Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers

Author: Michelle Goodridge

Publisher: Bloomsbury Publishing USA

Published: 2021-11-15

Total Pages: 204

ISBN-13:

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.


Cultural Studies of LEGO

Cultural Studies of LEGO

Author: Rebecca C. Hains

Publisher: Springer Nature

Published: 2019-11-27

Total Pages: 360

ISBN-13: 3030326640

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This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.


A Guide to Movie Based Video Games, 2001 Onwards

A Guide to Movie Based Video Games, 2001 Onwards

Author: Christopher Carton

Publisher: White Owl

Published: 2024-08-30

Total Pages: 274

ISBN-13: 1399048295

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Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!


The LEGO Movie

The LEGO Movie

Author: Dana Polan

Publisher: University of Texas Press

Published: 2020-11-10

Total Pages: 216

ISBN-13: 1477321578

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In this first book on The LEGO Movie, renowned film and TV scholar Dana Polan shows how, through irony, savvy self-awareness, and knowingness about the culture industry, the blockbuster animated film makes for essential cinema.


Deconstructing LEGO

Deconstructing LEGO

Author: Jonathan Rey Lee

Publisher: Springer Nature

Published: 2020-09-08

Total Pages: 318

ISBN-13: 3030536653

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This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for deconstructing LEGO as a medium of bricolage, the creative reassembly of already-significant elements. Then, it pieces together readings of numerous LEGO sets, advertisements, videogames, films, and other media that show how LEGO constructs five ideologies of play: construction play, dramatic play, digital play, transmedia play, and attachment play. From suburban traffic patterns to architectural croissants, from feminized mini-doll bodies to toys-to-life stories, from virtual construction to playful fan creations, this book explores how the LEGO medium conveys ideological messages—not by transmitting clear statements but by providing implicit instructions for how to reassemble meanings it had all along.


LEGO® Minifigure A Visual History New Edition

LEGO® Minifigure A Visual History New Edition

Author: Gregory Farshtey

Publisher: Penguin

Published: 2020-10-13

Total Pages: 258

ISBN-13: 0744037700

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*The Library Edition does not include the LEGO® Minifigure. Celebrate the epic journey of the LEGO® minifigure. Enter the world of minifigures with this fully updated edition. The first minifigure was created in 1978, and today the entire minifigure population could circle the globe more than five times! Starring more than 2,000 of the most popular and rarest minifigures from the LEGO® Minifigure Series and themes including LEGO® NINJAGO®, THE LEGO® MOVIE™, LEGO® Star Wars™, LEGO® City, LEGO® Harry Potter™, and many more. From astronauts and vampires to Super Heroes and movie characters, feast your eyes on the most awesome minifigures of every decade! ©2020 The LEGO Group.


LEGO Studies

LEGO Studies

Author: Mark J.P. Wolf

Publisher: Routledge

Published: 2014-11-13

Total Pages: 323

ISBN-13: 1317935454

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Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.


LEGOfied

LEGOfied

Author: Nicholas Taylor

Publisher: Bloomsbury Publishing USA

Published: 2020-02-20

Total Pages: 199

ISBN-13: 150135406X

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LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.


The Big Book of LEGO Facts

The Big Book of LEGO Facts

Author: Simon Hugo

Publisher: Penguin

Published: 2023-05-02

Total Pages: 242

ISBN-13: 0744086329

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An updated edition of the must-have guide to trivia about the LEGO? world, featuring the latest facts and images. Find out everything you ever wanted to know about bricks and minifigures with stacks of LEGO? facts! Did you know that 68,000 LEGO? pieces are created every minute? Or that The LEGO Group is one of the biggest manufacturers of tires in the world? This must-have guide for LEGO fans of every age is crammed full of fascinating LEGO trivia. From the first brick to the latest record-breaking build, discover everything there is to know about the LEGO world. ©2022 The LEGO Group.


Adapting Superman

Adapting Superman

Author: John Darowski

Publisher: McFarland

Published: 2021-05-29

Total Pages: 288

ISBN-13: 1476642397

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Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.