Introduction to Computer Organization

Introduction to Computer Organization

Author: Robert G. Plantz

Publisher: No Starch Press

Published: 2022-01-25

Total Pages: 514

ISBN-13: 1718500106

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This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.


Inside the Machine

Inside the Machine

Author: Jon Stokes

Publisher: No Starch Press

Published: 2007

Total Pages: 320

ISBN-13: 1593271042

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Om hvordan mikroprocessorer fungerer, med undersøgelse af de nyeste mikroprocessorer fra Intel, IBM og Motorola.


Dive Into Systems

Dive Into Systems

Author: Suzanne J. Matthews

Publisher: No Starch Press

Published: 2022-09-20

Total Pages: 813

ISBN-13: 1718501366

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Dive into Systems is a vivid introduction to computer organization, architecture, and operating systems that is already being used as a classroom textbook at more than 25 universities. This textbook is a crash course in the major hardware and software components of a modern computer system. Designed for use in a wide range of introductory-level computer science classes, it guides readers through the vertical slice of a computer so they can develop an understanding of the machine at various layers of abstraction. Early chapters begin with the basics of the C programming language often used in systems programming. Other topics explore the architecture of modern computers, the inner workings of operating systems, and the assembly languages that translate human-readable instructions into a binary representation that the computer understands. Later chapters explain how to optimize code for various architectures, how to implement parallel computing with shared memory, and how memory management works in multi-core CPUs. Accessible and easy to follow, the book uses images and hands-on exercise to break down complicated topics, including code examples that can be modified and executed.


Introduction to Computation and Programming Using Python, second edition

Introduction to Computation and Programming Using Python, second edition

Author: John V. Guttag

Publisher: MIT Press

Published: 2016-08-12

Total Pages: 466

ISBN-13: 0262529629

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The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.


Introduction to Information Systems

Introduction to Information Systems

Author: R. Kelly Rainer

Publisher: John Wiley & Sons

Published: 2008-01-09

Total Pages: 452

ISBN-13: 0470169001

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WHATS IN IT FOR ME? Information technology lives all around us-in how we communicate, how we do business, how we shop, and how we learn. Smart phones, iPods, PDAs, and wireless devices dominate our lives, and yet it's all too easy for students to take information technology for granted. Rainer and Turban's Introduction to Information Systems, 2nd edition helps make Information Technology come alive in the classroom. This text takes students where IT lives-in today's businesses and in our daily lives while helping students understand how valuable information technology is to their future careers. The new edition provides concise and accessible coverage of core IT topics while connecting these topics to Accounting, Finance, Marketing, Management, Human resources, and Operations, so students can discover how critical IT is to each functional area and every business. Also available with this edition is WileyPLUS - a powerful online tool that provides instructors and students with an integrated suite of teaching and learning resources in one easy-to-use website. The WileyPLUS course for Introduction to Information Systems, 2nd edition includes animated tutorials in Microsoft Office 2007, with iPod content and podcasts of chapter summaries provided by author Kelly Rainer.


Code

Code

Author: Charles Petzold

Publisher: Microsoft Press

Published: 2022-08-02

Total Pages: 563

ISBN-13: 0137909292

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The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.


A Practical Introduction to Computer Architecture

A Practical Introduction to Computer Architecture

Author: Daniel Page

Publisher: Springer Science & Business Media

Published: 2009-04-21

Total Pages: 648

ISBN-13: 1848822553

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It is a great pleasure to write a preface to this book. In my view, the content is unique in that it blends traditional teaching approaches with the use of mathematics and a mainstream Hardware Design Language (HDL) as formalisms to describe key concepts. The book keeps the “machine” separate from the “application” by strictly following a bottom-up approach: it starts with transistors and logic gates and only introduces assembly language programs once their execution by a processor is clearly de ned. Using a HDL, Verilog in this case, rather than static circuit diagrams is a big deviation from traditional books on computer architecture. Static circuit diagrams cannot be explored in a hands-on way like the corresponding Verilog model can. In order to understand why I consider this shift so important, one must consider how computer architecture, a subject that has been studied for more than 50 years, has evolved. In the pioneering days computers were constructed by hand. An entire computer could (just about) be described by drawing a circuit diagram. Initially, such d- grams consisted mostly of analogue components before later moving toward d- ital logic gates. The advent of digital electronics led to more complex cells, such as half-adders, ip- ops, and decoders being recognised as useful building blocks.


Introduction to Computing

Introduction to Computing

Author: David Evans

Publisher:

Published: 2011-12-07

Total Pages: 300

ISBN-13: 9780983455752

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Introduction to Computing is a comprehensive text designed for the CS0 (Intro to CS) course at the college level. It may also be used as a primary text for the Advanced Placement Computer Science course at the high school level.


Introduction to Computers 2018 Edition

Introduction to Computers 2018 Edition

Author: Darrell Hajek

Publisher: Createspace Independent Publishing Platform

Published: 2018-05-08

Total Pages: 182

ISBN-13: 9781986305228

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This is an introductory text for a basic computer literacy course. It was written because we found that most of the available texts were extremely expensive (up to and over $150.) We felt that this was, not only excessive, but also counterproductive. Very few students would be likely to buy this kind of text at that price. We have tried to include all of the material necessary for an introductory computer literacy course, but, in order to keep a low price for our students, we have attempted to include ONLY what would be necessary for such a course. Contents include: 1. Introduction - History of computer development, different classes of computers, networks and communication, information processing cycle 2. Computer Components - CPU, memory, secondary storage, input, output and communications devices, 3. Computer Software - System software (operating systems, utility programs), application programs, ethical issues related to software 4. The System Unit - Motherboard, CPU, Types of Memory, Secondary Storage, Data representation, connecters and ports 5. Input - Keyboards, scanners, pointing devices (mouse, trackball, touchscreen, ...), 6. Output - Monitors, projectors, wearables, printers, fonts, audio output 7. Storage - Hard disk drives, optical storage, obsolete media, cloud storage 8. Networks and Internet - Internet development, Internet services (WWW, e-mail, FTP, ... ), e-commerce, Internet architecture (HTML, TCP/IP, routers, servers, ... ), social issues, security.