Kermit Learns how Computers Work

Kermit Learns how Computers Work

Author: Margy Kuntz

Publisher:

Published: 1993

Total Pages: 54

ISBN-13: 9781559583671

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The Muppet Kids discover how computers work, exploring such aspects as input, software programs, memory, and output.


PC Mag

PC Mag

Author:

Publisher:

Published: 1994-10-25

Total Pages: 484

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Kermit Learns Windows

Kermit Learns Windows

Author: Kathleen Resnick

Publisher:

Published: 1993

Total Pages: 56

ISBN-13: 9781559583664

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Kermit and friends help you learn how to use the mouse, paint, draw, and even print, using Windows.


Using C-Kermit

Using C-Kermit

Author: Frank da Cruz

Publisher: Digital Press

Published: 1996-11-20

Total Pages: 664

ISBN-13: 9781555581640

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Written by the co-managers of the Kermit Project, this is a revised and updated tutorial on data communications, with new material on today's high-speed modems and how to make the best use of them


PC Mag

PC Mag

Author:

Publisher:

Published: 1994-10-25

Total Pages: 484

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Representations of Technology in Science Fiction for Young People

Representations of Technology in Science Fiction for Young People

Author: Noga Applebaum

Publisher: Routledge

Published: 2009-09-10

Total Pages: 385

ISBN-13: 1135255164

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In this new book, Noga Applebaum surveys science fiction novels published for children and young adults from 1980 to the present, exposing the anti-technological bias existing within a genre often associated with the celebration of technology. Applebaum argues that perceptions of technology as a corrupting force, particularly in relation to its use by young people, are a manifestation of the enduring allure of the myth of childhood innocence and result in young-adult fiction that endorses a technophobic agenda. This agenda is a form of resistance to the changing face of childhood and technology’s contribution to this change. Further, Applebaum contends that technophobic literature disempowers its young readers by implying that the technologies of the future are inherently dangerous, while it neglects to acknowledge children’s complex, yet pleasurable, interactions with technology today. The study looks at works by well-known authors including M.T. Anderson, Monica Hughes, Lois Lowry, Garth Nix, and Philip Reeve, and explores topics such as ecology, cloning, the impact of technology on narrative structure, and the adult-child hierarchy. While focusing on the popular genre of science fiction as a useful case study, Applebaum demonstrates that negative attitudes toward technology exist within children’s literature in general, making the book of considerable interest to scholars of both science fiction and children’s literature.


Where Are Kermit's Keys?

Where Are Kermit's Keys?

Author: Alison Inches

Publisher: Puffin HC

Published: 1995

Total Pages: 0

ISBN-13: 9780140555691

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Kermit wants to go out for pizza but he can't find his car keys. Lift the flaps and see what he finds.