If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
When children with learning challenges are identified, the educational community in the United States diligently applies a well-established model of remediation that has, for the most part, yielded positive results. Research, however, has demonstrated that the American perception of disability may vary from those in Eastern cultures. These cultural differences can play a significant role in the failure to achieve learning success on behalf of children from the Middle East, North Africa, and Southwest Asian (MENASWA) families. It is critical for the school community to recognize and acknowledge these differences and bring them into alignment in order to meet these students’ learning needs. Learning Challenges for Culturally and Linguistically Diverse (CLD) Students With Disabilities is an essential reference publication that identifies ways in which CLD families can be involved with schools to help build educators’ cultural competence and explores the idea of disabilities as a social model with a focus on strengths rather than a medical model focused on needs and weaknesses. Featuring coverage on a wide range of topics including racial identity, leadership wisdom, and family-school collaboration, this book is ideally designed for educators, principals, administrators, curriculum developers, instructional designers, policymakers, advocates, researchers, academicians, and students.
This book features selected papers presented at the 5th International Conference on Recent Innovations in Computing (ICRIC 2022), held on May 13–14, 2022, at the Central University of Jammu, India, and organized by the university’s Department of Computer Science and Information Technology. The conference was hosted in association with ELTE, Hungary; Knowledge University, Erbil; Cyber Security Research Lab and many other national & international partners. The book is divided into two volumes, and it includes the latest research in the areas of software engineering, cloud computing, computer networks and Internet technologies, artificial intelligence, information security, database and distributed computing, and digital India.
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."
Are you interested in using Project Based Learning to revamp your lessons, but aren’t sure how to get started? In DIY Project Based Learning for Math and Science, award-winning teacher and Edutopia blogger Heather Wolpert-Gawron makes it fun and easy! Project Based Learning encourages students and teachers alike to abandon their dusty textbooks, and instead embrace a form of curriculum design focused on student engagement, innovation, and creative problem-solving. A leading name in this field, Heather Wolpert-Gawron shares some of her most popular units for Math and Science in this exciting new collection. This book is an essential resource for teachers looking to: Create their own project-based learning units. Engage student in their education by grounding lessons in real-world problems and encouraging them to develop creative solutions. Incorporate role-playing into everyday learning. Develop real-world lessons to get students to understand the life-long relevance of what they are learning. Assess multiple skills and subject areas in an integrated way. Collaborate with teachers across subject areas. Test authentic skills and set authentic goals for their students to grow as individuals. Part I of the book features five full units, complete with student samples, targeted rubrics, a checklist to keep students on track, and even "Homework Hints." Part II is a mix-and-match section of tools you can use to create your own PBL-aligned lessons. The tools are available as eResources on our website, www.routledge.com/9781138891609, so you can print and use them in your classroom immediately.
This book discusses the links between the basis of motivational, leadership and curricular constructs with regards to 21st century and net-generation learning. It brings together recent developments in motivation, educational leadership and curriculum design in order to offer a better understanding of what is already known and what is yet to be explored in these fields. It consists of a collection of findings on recent educational developments, including topics such as motivating the 21st century learner, leadership practices and influences, curriculum design and models, novel learning environments and 21st century learners and their needs.
1.The book “Child Development& Pedagogy” prepares for teaching examination for Paper I & II. 2.Guide is prepared on the basis of syllabus prescribed in CTET & other State TETs related examination 3.Divided in 2 Main Sections; Mathematics and Pedagogy giving Chapterwise coverage to the syllabus 4.Previous Years’ Solved Papers and 5 Practice sets are designed exactly on the latest pattern of the examination 5.More than 1500 MCQs for thorough for practice. 6.Useful for CTET, UPTET, HTET, UTET, CGTET, and all other states TETs. Robert Stenberg once said, “There is no Recipe to be a Great Teacher, that’s what, is unique about them”. CTET provides you with an opportunity to make a mark as an educator while teaching in Central Government School. Prepare yourself for the exam with current edition of “Child Development and Pedagogy – Paper I & II” that has been developed based on the prescribed syllabus of CTET and other State TETs related examination. The book has been categorized under 22 chapters giving clear understanding of the concepts in Chapterwise manner. Each chapter is supplied with enough theories, illustrations and examples. With more than 1500 MCQs help candidates for the quick of the chapters. Practice part has been equally paid attention by providing Previous Years’ Questions asked in CTET & TET, Practice Questions in every chapter, along with the 5 Practice Sets exactly based on the latest pattern of the Examination. Also, Latest Solved Paper is given to know the exact Trend and Pattern of the paper. Housed with ample number of questions for practice, it gives robust study material useful for CTET, UPTET, HTET, UTET,CGTET, and all other states TETs. TOC Solved Paper I & II 2021 (January), Solved Paper I 2019 (December), Solved Paper II 2019 (December), Solved Paper 2019 (July), Solved Paper 2018 (December), CHILD DEVELOPMENT & PEDAGOGY: Concept of Development and its Relationship with Learning, Principles of Child Development, Influence of Heredity and Environment, Socialisation Process, Piaget, Kohlberg and Vygotsky, Concept of Child-Centered and Progressive Education, Construct of Intelligence and Multi-Dimensional Intelligence, Language and Thought, Gender Issues in Social Construct, Individual Difference Among Learners, Evaluation of Learning, Evaluation of Achievement and Formation of Questions, Inclusive Education and Addressing Children from Diverse Backgrounds, Identifying and Addressing Disabled and Learning Disability Children, Identifying and Addressing the Talented, Creative and Specially Abled Learners, Thinking and Learning in Children, Basic Process of Teaching and Learning, Child as a Problem-Solver and as a Scientific Investigator, Alternative Conceptions of Learning in Children, Cognition and Emotion, Motivation and Learning, National Curriculum Framework 2005,Practice Sets (1-5).