Redeeming Productivity

Redeeming Productivity

Author: Reagan Rose

Publisher: Moody Publishers

Published: 2022-10-04

Total Pages: 134

ISBN-13: 0802474632

DOWNLOAD EBOOK

Feeling overwhelmed and unproductive? The answer isn’t to do more. What image forms in your mind when you think of productivity? An assembly line? Spreadsheets? Business suits or workplace uniforms? In the ancient world, productivity didn't conjure images like these. Instead, it referred to crop yield and fruit bearing. This agrarian imagery helps us understand productivity through a biblical lens. Jesus taught, By this my Father is glorified, that you bear much fruit (John 15:8). Who doesn’t want to have a truly productive life—to bear much fruit? But how does this happen in the places we hold dear—the home, workplace, and in our communities? We often feel overworked and overrun, defeated and discouraged. The world says be productive so that you can get all you can out of this life. The Bible says be productive so you can gain more of the next life. In Redeeming Productivity, author Reagan Rose explores how God’s glory is the purpose for which He planted us. And he shows how productivity must be firmly rooted in the gospel. Only through our connection to Christ—the True Vine—are we empowered to produce good fruit. This book shows how we can maintain the vitality of that connection through simple, life-giving disciplines. Readers will discover manageable applications like giving God the first fruits of our days. Additionally, Reagan discusses how our perspective on suffering is transformed as we see trials as God’s pruning for greater productivity.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


The Ideal Planner

The Ideal Planner

Author: Emma Chamberlain

Publisher: Gallery Books

Published: 2020-08-18

Total Pages: 0

ISBN-13: 9781982141912

DOWNLOAD EBOOK

A NATIONAL BESTSELLER From the internet phenomenon whose aesthetic has influenced millions of young people around the world comes an undated planner to help you keep your life in order your way. Emma Chamberlain is a lot of things. The Atlantic calls her “The Most Important YouTuber Today.” W Magazine calls her “The Most Interesting Girl on YouTube.” But what does she call herself? A girl in desperate need of The Ideal Planner! Until now, it seemed like every planner was for “that perfect girl.” But what if you’re just muddling through? What if you’re kind of weird, a little obsessed, definitely silly, love art and fashion, and sometimes accidentally skip days or weeks or months in your planner but don’t want those pages to go to waste? Emma looked everywhere but could not find such a planner. So she decided to make one herself and share it with the world. With guided journal pages, custom mood boards, puzzles, games, lists, corny quotes, cool designs, and silly messages from Emma, it’s a diary, scrapbook, guided journal, coloring book, and planner all in one. And because you fill in the dates you want, it never becomes outdated.


The Child Psychotherapy Treatment Planner

The Child Psychotherapy Treatment Planner

Author: Arthur E. Jongsma, Jr

Publisher: John Wiley & Sons

Published: 2023-03-28

Total Pages: 500

ISBN-13: 1119810582

DOWNLOAD EBOOK

Now in its sixth edition, The Child Psychotherapy Treatment Planner is an essential reference used by clinicians around the country to clarify, simplify, and accelerate the patient treatmnet planning process. The book allows practitioners to spend less time on paperwork to satisfy the increasingly stringent demands of HMOs, managed care companies, third-party payors, and state and federal agencies, and more time treating patients face-to-face. The latest edition of this Treatment Planner offers accessible and easily navigable treatment plan components organized by behavioral problem and DSM-5 diagnosis. It also includes: Newly updated treatment objectives and interventions supported by the best available research New therapeutic games, workbooks, DVDs, toolkits, video, and audio to support treatment plans and improve patient outcomes Fully revised content on gender dysphoria consistent with the latest guidelines, as well as a new chapter on disruptive mood dysregulation disorder and Bullying Victim An invaluable resource for pracaticing social workers, therapists, psychologists, and other clinicians who frequently treat children, The Child Psychotherapy Treatment Planner, Sixth Edition, is a timesaving, easy-to-use reference perfectly suited for busy practitioners who want to spend more time focused on their patients and less time manually composing the over 1000 pre-written treatment goals, objectives, and interventions contained within.


Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]

Author: Mark J. P. Wolf

Publisher: Bloomsbury Publishing USA

Published: 2021-05-24

Total Pages: 1173

ISBN-13:

DOWNLOAD EBOOK

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.


We the Gamers

We the Gamers

Author: Karen Schrier

Publisher: Oxford University Press

Published: 2021

Total Pages: 401

ISBN-13: 0190926104

DOWNLOAD EBOOK

Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.


I Love Jesus, But I Want to Die

I Love Jesus, But I Want to Die

Author: Sarah J. Robinson

Publisher: WaterBrook

Published: 2021-05-11

Total Pages: 257

ISBN-13: 0593193539

DOWNLOAD EBOOK

A compassionate, shame-free guide for your darkest days “A one-of-a-kind book . . . to read for yourself or give to a struggling friend or loved one without the fear that depression and suicidal thoughts will be minimized, medicalized or over-spiritualized.”—Kay Warren, cofounder of Saddleback Church What happens when loving Jesus doesn’t cure you of depression, anxiety, or suicidal thoughts? You might be crushed by shame over your mental illness, only to be told by well-meaning Christians to “choose joy” and “pray more.” So you beg God to take away the pain, but nothing eases the ache inside. As darkness lingers and color drains from your world, you’re left wondering if God has abandoned you. You just want a way out. But there’s hope. In I Love Jesus, But I Want to Die, Sarah J. Robinson offers a healthy, practical, and shame-free guide for Christians struggling with mental illness. With unflinching honesty, Sarah shares her story of battling depression and fighting to stay alive despite toxic theology that made her afraid to seek help outside the church. Pairing her own story with scriptural insights, mental health research, and simple practices, Sarah helps you reconnect with the God who is present in our deepest anguish and discover that you are worth everything it takes to get better. Beautifully written and full of hard-won wisdom, I Love Jesus, But I Want to Die offers a path toward a rich, hope-filled life in Christ, even when healing doesn’t look like what you expect.


The Methuen Drama Anthology of American Women Playwrights: 1970 - 2020

The Methuen Drama Anthology of American Women Playwrights: 1970 - 2020

Author: Wesley Brown

Publisher: Bloomsbury Publishing

Published: 2020-05-14

Total Pages: 353

ISBN-13: 1350068764

DOWNLOAD EBOOK

"In this exciting new anthology, Wesley Brown and Aimée K. Michel bring together six wonderfully teachable plays by some of the greatest American women dramatists of the past fifty years-- Ntozake Shange, Suzan-Lori Parks, Paula Vogel, Lynn Nottage, Beth Henley, and Susan Yankowitz. The editors provide a helpful Introduction to the last 100 years of theatrical activity, from suffrage and anti-lynching plays, through the explosive 1960s, to recent Broadway triumphs, highlighting women's struggle-a struggle that continues--to put their vision and voices on the American stage." Elin Diamond, Rutgers University, USA This volume celebrates the iconoclastic power of six American women playwrights who pushed the boundaries of the form outside the box of conventional drama. Each play is accompanied by a short introduction providing the biographical background of the playwright as well as discussing the dramatic style of her writing, the extent to which her work is informed by major playwrights of the period, and how the specific work illustrates the overarching themes of her body of work. The plays included are: Gun by Susan Yankowitz Spell #7: geechee jibara quik magic trance manual for technologically stressed third world people by Ntozake Shange The Jacksonian by Beth Henley The Baltimore Waltz by Paula Vogel In the Blood by Suzan-Lori Parks Intimate Apparel by Lynn Nottage


Handbook of Research on Promoting Economic and Social Development Through Serious Games

Handbook of Research on Promoting Economic and Social Development Through Serious Games

Author: Bernardes, Oscar

Publisher: IGI Global

Published: 2022-03-18

Total Pages: 665

ISBN-13: 1799897346

DOWNLOAD EBOOK

While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.