Mythical tales of bloodshed set in a Feudal Japan that runs rampant with spirits both demonic & heroic fighting for the fate of their world, from acclaimed creator Saverio Tenuta.
Written by one of the leading scholars of Japanese religion, Protectors and Predators is the second installment of a multivolume project that promises to be a milestone in our understanding of the mythico-ritual system of esoteric Buddhism—specifically the nature and roles of deities in the religious world of medieval Japan and beyond. Bernard Faure introduces readers to medieval Japanese religiosity and shows the centrality of the gods in religious discourse and ritual. Throughout he engages theoretical insights drawn from structuralism, post-structuralism, and Actor-Network Theory to retrieve the “implicit pantheon” (as opposed to the “explicit orthodox pantheon”) of esoteric Japanese Buddhism (Mikkyō). His work is particularly significant given its focus on the deities’ multiple and shifting representations, overlappings, and modes of actions rather than on individual characters and functions. In Protectors and Predators Faure argues that the “wild” gods of Japan were at the center of the medieval religious landscape and came together in complex webs of association not divisible into the categories of “Buddhist,” “indigenous,” or “Shinto.” Furthermore, among the most important medieval gods, certain ones had roots in Hinduism, others in Daoism and Yin-Yang thought. He displays vast knowledge of his subject and presents his research—much of it in largely unstudied material—with theoretical sophistication. His arguments and analyses assume the centrality of the iconographic record as a complement to the textual record, and so he has brought together a rich and rare collection of more than 170 color and black-and-white images. This emphasis on iconography and the ways in which it complements, supplements, or deconstructs textual orthodoxy is critical to a fuller comprehension of a set of medieval Japanese beliefs and practices and offers a corrective to the traditional division of the field into religious studies, which typically ignores the images, and art history, which oftentimes overlooks their ritual and religious meaning. Protectors and Predators and its companion volumes should persuade readers that the gods constituted a central part of medieval Japanese religion and that the latter cannot be reduced to a simplistic confrontation, parallelism, or complementarity between some monolithic teachings known as “Buddhism” and “Shinto.” Once these reductionist labels and categories are discarded, a new and fascinating religious landscape begins to unfold.
The theme of this volume, the witch figure as a malevolent intermediary in folk belief, was chosen to reflect that aspect of Briggs's scholarship exemplified in her study of witchcraft.
After saving Free Market City from an army of monsters and a confused fire dragon, Nacht and Aisha are living the high life! Now famous heroes, they’ve become the talk of the town and have nobles waiting on them hand and foot. The kingdom’s second princess herself is even requesting a meeting with them—no doubt to discuss the war rumored to be brewing with the neighboring kingdom of Estoll. But Nacht has zero interest in being drawn into human politics. She’d much rather track down Aisha’s missing mother, the elf Floria. Maybe she can help Aisha find closure by finding the woman who abandoned her long ago.
(Volume 1)Meet Sora and Shiro, a brother and sister who are loser shut-ins by normal standards. But these siblings don't play by the rules of the "crappy game" that is average society. In the world of gaming, this genius pair reigns supreme, their invincible avatar so famous that it's the stuff of urban legend. So when a young boy calling himself God summons the siblings to a fantastic alternate world where war is forbidden and all conflicts--even those involving national borders--are decided by the outcome of games, Sora and Shiro have pretty much hit the jackpot. But they soon learn that in this world, humanity, cornered and outnumbered by other species, survives within the confines of one city. Will Sora and Shiro, two failures at life, turn out to be the saviors of mankind? Let the games begin...!
In the world of Disboard, everything is decided by games. And after rising to reign as the monarchs of the remnants of Disboard's humans, gamer siblings Sora and Shiro have now wagered the fate of every human being alive on the outcome of a game against the Eastern Union! But immediately after making this wager, Sora disappears, leaving only a cryptic message behind. "Blank," the legendary two-in-one gamer, has been torn asunder! What is Sora thinking? What will Shiro do? What will become of humanity? And what about the paradise of animal-girls?!"Didn't I tell you? It's checkmate. You guys...were doomed long ago."In the third volume of the bestselling alternate-world fantasy series, it's a risky showdown against the Werebeasts!
YOU NEVER KNOW WHAT’S IN THE CARDS… Before the creation of Disboard, a world where everything is decided by games, there raged a terrible war among the various races. The Immanity weren’t the only ones fighting to end that war, though—one Elf had her own plans: Whoever’s left standing after the world is destroyed is the winner! What tricks did Think Nirvalen have up her sleeve all those years ago? Who was actually pulling the strings behind the Great War? And did Nina Clive, Think’s overworked assistant, even make it out alive?!
History repeats itself...or does it?!With the end of Sora and Shiro's dice game against the Old Deus fast approaching, they're faced with completing Jibril's final task-a strategic simulation game set during the ancient Great War, before the world of Disboard changed. As leaders of the weakest race, Immanity, the gamer siblings have one objective: Ensure that in this version of the War, no one dies. But when their Old Deus opponent demands a sacrifice, Sora and Shiro will have to come up with some unconventional tactics to secure victory!