Java Programming for the Internet gives programmers who wish to write Java "applets" a step-by-step approach. Readers learn Java programming techniques, get the tools they need to build real-world interactivity into Net applications and acquire the latest methods for presenting multidimensional, interactive Web pages.
This book will be of great help to programmers who are already familiar with programming in C,C++ or VB. They can upgrade their skills through this book and achieve great height in the world of computer programming. Java definitely has a future in research and teaching, as well as system development. The objects of this book is to promote that future by spreading the use of the language as widely as possible. This book is divided into a number of chapters. each chapter is a self contained area. The chapters in this book are around in a sequence order. The programs presented in this book are just to understand the application. The objective of this book is the serve as a textbook for the subject " Internet and Java Programming" in various course viz. MCA/B. Tech/BCA/M. Sc./B. Sc. etc. The objective of this book is the serve as a textbook for the subject "Internet and Java programming" in various courses vz. MCA, B. Tech., M.Sc., BCA and B. Sc. programmers can upgrade their skills through this book and achieve great height in the world of computer programming. The programs presented in this book are just to understand the application. Includes coverage of Servlets, JSP, RMI, Java Beans, EJB, Applets, AWT, JDBC and Swings etc. The book is self contained. The chapters is this book are arranged in a sequence order. Hundred of fully tested programs with output. Sort questions with answers are just to understand the topics. Moving from C++ to Java differentiates the features of both C++ and Java. Readers can understand the gap between Java and C++. Include Mini projects like calculator, Hotel Management System and Pay Roll Mgt. System.
Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.
The 1st edition of this book was equally useful as an undergraduate textbook and as the lucid, no-nonsense guide required by IT professionals, featuring many code examples, screenshots and exercises. The new 2nd edition adds revised language reflecting significant changes in J2SE 5.0; update of support software; non-blocking servers; DataSource interface and Data Access Objects for connecting to remote databases.
Java has become one of the leading development languages today. It plays a very important role in application development for business as well as a tool for Web programming. This Java text is designed primarily for business programming students. It assumes no prior programming experience and introduces students to the object-oriented approach from the very beginning. This text can be used for a first language course or for a more advanced programming course.
Internet tools and applications frequently use artificial intelligence (AI) techniques to enable special features and reduced development time. Focusing on intelligent systems, this book provides the introductory AI material that Java programmers need to create Internet and Intranet applications including online games, search engines, and data-collection tools.
A book/CD-ROM toolkit for creating Web sites, with step-by-step instructions for Java applet programming, writing Java applications, and debugging, and discussion of Internet concepts, Web site planning, and security. Requires no programming experience, although knowledge of programming and C++ is helpful. The accompanying CD-ROM contains a prototype Web site, plus the alpha 1.3 version of the Java language and the HotJava browser. Annotation copyright by Book News, Inc., Portland, OR
Use Raspberry Pi with Java to create innovative devices that power the internet of things! Raspberry Pi with Java: Programming the Internet of Things (IoT) fills an important gap in knowledge between seasoned Java developers and embedded-hardware gurus, taking a project-based approach to skills development from which both hobbyists and professionals can learn. By starting with simple projects based on open-source libraries such as Pi4J, hobbyists can get immediate results without a significant investment in time or hardware. Later projects target simplified industrial use cases where professionals can start to apply their skills to practical problems in the fields of home automation, healthcare, and robotics. This progression prepares you to be an active participant in the IoT revolution that is reshaping our lives. For the hobbyist: Hardware used in projects is affordable and easily accessible Follows a project-based learning approach with a gradual learning curve Projects are based on open-source code repositories with commercial friendly licenses For the professional computer engineer: Uses an industry-standard platform that allows for high performance, secure, production-ready applications Introduces Java SE Embedded for large devices and Java ME Embedded for small devices Code is portable to a wide variety of ARM and MIPS based platforms Provides practical skill development with advanced projects in the fields of home automation, healthcare, and robotics
A guide to developing network programs covers networking fundamentals as well as TCP and UDP sockets, multicasting protocol, content handlers, servlets, I/O, parsing, Java Mail API, and Java Secure Sockets Extension.