An activity book companion to the multimillion-copy best-selling Little People, BIG DREAMS series. Featuring coloring, stickers, search & find, connect-the-dots, spot the difference, mazes, and more, in paperback format. Little People, BIG DREAMS is a best-selling biography series for kids that explores the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series of books offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardcover and paperback versions present expanded stories for beginning readers. With rewritten text for older children, the treasuries each bring together a multitude of dreamers in a single volume. You can also collect a selection of the books by theme in boxed gift sets. Activity books and a journal provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
Kids of all ages will love to lose themselves in this bumper book of mazes. With hundreds of twists and turns, the magical mazes get more fiendish with every turn of the page.
A guide for educators to incorporate computational thinking—a set of cognitive skills applied to problem solving—into a broad range of subjects. Computational thinking—a set of mental and cognitive tools applied to problem solving—is a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students’ abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas. As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressionist–style images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerer’s Stone and Romeo and Juliet; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the book’s activities.
NOW A MAJOR MOTION PICTURE FROM FOX 2000 STARRING MILO VENTIMIGLIA, AMANDA SEYFRIED, AND KEVIN COSTNER MEET THE DOG WHO WILL SHOW THE WORLD HOW TO BE HUMAN The New York Times bestselling novel from Garth Stein—a heart-wrenching but deeply funny and ultimately uplifting story of family, love, loyalty, and hope—a captivating look at the wonders and absurdities of human life . . . as only a dog could tell it. “Splendid.” —People “The perfect book for anyone who knows that compassion isn’t only for humans, and that the relationship between two souls who are meant for each other never really comes to an end. Every now and then I’m lucky enough to read a novel I can’t stop thinking about: this is one of them.” —Jodi Picoult “It’s impossible not to love Enzo.” —Minneapolis Star Tribune “This old soul of a dog has much to teach us about being human. I loved this book.” —Sara Gruen
In this FBI Thriller Special Agent Dillon Savich teams up with new agent Lacey Sherlock in a case that leads them back to the murder of Sherlock's sister seven years ago—and puts both their lives on the line. As the head of the FBI’s Criminal Apprehension Unit, Dillon Savich has developed predictive analogue programs to aid in the capture of serial killers. Enter Lacey Sherlock, a very well-qualified new agent who seems bright and eager and on the up-and-up. But is she really? When there’s a vicious murder in Boston, she’s off like a shot, lying to Savich. When Savich finds out what’s going on, he realizes they’ll all be in deep trouble, maybe even victims themselves, if he and Sherlock don’t find out who murdered her sister seven years before....
Travel to Canal City and the world-famous Castle in the Sky for hours of maze-puzzling fun in this intriguing activity book! The waterways and streets of Canal City are bustling with people as crowds gather on the eve of the Maze Egg carnival. But a mysterious organisation announces its plans to steal the egg and it is up to Pierre the Maze Detective, his trusty sidekick Carmen and YOU to stop the egg from falling into the wrong hands! Make your way through 15 beautifully illustrated mazes, solve puzzles and find the hidden objects that Pierre and Carmen need to solve the mystery and save the day. Join the adventure as you weave through canals on a gondola, find your way through a crowded masquerade ball and take a sunset balloon trip across the sea. Hours of puzzle fun for all maze detectives aged 8+.
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Kids of all ages will love to lose themselves in this bumper book of mazes. With hundreds of twists and turns, the magical mazes get more fiendish with every turn of the page.