IQ Brain Twister (pb W/flaps)

IQ Brain Twister (pb W/flaps)

Author: Kandour Ltd

Publisher:

Published: 2007-06

Total Pages: 244

ISBN-13: 9781905741298

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These full color, never before seen series of IQ and logic puzzles will test your mental agility for hours, gradually honing your brain into that of a logic puzzle master.


Essentials of Metaheuristics (Second Edition)

Essentials of Metaheuristics (Second Edition)

Author: Sean Luke

Publisher:

Published: 2012-12-20

Total Pages: 242

ISBN-13: 9781300549628

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Interested in the Genetic Algorithm? Simulated Annealing? Ant Colony Optimization? Essentials of Metaheuristics covers these and other metaheuristics algorithms, and is intended for undergraduate students, programmers, and non-experts. The book covers a wide range of algorithms, representations, selection and modification operators, and related topics, and includes 71 figures and 135 algorithms great and small. Algorithms include: Gradient Ascent techniques, Hill-Climbing variants, Simulated Annealing, Tabu Search variants, Iterated Local Search, Evolution Strategies, the Genetic Algorithm, the Steady-State Genetic Algorithm, Differential Evolution, Particle Swarm Optimization, Genetic Programming variants, One- and Two-Population Competitive Coevolution, N-Population Cooperative Coevolution, Implicit Fitness Sharing, Deterministic Crowding, NSGA-II, SPEA2, GRASP, Ant Colony Optimization variants, Guided Local Search, LEM, PBIL, UMDA, cGA, BOA, SAMUEL, ZCS, XCS, and XCSF.


Paint by Sticker Kids: Zoo Animals

Paint by Sticker Kids: Zoo Animals

Author: Workman Publishing

Publisher: Workman Publishing

Published: 2016-09-20

Total Pages: 45

ISBN-13: 0761189602

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Find the sticker, peel the sticker, place the sticker. And sticker by sticker, a koala appears! Or an elephant, frog, red panda, puffin, peacock, snake, giraffe, tiger, or gorilla. (And no mess to clean up!) Designed for children ages 5 and up, Paint by Sticker Kids: Zoo Animals uses low-poly art—a computer style that renders 3-D images out of polygon shapes—and removable color stickers so that kids can create 10 vibrant works of art. The stickers are larger, as befits the younger audience, and the card stock pages are perforated for easy removal, making them suitable for displaying.


English Brainstormers!

English Brainstormers!

Author: Jack Umstatter

Publisher: John Wiley & Sons

Published: 2003-02-17

Total Pages: 312

ISBN-13: 0787968285

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For English and language arts teachers in grades 6-12, here's a unique collection of over 180 fun-filled, ready-to-use activities that help build the skills your students need for test-taking and overall academic success. These activities make learning enjoyable and stimulating while covering the entire English curriculum, including grammar, mechanics, vocabulary, creative writing, literature, research, and critical thinking.


Psychology

Psychology

Author: Wayne Weiten

Publisher:

Published: 2009-02

Total Pages: 928

ISBN-13: 9780495602385

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Weiten's PSYCHOLOGY: THEMES AND VARIATIONS, 8E International Edition maintains this book's strengths while addressing market changes with new learning objectives, a complete updating, and a fresh new design. The text continues to provide a unique survey of psychology that meets three goals: to demonstrate the unity and diversity of psychology's subject matter, to illuminate the research process and its link to application, and to make the text challenging and thought-provoking yet easy from which to learn. Weiten accomplishes the successful balance of scientific rigor and a student-friendly approach through the integration of seven unifying themes, an unparalleled didactic art program, real-life examples, and a streamlined set of learning aids that help students see beyond research to big-picture concepts. Major topics typically covered in today's courses are included, such as evolutionary psychology, neuropsychology, biological psychology, positive psychology, applied psychology, careers, and multiculturalism and diversity.


Trigger Happy

Trigger Happy

Author: Steven Poole

Publisher: Arcade Publishing

Published: 2004

Total Pages: 268

ISBN-13: 9781559705981

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.


Information—Consciousness—Reality

Information—Consciousness—Reality

Author: James B. Glattfelder

Publisher: Springer

Published: 2019-04-10

Total Pages: 673

ISBN-13: 3030036332

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This open access book chronicles the rise of a new scientific paradigm offering novel insights into the age-old enigmas of existence. Over 300 years ago, the human mind discovered the machine code of reality: mathematics. By utilizing abstract thought systems, humans began to decode the workings of the cosmos. From this understanding, the current scientific paradigm emerged, ultimately discovering the gift of technology. Today, however, our island of knowledge is surrounded by ever longer shores of ignorance. Science appears to have hit a dead end when confronted with the nature of reality and consciousness. In this fascinating and accessible volume, James Glattfelder explores a radical paradigm shift uncovering the ontology of reality. It is found to be information-theoretic and participatory, yielding a computational and programmable universe.


Genius at Play

Genius at Play

Author: Siobhan Roberts

Publisher: Princeton University Press

Published: 2024-10-29

Total Pages: 480

ISBN-13: 0691267510

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A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.


Automotive Development Processes

Automotive Development Processes

Author: Julian Weber

Publisher: Springer Science & Business Media

Published: 2009-06-22

Total Pages: 321

ISBN-13: 3642012531

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The global crisis the automotive industry has slipped into over the second half of 2008 has set a fierce spotlight not only on which cars are the right ones to bring to the market but also on how these cars are developed. Be it OEMs developing new models, suppliers integerating themselves deeper into the development processes of different OEMs, analysts estimating economical risks and opportunities of automotive investments, or even governments creating and evaluating scenarios for financial aid for suffering automotive companies: At the end of the day, it is absolutely indispensable to comprehensively understand the processes of auto- tive development – the core subject of this book. Let’s face it: More than a century after Carl Benz, Wilhelm Maybach and Gottlieb Daimler developed and produced their first motor vehicles, the overall concept of passenger cars has not changed much. Even though components have been considerably optimized since then, motor cars in the 21st century are still driven by combustion engines that transmit their propulsive power to the road s- face via gearboxes, transmission shafts and wheels, which together with spri- damper units allow driving stability and ride comfort. Vehicles are still navigated by means of a steering wheel that turns the front wheels, and the required control elements are still located on a dashboard in front of the driver who operates the car sitting in a seat.