MAXON CINEMA 4D S24: A Tutorial Approach, 8th Edition

MAXON CINEMA 4D S24: A Tutorial Approach, 8th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2021-10-29

Total Pages: 551

ISBN-13: 1640571248

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MAXON CINEMA 4D S24: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D S24 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D S24. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D S24 and then progresses to cover the advanced techniques. In this book, three projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. The third project will enable the users to learn about some major enhancements in Cinema 4D S24 such as the Asset Browser and the new placement tools in depth. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D S24 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index


MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2019

Total Pages: 399

ISBN-13: 1640570640

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MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index


MAXON CINEMA 4D R19 Studio: A Tutorial Approach, 6th Edition

MAXON CINEMA 4D R19 Studio: A Tutorial Approach, 6th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2018-01-25

Total Pages: 375

ISBN-13: 1640570217

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MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index


Maxon Cinema 4D R17 Studio

Maxon Cinema 4D R17 Studio

Author: Prof Sham Tickoo Purdue Univ

Publisher:

Published: 2016-01-01

Total Pages: 406

ISBN-13: 9781942689270

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MAXON CINEMA 4D R17 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R17 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R17 book caters to the needs of both the novice and the advance users of CINEMA 4D R17. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R17 book, new tutorials and exercises have been added to enhance the knowledge of the users.


Introducing PHP 7/MySQL

Introducing PHP 7/MySQL

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2018-01-22

Total Pages: 647

ISBN-13: 1942689713

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Introducing PHP 7/MySQL book is an example based book which is written to cater to the needs of the novice users who wish to learn PHP 7 and MySQL. It is quite helpful for the experienced web developers as well who want to develop efficient programs. The book highlights PHP and MySQL as the easiest languages for learning web development and also explains various features of the languages in a simple and easy style. The highlight of the book is that each concept introduced in it has been exemplified by a program to clarify and facilitate better understanding. Also, the line-by-line explanation of each program ensures that the users with no previous programming experience are able to understand the concepts and master the programming techniques and use them with flexibility while designing programs. Salient Features: Consists of 12 chapters that are organized in a pedagogical sequence. Covers various aspects of creating efficient programs using PHP 7 and MySQL. The first page of every chapter summarizes the topics that are covered in it. Each concept discussed in the textbook is exemplified by a program to clarify and facilitate better understanding. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the textbook in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to Dynamic Websites Chapter 2: Setting Up the Development Environment Chapter 3: Fundamentals of PHP Chapter 4: Variables, Constants, and Strings Chapter 5: Operators Chapter 6: Control Structures Chapter 7: Functions, Classes, and Objects Chapter 8: Arrays Chapter 9: Form Implementation and Validation Chapter 10: File Handling, Sessions, and Cookies Chapter 11: Introduction to MySQL Chapter 12: PHP and MySQL Integration Index


Exploring AutoCAD Civil 3D 2020, 10th Edition

Exploring AutoCAD Civil 3D 2020, 10th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2020-04-04

Total Pages: 466

ISBN-13: 1640570888

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Exploring AutoCAD Civil 3D 2020 book introduces the users to the powerful Building Information Modeling (BIM) solution, AutoCAD Civil 3D. The book helps you learn, create and visualize a coordinated data model that can be used to design and analyze a civil engineering project for its optimum and cost-effective performance. This book has been written considering the needs of the professionals such as engineers, surveyors, watershed and storm water analysts, land developers, and CAD technicians, who wish to learn and explore the usage and abilities of AutoCAD Civil 3D in their respective domains. This book provides comprehensive text and graphical representation to explain concepts and procedures required in designing solutions for various infrastructure works. The tutorials and exercises, which relate to real-world projects, help you better understand the tools in AutoCAD Civil 3D. Salient Features Chapters arranged in pedagogical sequence Comprehensive coverage of concepts and tools covering the scope of the software Real-world engineering projects used in tutorials and exercises Step-by-step examples to guide the users through the learning process Additional information provided throughout the book in the form of tips and notes Self-Evaluation test, Review Questions, and Exercises at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to AutoCAD Civil 3D 2020 Chapter 2: Working with Points Chapter 3: Working with Surfaces Chapter 4: Surface Volumes and Analysis Chapter 5: Alignments Chapter 6: Working with Profiles Chapter 7: Working with Assemblies and Subassemblies Chapter 8: Working with Corridors and Parcels Chapter 9: Sample Lines, Sections, and Quantity Takeoffs Chapter 10: Feature Lines and Grading Chapter 11: Pipe Networks Chapter 12: Pressure Networks Chapter 13: Working with Plan Production Tools, and Data Shortcuts Index


Exploring AutoCAD Civil 3D 2019, 9th Edition

Exploring AutoCAD Civil 3D 2019, 9th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2018

Total Pages: 848

ISBN-13: 1640570497

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Exploring AutoCAD Civil 3D 2019 book introduces the users to the powerful Building Information Modeling (BIM) solution, AutoCAD Civil 3D. The BIM solution in AutoCAD Civil 3D helps create and visualize a coordinated data model. This data model can then be used to design and analyze a civil engineering project for its optimum and cost-effective performance. This book has been written considering the needs of the professionals such as engineers, surveyors, watershed and storm water analysts, land developers and CAD technicians, who wish to learn and explore the usage and abilities of AutoCAD Civil 3D in their respective domains. This book consists of 13 chapters covering Points Creations, Surface Creations, Surface Analysis, Corridor Modeling, Pipe Networks, Pressure Networks, and Parcels and so on. The chapters are organized in a pedagogical sequence to help users understand the concepts easily. Each chapter begins with a command section that provides a detailed explanation of the commands and tools in AutoCAD Civil 3D. The chapters in this book cover the basic as well as advanced concepts in AutoCAD Civil 3D such as COGO points, surfaces and surface analysis, alignments, profiles, sections, grading, assemblies, corridor modeling, earthwork calculations, and pipe and pressure networks. Salient Features: Consists of 13 chapters that are arranged in pedagogical sequence. Contains 808 pages, 50 tutorials, about 26 exercises, and more than 770 illustrations. Real-world engineering projects used in tutorials, exercises, and explaining various tools and concepts. Table of Contents Chapter 1: Introduction to AutoCAD Civil 3D 2019 Chapter 2: Working with Points Chapter 3: Working with Surfaces Chapter 4: Surface Volumes and Analysis Chapter 5: Alignments Chapter 6: Working with Profiles Chapter 7: Working with Assemblies and Subassemblies Chapter 8: Working with Corridors and Parcels Chapter 9: Sample Lines, Sections, and Quantity Takeoffs Chapter 10: Feature Lines and Grading Chapter 11: Pipe Networks Chapter 12: Pressure Networks Chapter 13: Working with Plan Production Tools, and Data Shortcuts Index


Modeling Techniques with CINEMA 4D R17 Studio - the Ultimate Beginner's Guide

Modeling Techniques with CINEMA 4D R17 Studio - the Ultimate Beginner's Guide

Author: Rising Polygon

Publisher: Createspace Independent Publishing Platform

Published: 2016-05-10

Total Pages: 148

ISBN-13: 9781533185297

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The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. This book is part of Kindle match book program ! More info: bit.ly/c4dmod


Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition

Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2017-08-01

Total Pages: 827

ISBN-13: 1942689993

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Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2018 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor: Texture Maps-I Chapter 9: Material Editor: Texture Maps-II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting-I Chapter 13: Interior Lighting-II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index


Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition

Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2020-05-04

Total Pages: 905

ISBN-13: 1640570896

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Pixologic ZBrush 2020: A Comprehensive Guide covers all features of ZBrush 2020 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, the author has provided detailed explanation of some new and enhanced concepts such as CamView and Spotlight. Moreover, new sculpting brushes like XTractor and HistoryRecall have been covered. Additionally, the concepts like Array, ZPlugin, and FiberMesh are explained with the help of step by step instructions. Salient Features Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index