Provides a history of fighting ships and major players in world naval operations, from the navies of Great Britain in the late 1800s to the post Cold War vessels used in the Gulf War.
This title is an illustrated guide to the development of the aircraft as an instrument of naval power from its inception in the early 20th century to the modern day. Naval warfare was transformed by airpower, but it was a hit and miss process. The Royal Navy pioneered the use of aircraft carriers during World War I, but famously lost Prince of Wales and Repulse to land based Japanese bombers in 1941. From the early days of airships and bi-planes, the carrier planes of the Pacific to the very latest in carrier based strike aircraft, and anti-submarine helicopters, Bernard Ireland reveals how airpower has revolutionized naval warfare.
An illustrated account of the war beneath the waves, this reference covers: the first submarines; WW1; WW2; Cold War submarine operations; and submarines of the future. It covers anti-submarine warships and weapons as well as the submarines.
RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk
A guide for naval and military enthusiasts to the world's warships. This book helps study warship types from around the globe, with composite diagrams at the front, technical data, and illustrations to help with horizon or sun backed views.