Interfaces on Trial 2.0

Interfaces on Trial 2.0

Author: Jonathan Band

Publisher: MIT Press

Published: 2011-03-04

Total Pages: 246

ISBN-13: 026229446X

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The debate over the use of copyright law to prevent competition and interoperability in the global software industry. We live in an interoperable world. Computer hardware and software products from different manufacturers can exchange data within local networks and around the world using the Internet. The competition enabled by this compatibility between devices has led to fast-paced innovation and prices low enough to allow ordinary users to command extraordinary computing capacity. In Interfaces on Trial 2.0, Jonathan Band and Masanobu Katoh investigate an often overlooked factor in the development of today's interoperabilty: the evolution of copyright law. Because software is copyrightable, copyright law determines the rules for competition in the information technology industry. This book—a follow-up to Band and Katoh's successful 1995 book Interfaces on Trial—examines the debates surrounding the use of copyright law to prevent competition and interoperability in the global software industry in the last fifteen years. Band and Katoh are longtime advocates for interoperable devices but present a reasoned view of contentious issues related to interoperability issues in the United States, the European Union, and the Pacific Rim. They discuss such topics as the protectability of interface specifications, the permissibility of reverse engineering (and legislative and executive endorsement of pro-interoperability case law), the interoperability exception to the U.S. Digital Millennium Copyright Act and the interoperability cases decided under it, the enforceability of contractural restrictions on reverse engineering; and recent legal developments affecting the future of interoperability, including those related to open source-software and software patents.


Handbook of Research on User Interface Design and Evaluation for Mobile Technology

Handbook of Research on User Interface Design and Evaluation for Mobile Technology

Author: Lumsden, Joanna

Publisher: IGI Global

Published: 2008-02-28

Total Pages: 1166

ISBN-13: 1599048728

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"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.


Interface between Regulation and Statistics in Drug Development

Interface between Regulation and Statistics in Drug Development

Author: Demissie Alemayehu

Publisher: CRC Press

Published: 2020-11-11

Total Pages: 122

ISBN-13: 1000215903

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With the critical role of statistics in the design, conduct, analysis and reporting of clinical trials or observational studies intended for regulatory purposes, numerous guidelines have been issued by regulatory authorities around the world focusing on statistical issues related to drug development. However, the available literature on this important topic is sporadic, and often not readily accessible to drug developers or regulatory personnel. This book provides a systematic exposition of the interplay between the two disciplines, including emerging themes pertaining to the acceleration of the development of pharmaceutical medicines to serve patients with unmet needs. Features: Regulatory and statistical interactions throughout the drug development continuum The critical role of the statistician in relation to the changing regulatory and healthcare landscapes Statistical issues that commonly arise in the course of drug development and regulatory interactions Trending topics in drug development, with emphasis on current regulatory thinking and the associated challenges and opportunities The book is designed to be accessible to readers with an intermediate knowledge of statistics, and can be a useful resource to statisticians, medical researchers, and regulatory personnel in drug development, as well as graduate students in the health sciences. The authors’ decades of experience in the pharmaceutical industry and academia, and extensive regulatory experience, comes through in the many examples throughout the book.


Interfaces On Trial

Interfaces On Trial

Author: Jonathan Band

Publisher: Routledge

Published: 2019-03-07

Total Pages: 312

ISBN-13: 042972361X

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This book presents the history of one of the key debates in the continuing effort to develop a legal framework for intellectual property rights in the burgeoning computer software industry. It is the first full account of the interoperability debate-the controversy over the protectability of interface specifications and the permissibility of


Proceedings of the Twenty-fourth Annual Conference of the Cognitive Science Society

Proceedings of the Twenty-fourth Annual Conference of the Cognitive Science Society

Author: Wayne D. Gray

Publisher: Routledge

Published: 2019-04-24

Total Pages: 312

ISBN-13: 1317708326

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This volume features the complete text of the material presented at the Twenty-Fourth Annual Conference of the Cognitive Science Society. As in previous years, the symposium included an interesting mixture of papers on many topics from researchers with diverse backgrounds and different goals, presenting a multifaceted view of cognitive science. The volume includes all papers, posters, and summaries of symposia presented at this leading conference that brings cognitive scientists together. The 2002 meeting dealt with issues of representing and modeling cognitive processes as they appeal to scholars in all subdisciplines that comprise cognitive science: psychology, computer science, neuroscience, linguistics, and philosophy.


Brain-Computer Interfaces

Brain-Computer Interfaces

Author:

Publisher: Elsevier

Published: 2020-03-10

Total Pages: 392

ISBN-13: 0444639330

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Brain-Computer Interfacing, Volume 168, not only gives readers a clear understanding of what BCI science is currently offering, but also describes future expectations for restoring lost brain function in patients. In-depth technological chapters are aimed at those interested in BCI technologies and the nature of brain signals, while more comprehensive summaries are provided in the more applied chapters. Readers will be able to grasp BCI concepts, understand what needs the technologies can meet, and provide an informed opinion on BCI science. - Explores how many different causes of disability have similar functional consequences (loss of mobility, communication etc.) - Addresses how BCI can be of use - Presents a multidisciplinary review of BCI technologies and the opportunities they provide for people in need of a new kind of prosthetic - Offers a comprehensive, multidisciplinary review of BCI for researchers in neuroscience and traumatic brain injury that is also ideal for clinicians in neurology and neurosurgery


Beyond audiovisual: novel multisensory stimulation techniques and their applications

Beyond audiovisual: novel multisensory stimulation techniques and their applications

Author: Justyna Świdrak

Publisher: Frontiers Media SA

Published: 2024-10-03

Total Pages: 163

ISBN-13: 2832555233

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Immersive virtual reality technology has been developing extremely dynamically in the last decade. One of the reasons is the impressive progress in 3D graphics and the increasing accessibility of hardware with sufficient computational power to smoothly render high-quality 3D environments. Virtual reality overwhelms the user by replacing the physical world with a computer-generated 3D scenario. Its power lies in embodied, complex, and vivid scenarios rich in context and dynamic engagement of the sensorimotor system, which provokes more naturalistic behavioural and physiological responses than abstract stimuli. Congruent multisensory stimulation builds virtual experience and makes us forget about the real world. Strong presence and embodiment illusions can cause deep cognitive, affective, and behavioural changes, leading to enhanced learning, perspective-taking, and treatments. Some types of sensory input have received much more attention than others. This includes mainly visual and auditory cues, but also, to some extent, nociception and touch. However, the human sensory system is much richer and more complex and includes many other senses, such as smell, and taste, but also thermoception, interoception, equilibrioception, and others. Most VR experiences are built on rich audiovisual cues since these two modalities allow us to perceive the virtual world and interact with it. For example, touch, although extremely important, is often represented in a reductionist form, and other modalities, such as the sense of smell or thermoception, are completely ignored.