Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++.
Author: Michael J. Young
Publisher:
Published: 1996
Total Pages: 0
ISBN-13:
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Author: Michael J. Young
Publisher:
Published: 1996
Total Pages: 0
ISBN-13:
DOWNLOAD EBOOKAuthor: Mark Walmsley
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 253
ISBN-13: 1447109058
DOWNLOAD EBOOKA quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Author: Roger Mayne
Publisher: World Scientific
Published: 2005
Total Pages: 354
ISBN-13: 9812564551
DOWNLOAD EBOOKThis book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.
Author: Roger T. Stevens
Publisher: Academic Press
Published: 2014-05-10
Total Pages: 519
ISBN-13: 1483268438
DOWNLOAD EBOOKObject-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Author: Roger Mayne
Publisher: World Scientific Publishing Company
Published: 2015
Total Pages: 465
ISBN-13: 9789814699402
DOWNLOAD EBOOKRevision of: Introduction to Windows and graphics programming with Visual C++.NET. A2005.
Author: Kris Jamsa
Publisher: Redmond, WA : Microsoft Press
Published: 1990
Total Pages: 616
ISBN-13:
DOWNLOAD EBOOKNow the premier language of professional programming both on micros and on larger machines, C language must have graphics incorporated in its programs to provide attractive commercial software. This text is an excellent tutorial on developing graphics on C programs.
Author: Lee Adams
Publisher: Windcrest
Published: 1992
Total Pages: 536
ISBN-13:
DOWNLOAD EBOOKAuthor: James Alan Farrell
Publisher: Academic Press
Published: 2014-05-10
Total Pages: 703
ISBN-13: 1483265684
DOWNLOAD EBOOKFrom Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.
Author: Roger Mayne
Publisher:
Published: 2015
Total Pages:
ISBN-13: 9789814641876
DOWNLOAD EBOOKAuthor: Feng Yuan
Publisher: Prentice Hall Professional
Published: 2001
Total Pages: 1283
ISBN-13: 0130869856
DOWNLOAD EBOOKCurrently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.