Ben Hogan's Five Lessons

Ben Hogan's Five Lessons

Author: Ben Hogan

Publisher: Simon and Schuster

Published: 1990

Total Pages: 136

ISBN-13: 0671723014

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You can shoot in the 70's!Ben Hogan has long believed that any golfer with average coordination can learn to break 80 if he applies himself intelligently -- and here, with Herbert Warren Wind, and artist Anthony Ravielli, he tells you, step by step, just how to go about it.The greatest golfer of our generation has distilled his experience as teacher, player, and observer of golf into a series of richly illustrated "visual instructions" that not only can improve your game and lower your score, but also can help you get even more fun out of what many people already think is the most enjoyable game in the world.Each chapter, each tested "fundamental" is explained and demonstrated with amazing detail and clarity. It's as though the master himself were right there at your elbow, giving you a personal lesson with the same thought and care that has gone into his lifetime of golf.The Modern Fundamentals of Golfis no instant and easy shortcut. There is none. But with Ben Hogan as your pro,you can master these basic movements very quickly.And then you can go on to develop a correct, powerful swing that willrepeat.As Ben Hogan says, it's only then that you'll "discover golf for the first time."


The Second Book of Go

The Second Book of Go

Author: Richard Bozulich

Publisher:

Published: 1998

Total Pages: 156

ISBN-13: 9784906574315

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The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.


Opening Theory Made Easy

Opening Theory Made Easy

Author: Hideo Ōtake

Publisher:

Published: 2002

Total Pages: 170

ISBN-13: 9784906574360

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In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy


Teach Like Finland: 33 Simple Strategies for Joyful Classrooms

Teach Like Finland: 33 Simple Strategies for Joyful Classrooms

Author: Timothy D. Walker

Publisher: W. W. Norton & Company

Published: 2017-04-18

Total Pages: 160

ISBN-13: 1324001267

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The best-selling book of easy-to-implement classroom lessons from the world’s premier educational system—now available in paperback. Finland shocked the world when its fifteen-year-olds scored highest on the first Programme for International Student Assessment (PISA), a set of tests evaluating critical-thinking skills in math, science, and reading. That was in 2001; even today, this tiny Nordic nation continues to amaze. How does Finnish education—with short school days, light homework loads, and little standardized testing—produce students who match the PISA scores of other nations with more traditional “work ethic” standards? When Timothy Walker started teaching fifth graders at a Helsinki public school, he began a search for the secrets behind the successes of Finland’s education system. Highlighting specific strategies that support joyful K–12 classrooms and can be integrated with U.S. educational standards, this book, available in paperback for the first time, gathers what he learned and shows how any teacher can implement many of Finland's best practices. A new foreword by the author addresses the urgent questions of teaching, and living, in these pandemic times.


Go

Go

Author: Ch'i-hun Cho

Publisher: Kiseido Publishing Company

Published: 2018-11-13

Total Pages: 138

ISBN-13: 9784906574506

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Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.


Go Basics

Go Basics

Author: Peter Shotwell

Publisher: Tuttle Publishing

Published: 2014-07-01

Total Pages: 164

ISBN-13: 1462902642

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Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.


Art Fundamentals 2nd Edition

Art Fundamentals 2nd Edition

Author: 3DTotal Publishing

Publisher: 3dtotal Publishing

Published: 2020-04

Total Pages: 288

ISBN-13: 9781912843077

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A fully revised and updated edition of this back-to-basics title, packed with the fundamental concepts, conventions and theory needed when creating art.


Go for Beginners

Go for Beginners

Author: Kaoru Iwamoto

Publisher: Pantheon

Published: 1977-03-12

Total Pages: 0

ISBN-13: 0394733312

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Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.