Freedom Fallacy

Freedom Fallacy

Author: Miranda Kiraly

Publisher: Connor Court Publishing Pty Limited

Published: 2015-02-19

Total Pages: 260

ISBN-13: 9781925138542

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Taking on topics from pornography and prostitution to female genital mutilation, from womens magazines and marriage to sexual violence, contributors in this collection argue that the kind of liberal feminism currently rising to prominence does little to challenge the status quo.


Detracking for Excellence and Equity

Detracking for Excellence and Equity

Author: Carol Corbett Burris

Publisher: ASCD

Published: 2008

Total Pages: 193

ISBN-13: 1416607080

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Proven strategies for launching, sustaining, and monitoring a reform that will offer all students access to the best curriculum, raise achievement across the board, and close the achievement gap.


Caseflow Management

Caseflow Management

Author: David C. Steelman

Publisher:

Published: 2004

Total Pages: 205

ISBN-13: 9780896562356

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"To reduce and avoid delay, American courts have developed a set of principles and techniques since the 1970s that we refer to as "caseflow management" ... The main premise of this book is that caseflow management is more than just a way to reduce or avoid delay, however. In fact, caseflow management is the conceptual heart of court management in general. We can fully understand courts as organizations only if we understand the requirements of caseflow management. In managing a court, the chief judge and court managers should focus first on caseflow management - not just because it addresses problems of delay or backlog, but more importantly because it is the very foundation of court management in general." -- from the Introduction, p. xi.


Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation

Author: Anthony L. Brooks

Publisher: Springer

Published: 2017-03-17

Total Pages: 334

ISBN-13: 331955834X

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This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.