Knowledge Reigns Supreme: The Critical Pedagogy of Hip-hop Artist KRS-ONE argues for the inclusionary practice of studying and interpreting postmodern texts in today’s school curriculum using a (Hip-hop) cultural studies and critical theory approach, thus creating a transformative curriculum.
Oceans 11 meets The Breakfast Club in this funny book for teens about a boy pulled into an epic prank war who is determined to get revenge. 10:00 tonight at the water tower. Tell no one. —Chaos Club When Max receives a mysterious invite from the untraceable, epic prank-pulling Chaos Club, he has to ask: why him? After all, he's Mr. 2.5 GPA, Mr. No Social Life. He's Just Max. And his favorite heist movies have taught him this situation calls for Rule #4: Be suspicious. But it's also his one shot to leave Just Max in the dust... Yeah, not so much. Max and four fellow students—who also received invites—are standing on the newly defaced water tower when campus security "catches" them. Definitely a setup. And this time, Max has had enough. It's time for Rule #7: Always get payback. Let the prank war begin. Perfect for readers who want: books for teen boys funny stories heist stories and caper comedies Praise for Don't Get Caught: "This caper comedy about an Ocean's 11-style group of high school masterminds will keep readers guessing."—Kirkus Reviews "Genre-savvy, clever, and full of "Heist Rules"...this twisty tale is funny, fast-paced, and full of surprises. Fans of Ocean's 11 or Leverage...will find a great deal to enjoy in Dinan's debut."—Publishers Weekly "Not only is Don't Get Caught the best kind of underdog story—heartfelt and hilarious—but it's filled with genuine surprises up until the very last page, which features one of my favorite endings in recent memory. I'm highly inspired to prank someone right now." –Lance Rubin, author of Denton Little's Deathdate "Witty, charming and always surprising...Call it Ocean's 11th Grade or whatever you like, Don't Get Caught snatched my attention and got away clean." –Joe Schreiber, author of Con Academy and Au Revoir Crazy European Chick
Since its debut in 1964, Jeopardy! has been one of America’s favorite and longest-running daytime quiz shows. It turns the question-answer format of traditional quiz shows on its head and requires contestants to pose correct questions to answers in selected categories. While mining information and facts from Alchemy to Zoology, Jeopardy!, is a uniquely intellectual, erudite, and challenging daytime television program. Far beyond entertaining its fans with nail-biting contests of knowledge, memory, and speed, it all but requires them to participate. Few people watch Jeopardy! without pressing an invisible button and blurting out questions to their TV screen. Because of this personal and intellectual investment, most Jeopardy! fans are devout. Watching the show is valued as a daily ritual in which genuine intellectual skill and encyclopedic knowledge (as opposed to thin Hollywood depictions such as those in Big Bang Theory or Rain Man) are not only respected and placed in the spotlight, but also rewarded with national prestige and prize winnings. Champion Ken Jennings (who contributes to this volume) has won over three million dollars and remained champion seventy-four times. For those who embrace Jeopardy! as an intellectual oasis in the arid desert of popular culture, it is the geeks who shall inherit the earth. Jeopardy!’s celebration of intellect and forward-thinking is well recognized throughout popular culture and among all age groups. Ken Jennings, Chuck Forrest, and other all-time champions are near celebrities, while the show itself regularly reaches out through special tournaments to different segments of American culture, such as actors and musicians (Celebrity Jeopardy!), high-school and college students (Teen Tournament and College Championship Jeopardy!) and senior citizens (Senior Tournament Jeopardy!). Still, despite its widespread respect and, some might complain, smug self-respect, neither the show nor its fans take themselves too seriously. Jokes about host Alex Trebek’s hair and famous parodies of Jeopardy! on Saturday Night Live are as familiar as Weird Al Yankovic’s MTV-mainstay “I Lost on Jeopardy!” (to the tune of “Our Love’s in Jeopardy”): Don't know what I was thinkin' of, I guess I just wasn't too bright. Well, I sure hope I do better Next weekend on The Price Is Right.
Increasing attention and representation of multiraciality in both the scholarly literature and popular culture warrants further nuancing of what is understood about multiracial people, particularly in the changing contexts of higher education. This book offers a way of Preparing Higher Education for its Mixed Race Future by examining Why Multiraciality Matters. In preparation, the book highlights recent contributions in scholarship – both empirical studies and scholarly syntheses – on multiracial students, staff, and faculty/scholars across three separate yet interrelated parts, which will help spur the continued evolution of multiraciality into the future.
Any attempt to understand the roles that textbooks played for early modern teachers and pupils must begin with the sobering realization that the field includes many books that the German word Lehrbuch and its English counterpart do not call to mind. The early modern classroom was shaken by the same knowledge explosion that took place in individual scholars' libraries and museums, and transformed by the same printers, patrons and vast cultural movements that altered the larger world it served. In the fifteenth through seventeenth centuries, the urban grammar school, the German Protestant Gymnasium and the Jesuit College, all of which did so much to form the elites of early modern Europe, took shape; the curricula of old and new universities fused humanistic with scholastic methods in radically novel ways. By doing so, they claimed a new status for both the overt and the tacit knowledge that made their work possible. This collected volume presents case studies by renowned experts, among them Ann Blair, Jill Kraye, Juergen Leonhardt, Barbara Mahlmann-Bauer and Nancy Siraisi.
Making the University Matter investigates how academics situate themselves simultaneously in the university and the world and how doing so affects the viability of the university setting. The university stands at the intersection of two sets of interests, needing to be at one with the world while aspiring to stand apart from it. In an era that promises intensified political instability, growing administrative pressures, dwindling economic returns and questions about economic viability, lower enrolments and shrinking programs, can the university continue to matter into the future? And if so, in which way? What will help it survive as an honest broker? What are the mechanisms for ensuring its independent voice? Barbie Zelizer brings together some of the leading names in the field of media and communication studies from around the globe to consider a multiplicity of answers from across the curriculum on making the university matter, including critical scholarship, interdisciplinarity, curricular blends of the humanities and social sciences, practical training and policy work. The collection is introduced with an essay by the editor and each section has a brief introduction to contextualise the essays and highlight the issues they raise.
When the crack era jumped off in the 1980s, many street legends were born in a hail of gunfire. Business minded and ruthless dudes seized the opportunities afforded them, and certain individuals out of the city's five boroughs became synonymous with the definition of the new era black gangster. Drugs, murder, kidnappings, shootings, more drugs, and more murder were the rule of the day. They called it "The Game," but it was a vicious attempt to come up by any means necessary. In the late 1980s, the mindset was "get mine or be mine," and nobody embodied this attitude more than the Supreme Team.The Supreme Team has gone down in street legend and the lyrical lore of hip-hop and gangsta rap as one of the most vicious crews to ever emerge on the streets of New York. Their mythical and iconic status inspired hip-hop culture and rap superstars like 50 Cent, Jay-Z, Biggie, Nas and Ja Rule. Born at the same time as crack, hip-hop was heavily influenced by the drug crews that controlled New York's streets. And the cliché of art imitating life and vice versa came full circle in the saga of the Supreme Team's infamous leaders- Kenneth "Supreme" McGriff and Gerald "Prince" Miller. In the maelstrom of the mid-80s crack storm and burgeoning hip-hop scene, their influence and relevance left a lasting impression.Going from drug baron to federal prisoner to hip-hop maestro to life in prison, Supreme was involved in hip-hop and the crack trade from day one. His run stretched decades, but in the end he fell victim to the pitfalls of the game like all before him had. His nephew, the enigmatic Prince, who had a rapid, violent, and furious rise in the streets also fell hard and fast to the tune of seven life sentences. The Supreme Team has been romanticized and glorified in hip-hop, but the truth of the matter is that most of their members are currently in prison for life or have spent decades of their prime years behind bars. This book looks at the team's climatic rise from its inception to its inevitable fall. It looks at Supreme's redemption with Murder Inc. and his relapse back into crime. This book is the Supreme Team story in all its glory, infamy, and tragedy. It's a tale of turns, twists, and fate. Meet the gangsters from Queens where the drug game influenced the style and swagger of street culture, hip-hop and gangsta rap and made the infamous cast of characters from the Supreme Team icons in the annals of urban lore.
What is Knowledge Economy The knowledge economy, or knowledge-based economy, is an economic system in which the production of goods and services is based principally on knowledge-intensive activities that contribute to advancement in technical and scientific innovation. The key element of value is the greater dependence on human capital and intellectual property as the source of innovative ideas, information and practices. Organisations are required to capitalise on this "knowledge" in their production to stimulate and deepen the business development process. There is less reliance on physical input and natural resources. A knowledge-based economy relies on the crucial role of intangible assets within the organisations' settings in facilitating modern economic growth. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Knowledge economy Chapter 2: Human capital Chapter 3: Creative destruction Chapter 4: Information society Chapter 5: Productivity Chapter 6: Knowledge worker Chapter 7: Information revolution Chapter 8: Post-capitalism Chapter 9: Business cluster Chapter 10: Deskilling Chapter 11: Innovation economics Chapter 12: Informatization Chapter 13: Entrepreneurship Chapter 14: Knowledge Economic Index Chapter 15: Technology and society Chapter 16: Knowledge society Chapter 17: Creative economy (economic system) Chapter 18: Clusters of Innovation Chapter 19: TVET (technical and vocational education and training) Chapter 20: Triple helix model of innovation Chapter 21: Digital agriculture (II) Answering the public top questions about knowledge economy. (III) Real world examples for the usage of knowledge economy in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Knowledge Economy.