Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training

Author: Sanjaya Mishra

Publisher: IGI Global

Published: 2005-01-01

Total Pages: 438

ISBN-13: 9781591403944

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This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.


Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments

Author: Max Giardina

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 263

ISBN-13: 3642777058

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Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.


Multimedia in Education

Multimedia in Education

Author: Irene Cheng

Publisher: World Scientific

Published: 2010

Total Pages: 189

ISBN-13: 9812837051

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Reviews many examples of multimedia item types for testing. This book outlines how games can be used to test physics concepts and discusses designing chemistry item types with interactive graphics. It also studies how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model.


Multimedia-based Instructional Design

Multimedia-based Instructional Design

Author: William W. Lee

Publisher: John Wiley & Sons

Published: 2004-04-26

Total Pages: 478

ISBN-13: 0787973440

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Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.


Multimedia Learning

Multimedia Learning

Author: Richard E. Mayer

Publisher: Cambridge University Press

Published: 2009-01-19

Total Pages: 321

ISBN-13: 0521514126

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An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.


Learning with Interactive Multimedia

Learning with Interactive Multimedia

Author: Sueann Robinson Ambron

Publisher:

Published: 1990

Total Pages: 408

ISBN-13:

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Ideal for multimedia programmers and designers, publishers and producers, and educational professionals, this collection of 20 aricles explores the wide-ranging technological and educational vanguard of multimedia. Some articles detail real-world, practical experiences in primary schools and universities, while others speculate on "hyperschools", computers and education in the year 2000, and the possibility of creating new cross-media art forms.