Interactive Television Production

Interactive Television Production

Author: Mark Gawlinski

Publisher: CRC Press

Published: 2013-01-25

Total Pages: 284

ISBN-13: 1136054421

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Interactive Television Production is essential reading for all broadcasting and new media professionals - whether in production, marketing, technology, business or management. It will also be of interest to media students and anyone looking to get an insight into the future of television production. It provides a practical, step-by-step guide to the processes and issues involved in taking an interactive television idea through to being an operational service - based on the knowledge and experience of leading interactive television producers. This book can be used as a quick-and-easy reference guide, with each chapter containing a 'Chapter in 30 seconds' summary for easy reference, or read from cover to cover. Using accessible language, the author provides detailed descriptions of iTV software technologies (OpenTV, MHEG-5, TV Navigator), delivery technologies (cable, satellite and terrestrial) and production tools. There are also entire chapters devoted to key issues like the commercial side of iTV and the latest work on usability and design. The accompanying web site www.InteractiveTelevisionProduction.com contains useful links designed to help with common iTV questions and issues. There are also entertaining quizzes for each chapter that let you test your knowledge of the concepts introduced in the book.


Interactive Television Production

Interactive Television Production

Author: Mark Gawlinski

Publisher: Taylor & Francis

Published: 2013-01-25

Total Pages: 285

ISBN-13: 1136054413

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Interactive Television Production is essential reading for all broadcasting and new media professionals - whether in production, marketing, technology, business or management. It will also be of interest to media students and anyone looking to get an insight into the future of television production. It provides a practical, step-by-step guide to the processes and issues involved in taking an interactive television idea through to being an operational service - based on the knowledge and experience of leading interactive television producers. This book can be used as a quick-and-easy reference guide, with each chapter containing a 'Chapter in 30 seconds' summary for easy reference, or read from cover to cover. Using accessible language, the author provides detailed descriptions of iTV software technologies (OpenTV, MHEG-5, TV Navigator), delivery technologies (cable, satellite and terrestrial) and production tools. There are also entire chapters devoted to key issues like the commercial side of iTV and the latest work on usability and design. The accompanying web site www.InteractiveTelevisionProduction.com contains useful links designed to help with common iTV questions and issues. There are also entertaining quizzes for each chapter that let you test your knowledge of the concepts introduced in the book.


Interactive TV Technology and Markets

Interactive TV Technology and Markets

Author: Hari Om Srivastava

Publisher: Artech House

Published: 2002

Total Pages: 430

ISBN-13: 1580533213

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&Quot;This forward-looking book focuses on interactive television (ITV), and illustrates how it is changing the face of TV broadcasting. The book provides professionals with important technical, strategic, and creative expertise to help in the development of ITV systems and with the assessment of their future business potential. Interactive TV Technology and Markets explains how bandwidth limitations associated with analog TV signals are eliminated as cable, satellite, and terrestrial TV network operators switch to digital bandwidth."--BOOK JACKET.


Producing Interactive Television

Producing Interactive Television

Author: Annesa Hartman

Publisher:

Published: 2001-08

Total Pages: 308

ISBN-13: 9781584500223

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The concept of Interactive Television (ITV) is not an easy one to pin down. It has taken many forms, spurned good and not-so good connotations, and has confused the public and experts alike. Producing Interactive Television aims to unravel the confusion by taking an in-depth look into how the merging of digital and Internet Technologies is changing the way people receive, watch and react to TV, and the way TV producers plan and develop productions. For easy understanding and clarity of the topic of ITV and its content development process, the book is divided into three parts. Part One offers the necessary background information on ITV's origins and future. Part Two is a start-to-finish guide to the enhanced TV development process, including hands-on lessons for the prototyping and HTML implementation of ITV interface designs. In Part Three, TV producers and ITV developers share their real-world ITV projects, providing insightful advice on the pitfalls and successes of ITV content creation and the overall industry.


Digital Interactive TV and Metadata

Digital Interactive TV and Metadata

Author: Arthur Lugmayr

Publisher: Springer Science & Business Media

Published: 2004-06-22

Total Pages: 282

ISBN-13: 9780387208435

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The book shows how digital-interactive television (digiTV) will affect the relation between the broadcaster and the consumer. Standardization processes, technological paradigms, and application development issues will be discussed. The emerging applications, innovations, and future concepts are described in detail. The triangle: content - end-user - technology will be conceptualized to create a vision and to overview provision of services that will be major innovative elments in the world of digital television. From the technical side, eXtensible Markup Language (XML)-based metadata standards are a major element in realizing new innovative concepts in the world of digital, interactive television. This book clearly shows by the introduction of applications and use-scenarios, which conceptual requirements and metadata models are applicable, which metadata subsets are applicable due to resource limitations, which metadata aspects are needed for nonlinear content viewing, etc. The book gives a broad and detailed both visionary and technical overview useful for graduates, engineers, and scientists; and last but not least decision-makers in the broadcasting industry.


Interactive Digital Television: Technologies and Applications

Interactive Digital Television: Technologies and Applications

Author: Lekakos, George

Publisher: IGI Global

Published: 2007-05-31

Total Pages: 378

ISBN-13: 1599043637

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The developments in digital television technology provide the unprecedented opportunity to drastically extend the role of television as a content delivery channel. E-health, e-commerce, e-government, and e-learning are only a few examples of value-added services provided over digital televisions infrastructures. These changes in the television industry challenge companies to adjust their strategies in order to meet the opportunities and threats in this new environment. Interactive Digital Television: Techniques and Applications presents the developments in the domain of interactive digital television covering both technical and business aspects. This book focuses on analyzing concepts, research issues, and methodological approaches, presenting existing solutions such as systems and prototypes for researchers, academicians, scholars, professionals and practitioners.


The Evolution of TV Systems, Content, and Users Toward Interactivity

The Evolution of TV Systems, Content, and Users Toward Interactivity

Author: Pablo Cesar

Publisher: Now Publishers Inc

Published: 2009-08-18

Total Pages: 111

ISBN-13: 1601982569

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The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals but also including user-generated content. Content sharing refers to all kinds of social activities that might occur around television watching, such as chatting about television content and sharing content. Finally, content control corresponds to the activity of deciding what to watch and how to watch it. A simple taxonomy (edit-share-control) is proposed as an evolutionary step over the established hierarchical produce-deliver-consume paradigm. The Evolution of TV Systems, Content, and Users towards Interactivity looks at how research in the area has spanned a rather diverse set of scientific subfields, such as multimedia, HCI, CSCW, UIST, user modeling, media and communication sciences. It demonstrates how each disciplinary effort has contributed and why the full potential of interactive TV has not yet been fulfilled. Finally, it describes how interdisciplinary approaches could provide solutions to some notable contemporary research issues. The Evolution of TV Systems, Content, and Users towards Interactivity is aimed at students and researchers, practitioners and developers. It assumes a basic understanding of past and current practices on the design of computer applications, networks and media content.


Interactive TV Demystified

Interactive TV Demystified

Author: Jerry C. Whitaker

Publisher: Demystified

Published: 2001

Total Pages: 310

ISBN-13:

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The first-ever, fact-filled introduction to the brave new world of interactive TV: what it is, its services, and the across-the-board impact on television, cable, and computer industries. It covers the basic standards. Offers state-of-the-art coverage of interactive TV business models, the hype and reality of media convergence, TV datacasting, PC-based receivers and other smart appliances, case histories, and more.


Wired TV

Wired TV

Author: Denise Mann

Publisher: Rutgers University Press

Published: 2014-02-11

Total Pages: 307

ISBN-13: 0813564557

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This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter. Contributors address a wide range of issues, from the networks’ sporadic efforts to engage fans using transmedia storytelling to the production inefficiencies that continue to dog network television to the impact of multimedia convergence and multinational, corporate conglomeration on entrepreneurial creativity. With essays from such top scholars as Henry Jenkins, John T. Caldwell, and Jonathan Gray and from new and exciting voices emerging in this field, Wired TV elucidates the myriad new digital threats and the equal number of digital opportunities that have become part and parcel of today’s post-network era. Readers will quickly recognize the familiar television franchises on which the contributors focus— including Lost, The Office, Entourage, Battlestar Gallactica, The L Word, and Heroes—in order to reveal their impact on an industry in transition. While it is not easy for vast bureaucracies to change course, executives from key network divisions engaged in an unprecedented period of innovation and collaboration with four important groups: members of the Hollywood creative community who wanted to expand television’s storytelling worlds and marketing capabilities by incorporating social media; members of the Silicon Valley tech community who were keen to rethink television distribution for the digital era; members of the Madison Avenue advertising community who were eager to rethink ad-supported content; and fans who were enthusiastic and willing to use social media story extensions to proselytize on behalf of a favorite network series. In the aftermath of the lengthy Writers Guild of America strike of 2007/2008, the networks clamped down on such collaborations and began to reclaim control over their operations, locking themselves back into an aging system of interconnected bureaucracies, entrenched hierarchies, and traditional partners from the past. What’s next for the future of the television industry? Stay tuned—or at least online. Contributors: Vincent Brook, Will Brooker, John T. Caldwell, M. J. Clarke, Jonathan Gray, Henry Jenkins, Derek Johnson, Robert V. Kozinets, Denise Mann, Katynka Z. Martínez, and Julie Levin Russo


User-Centered Interaction Design Patterns for Interactive Digital Television Applications

User-Centered Interaction Design Patterns for Interactive Digital Television Applications

Author: Tibor Kunert

Publisher: Springer Science & Business Media

Published: 2009-06-12

Total Pages: 352

ISBN-13: 1848822758

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Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.