about to enter the third grade, but this year she's put into Ms. Johnson's noisy class. Everything about the noisy class is odd. While all the other classes are quiet, Ms. Johnson sings and the kids chatter all day. The door is always closed, yet sounds from it can be heard in the hallway. With summer coming to an end and school starting, the girl realizes that soon she'll be going to the noisy class. What will school be like now? Featuring the honest and delightful humor of debut author Angela Shanté and the bold, graphic imagery of debut illustrator Alison Hawkins, The Noisy Classroom encourages those with first-day jitters to reevaluate a scary situation by looking at it from a different angle and to embrace how fun school can be, even in nontraditional ways.


Creepy Carrots!

Creepy Carrots!

Author: Aaron Reynolds

Publisher: Simon and Schuster

Published: 2012-08-21

Total Pages: 40

ISBN-13: 1442453095

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In this Caldecott Honor–winning picture book, The Twilight Zone comes to the carrot patch as a rabbit fears his favorite treats are out to get him. Includes audio! Jasper Rabbit loves carrots—especially Crackenhopper Field carrots. He eats them on the way to school. He eats them going to Little League. He eats them walking home. Until the day the carrots start following him...or are they? Celebrated artist Peter Brown’s stylish illustrations pair perfectly with Aaron Reynold’s text in this hilarious picture book that shows it’s all fun and games…until you get too greedy.


Game On! Level Up Your Teaching With Gamification

Game On! Level Up Your Teaching With Gamification

Author: John Riggs

Publisher: John Riggs

Published: 2023-07-16

Total Pages: 89

ISBN-13:

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Transform your classroom and captivate your students with gamified learning! This practical book equips educators with strategies and tools to integrate game elements into their teaching. Learn how to boost student engagement, motivation, and academic achievement. Author John Riggs draws from his 10+ years of experience revamping his own middle school classes with gamification. He guides you step-by-step through concepts like rewards, competition, storytelling, and technology integration to create an interactive, game-inspired learning environment. Discover how to design engaging gamified lessons, deliver impactful instruction, and overcome implementation challenges. Packed with real-world examples and insights from teachers already using gamification successfully, this book details proven techniques to unlock your students’ curiosity and agency. Help them take ownership of their learning, develop collaboration skills, and think critically. Aligned activities and immersive experiences fueled by game mechanics will transform your classroom culture. Whether you're new to gamification or looking to improve your current strategies, Game On! will equip you with the knowledge and confidence to create joyful learning through gamification. Your students will be eager to unlock new levels of skills and understanding as education becomes an adventure!


The Multiplayer Classroom

The Multiplayer Classroom

Author: Lee Sheldon

Publisher: CRC Press

Published: 2020-03-09

Total Pages: 369

ISBN-13: 1000039005

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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.