Thunder! On hearing about how John Haynes defeated the Greek god Thanatos, Thor, Asgard’s god of thunder believes John Haynes is a threat to men and gods in all the realms. When he goes to confront John at the Java Joint in Hell's Kitchen and sees him consorting with the demon D’lilah he believes he’s justified in attacking him. Will the god of thunder bring the hammer down on the Man Who Rules The World? Or will John show the Thunder God the power of His Lord?
Neutralized! After seeing John Haynes defeat gods like Thanatos and Thor, Hans Schmidt, the head of The Illuminati, an organization of the world’s global elite see him as threat to their operations. Fearing the power John wields, Hans kidnaps him to show him who really rules the world. Will the head of the Global Elite finally be the one to put john in his place? Or will John show the world’s most powerful man where he belongs in God’s Order?
Fresh! In 1987, 13-year-old John Haynes is counting down the days until he graduates from IS 148, the hellhole junior high school he attends in the burnt down ruins of the South Bronx. While John anticipates going to the prom with his girlfriend Tisha, he does his best to avoid the bullies who torment him and a principal on the warpath. However, Scott Grayson the most popular boy in school is looking to make his girlfriend Tisha his prom queen. As Grayson believes all is fair in the war he wages his war to win Tisha’s heart, John learns hard lessons about love and life that shape the man he will become in the future.
Obsession! Thanatos, the Greek God of Death professes his love for Heaven's Angel of Death. But when he sees a picture of John Haynes on her end table he goes on a mad quest to kill the man he believes is in the way of him and the object of his affection. Does The Man Who Rules The World have the faith to overcome an Olympian God? Or will this be the battle that finally be sends him into the hereafter?
After being declared criminally insane, Deathstroke is committed to Arkham Asylum! It isn’t long before the hunter becomes the hunted as Slade, powerless and weaponless, is targeted by some of Gotham City’s most wanted. But Deathstroke soon learns that his only hope for survival may be to confront his own inner demons. Has Slade really lost his mind? And just who is this impostor masquerading as Slade on the outside? Collects DEATHSTROKE #36-40.
What is a SIMP? A Simp is a man who puts himself in a submissive position under women in the hopes of winning them over. In this eBook readers will learn why the Simp’s dysfunctional approaches to life leaves men stranded in a vicious cycle where they winds up being used and exploited by predatory women. Over the course of the book readers will learn why they shouldn’t submit to women in relationships and how to break free of this destructive life paradigm and adopt healthier approaches to courting women and having relationships with the opposite sex.
Unlike modern people, those in prehistory were adept at entering trance; what we now call shamanism. This gave access to alternative realms where people met and befriended entities that they thought of as spirits. To the people of the past, the otherworld of trance, and the spirits that resided there, were as real to them as anything else they encountered. Until recently, this otherworldly realm was closed to archaeology; there was no way to reconstruct ancient thought. This changed with the advent of modernneurology. For the first time we can now enter the minds of those who lived thousands of years ago and begin to unravel their lives: the world as they would have believed it to be. In this bold and groundbreaking book, Dr Williams tackles all the big subjects in archaeology: the spread of humans from Africa, the rise of social groups, the adoption of agriculture, the construction of monuments, the emergence of metal, and the fall of the Celtic tribes. Showing that belief was central to these epic changes, as well as influencing the most mundane, everyday task, a new understanding of our prehistoric past emerges. Whilst being extensively researched, a fast-paced and engaging narrative makes this a page-turning read. Evocative vignettes supplement the text and take readers back in time to experience for themselves the sights, smells, and sounds of the past. This is a new way to approach prehistory, putting people and the beliefs that they held centre stage. For without understanding people's beliefs, we will never comprehend their world. Mike Williams has an MA and PhD from the University of Reading and is a shamanic practitioner and teacher, having studied with indigenous shamanic teachers in Siberia and Lapland. He has written many academic and popular articles and is the author of: Follow the Shaman's Call: An Ancient Path for Modern Lives, which was published by Llewellyn Worldwide in January 2010. He lives in a secluded valley in Wales with his wife and various animals
This evocative and experiential guide reveals how you can immediately begin to transform your life by following the path of the shaman. Author Mike Williams, PhD, presents hands-on exercises and engaging true stories from decades of shamanic practice and academic study into ancient European traditions. Once you understand the powerful forces of the unseen world, you'll learn how to apply the tenets of shamanism to your own life in a variety of practical ways: predicting the future and understanding the past, using dreamwork to find answers to problems, and clearing your house of negativity. You'll discover how to find your power animal and meet your spirit guides, journey to the otherworlds for healing and self-empowerment, and live in harmony with the world. Silver Medal Winner, 2010 Independent Publisher Book (IPPY) Awards, New Age category
An adaptation of the business classic Getting Things Done for teenage readers The most interconnected generation in history is navigating unimaginable amounts of social pressure, both in personal and online interactions. Very little time, focus, or education is being spent teaching and coaching this generation how to navigate this unprecedented amount of "stuff" entering their lives each day. How do we help the overloaded and distracted next generation deal with increasing complexity and help them not only survive, but thrive? How do we help them experience stress-free productivity and gain momentum and confidence? How do we help them achieve autonomy, so that they can confidently take on whatever comes their way? Getting Things Done for Teens will train the next generation to overcome these obstacles and flourish by coaching them to use the internationally renowned Getting Things Done methodology. In its two editions, David Allen's classic has been translated into dozens of languages and sold over a million copies, establishing itself as one of the most influential business books of its era, and the ultimate book on personal organization. Getting Things Done for Teens will adapt its lessons by offering a fresh take on the GTD methodology, framing life as a game to play and GTD as the game pieces and strategies to play your most effective game. It presents GTD in a highly visual way and frames the methodology as not only as a system for being productive in school, but as a set of tools for everyday life. Getting Things Done for Teens is the how-to manual for the next generation--a strategic guidebook for creating the conditions for a fruitful and effective future.