The world’s magic is fading, and new enemies have appeared to take advantage of Earth’s weakness. Doctor Fate has assembled the Lords of Order, trapping the magical community on Earth. To save magic, the Justice League Dark must escape Doctor Fate’s snares and fight the Otherkind. But can they do all of that without calling on even more dangerous powers for assistance? Collects issues #8-12 and ANNUAL #1.
Wonder Woman and Zatanna have found Mordru, the Lord of Chaos, but when they bring him to the rest of the team, they learn about the destruction Doctor Fate and his Lords of Order have wrought on the world. Time is running out to save magic from the Otherkind, so Zatanna makes a deal with Mordru in the hopes of saving the day. She shouldÕve known though-to fight the Lords of Order, they would need to become the Lords of Chaos!
After the events of NO JUSTICE, Wonder Woman guides the misfit team of Justice League Dark against enemies too fantastic for even the Justice League. Plus, what awful things are coming through the Tree of Wonder? Dark days lie ahead in these stories from JUSTICE LEAGUE DARK #1-3 and 5-6.
Wonder Woman and her team of mystical misfits are on their last legs against Doctor Fate and his Lords of Order. As the magical community surrounds them, the Justice League Dark searches the world over for their one chance at stopping Doctor Fate and the Otherkind and saving magic: Mordru, the Lord of Chaos!
An ancient force of dark magic is stirring, and the Justice League Dark stands in its way—and the source of its power lies deep inside the soul of their leader, Wonder Woman! Hecate, the witch-goddess of magic, always knew that this day would come, when the monsters from which she originally stole the power of magic would return. All these millennia, she’s been hatching a plan, and now is the time to take back and use the power she’s hidden across Earth inside the Witchmarked, human beings with vast reservoirs of power secreted inside them. Collects Justice League Dark/Wonder Woman: The Witching Hour #1, Wonder Woman/Justice League Dark: The Witching Hour #1, Wonder Woman #56-57 and Justice League Dark #4.
After barely making it out of Atlantis alive, the Justice League Dark regroups and prepares themselves for the ultimate battle for magic against the finest sorcerer to ever live…MERLIN. It’ll take the minds and memories of WONDER WOMAN, RANDHIR SINGH, and an unexpected visitor to unlock the mystery behind the villain’s sudden appearance and what he’s after. Only with that vital information does our team of magical misfits stand a chance at saving the world from a threat the likes of which the Justice League could never survive! You won’t want to miss this oversize tale that’ll affect the future of magic in the DCU for years to come!
Wonder WomanÕs magic actÉbanned! The DCUÕs magical community collectively freaks out and forbids Wonder Woman and the JL Dark team from meddling in magic anymore after the disastrous events of the ÒWitching HourÓ storyline. The team seeks refuge in the only place they can think of: Detective ChimpÕs inherited, magical realm of MyrraÑbut not everyone is happy to bow to the new Nightmaster! So how can things get worse for the sorcery super-team? One word: dragons!
The rules of magic have changed forever, and the Justice League Dark is ready to keep the peace in the magical world! But that peace will be shattered as Circe steps to center stage, gathering a team of magic's most dangerous monsters to take control of magic once and for all! The Floronic Man, Papa Midnite, Klarion the Witch Boy, Solomon Grundy...Circe has gathered her Injustice League Dark for a reason, and it is going to tear the world of Magic apart! Just as Wonder Woman thought the realms of magic were back under control, a new Witching War brought on by this unstoppable group of villains threatens to destroy everything. Can she find out what Circe is after, and stop her before it's too late?