Bright the sun burning, Night will come turning, Mothwings go spinning, End and beginning, Eye of the star, Where Old Gods are. Players, take your places! The Land itself calls Game!
I am called Jinian Footseer by some. By some, Jinian Star-Eye. And by some, the Wizard Jinian. One or two call me Dervish Daughter. On thinking it over, I decided I had been right all along. Everything I had told Peter was true. All the evidence pointed in one way and one way only. I felt as I had felt so long ago, travelling toward Bleer with Peter, when he put the clues to a mystery in my hands and asked me to make sense of it. Now, as then, all the pieces were in my hands, or my head. The great flitchhawk who had granted me a boon in Chimmerdong, and the d'bor wife, and the gobblemole. The story of Lite Star and the Daylight Bell. The Oracle. The Eesties. Yellow crystals and blue, separated by a thousand years of time. My illness in Chimmerdong, the diagnoses of Bartelmy of the Ban, the Dervish, my mother. All these. No matter how I turned them, there was no other explanation. Could anything be done?
"I'll need your help. Come night and the Oracle again, I'm going to try the final couplet." "Jinian," Murzy breathed while Dodie looked white-eyed at me. "Dangerous." "And fatal not to," I said, still smiling at them all... I wove by forest and meadow, branch and leaf. I wove by stream and pool, by river and fall. I wove by cloud and air, by thunder and sunset glow. I wove by depths of the earth, rock and gem, glittering ores and crystals blooming in the dark, old bone and new. Beside me the others wove as well... "And all within sound of my voice or reach of the wind," I cried, thrusting my voice like a Sending, like a magic spear, driving it upward. "And all within sound of my voice or lick of the wave, or all within sound of my voice or stretch of the soil, or all within sound of my voice where green grows and leaf springs up. Named or unnamed, silent or speaking. Let this message be brought, By the Eye of the Star, Where Old Gods Are!"
The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.
In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen... Which will it be?
For students, scholars, readers' advisors, and curious SF readers and fans, this guide provides an easy-to-use launch pad for researching and learning more about science fiction writers and their work. Emphasizing the best popular and contemporary authors, this book covers 100 SF writers, providing for each: • a brief biographical sketch, including a quote from theauthor, awards, etc. • a list of the author's major works (including editions and other writings) • research sources-biographies, criticism, research guides, and web sites • In addition, you'll find read-alike lists for selected authors. For anyone wanting to find information on popular SF authors, this should be the first stop.
When Marianne's parents died, leaving control of their fortune to her feared older brother, she struggled to make her way as a student in America - and her old home began to seem as unreal as a fairy tale, her childhood there as distant as a dream . . . Until the Magus came to claim her, and the Black Madame to destroy her, and the Manticore to hunt her down through the streets of another world - for there is magic in Marianne's blood, and magic in her soul. And in a battle fought in an everchanging world of warped time and wicked magic, it is the souls of Marianne and her family that are the ultimate prizes. Marianne, the Magus and the Manticore is the first volume of Sheri S. Tepper's acclaimed Marianne Trilogy.
An exciting and accessible study of the genre of fantasy. One of the dominant modes of storytelling in the twenty-first century, fantasy can mirror contemporary experiences and convey our anxieties and longings better than any representation of the merely real. It is the lie that speaks truth. This book addresses two central questions about fantastic storytelling: first, how can it be meaningful if it doesn't claim to represent things as they are, and second, what kind of change can it make in the world? How can a form of storytelling that alters physical laws and denies facts about the past be at the same time a source of insight into human nature and the workings of the world? What kind of social, political, cultural, intellectual work does fantasy perform in the world—the world of the reader, that is, not that of the characters? Focusing on various aspects of fantastic world-building and story creation in classic and contemporary fantasy, from the use of symbolic structures to the way new stories incorporate bits of significance from earlier texts, this book shows how fantasy allows writers such as Michael Cunningham, Hans Christian Anderson, Helene Wecker, C. S. Lewis, Ursula K. Le Guin, Nnedi Okorafor, Nalo Hopkinson, George MacDonald, Aliette deBodard, and Patricia Wrightson to test new modes of understanding and interaction and thus to rethink political institutions, social practices, and models of reality.
The acclaimed author of Grass and A Plague of Angels takes readers to a world distant in time and space, where the pace of life is counted by the tides of the great River, but where there are swift undercurrents. This magnificent novel was first published in two volumes--Northshore and Southshore--now