Interactive Learning for Innovation

Interactive Learning for Innovation

Author: B. Asheim

Publisher: Springer

Published: 2011-12-15

Total Pages: 491

ISBN-13: 0230362427

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This volume highlights the importance of interactive, practice-based learning as a means to promote more thorough innovation dynamics in regional and national economies. Successful experiences in Scandanavia and southern European countries are examined, with insightful policy lessons extracted from each case.


National Systems of Innovation

National Systems of Innovation

Author: Bengt-Åke Lundvall

Publisher: Anthem Press

Published: 2010

Total Pages: 405

ISBN-13: 1843318822

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'National Systems of Innovation' presents a new perspective on the dynamics of the national and the global economy. Its starting point is that the international competitiveness of nations is founded on innovation. Which role do different parts of the national system play in determining the long-term dynamics of the economy? What is happening to the coherence of national systems of innovation in an era characterised by far-reaching internationalisation and globalisation? These and other issues are addressed in this volume. Available for the first time in paperback, the book is an invaluable resource for scholars and policy-makers.


3D Immersive and Interactive Learning

3D Immersive and Interactive Learning

Author: Yiyu Cai

Publisher: Springer Science & Business Media

Published: 2013-02-12

Total Pages: 130

ISBN-13: 9814021903

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3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.


The Learning Economy and the Economics of Hope

The Learning Economy and the Economics of Hope

Author: Bengt-Åke Lundvall

Publisher: Anthem Press

Published: 2016-12-01

Total Pages: 343

ISBN-13: 1783085983

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‘The Learning Economy and the Economics of Hope’ brings together contributions by an expert on policies, management and economics of innovation and knowledge. It offers original insights in processes of innovation and learning and it draws implications for economic theory and public policy. It introduces the reader to important concepts such as innovation systems and the learning economy. It throws a new light on economic development and opens up for a new kind of economics – the economics of hope. It offers a fresh perspective on many of the most important global challenges of today showing how full attention to the characteristics of the learning economy needs to be combined with innovation in global governance if we want to be able to handle these challenges. ‘The Learning Economy and the Economics of Hope’ presents work published between 1985 and 1992 and introduces the core concepts innovation as an interactive process. The analysis demonstrates that new technology is developed in an interaction between individuals and organisations and that innovation would not thrive in an economy similar to textbook models of pure markets and perfect competition. It also presents articles that were published between 2004 and 2010. These may be seen as further developments and evidence-based consolidation of ideas that were presented more than ten years earlier. It presents the learning economy through the perspective of the economics of knowledge. The concluding part of the book includes three papers that make use of the conceptual frameworks developed in an analysis of China’s innovation system and policy, Europe’s crisis and Africa’s underdevelopment.


The InterActive Classroom

The InterActive Classroom

Author: Ron Nash

Publisher: Corwin

Published: 2019-07-22

Total Pages: 169

ISBN-13: 1544394144

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Shift Students’ Roles from Passive Observers to Active Participants. Preparing students for a world that did not exist when they were students themselves can be challenging for many teachers. Engaging students, particularly disinterested ones, in the learning process is no easy task, especially when easy access to information is at an all-time high. How then do educators simultaneously ensure knowledge acquisition and engagement? Ron Nash encourages teachers to embrace an interactive classroom by rethinking their role as information givers. The Interactive Classroom provides a framework for how to influence the learning process and increase student participation by sharing • Proven strategies for improving presentation and facilitation skills • Kinesthetic, interpersonal, and classroom management methods • Brain-based teaching strategies that promote active learning • Project-based learning and formative assessment techniques that promote a robust learning environment Intended to cultivate an interactive classroom in which students take an active role in learning, this book provides a blueprint for educators seeking to amplify student engagement while imparting critical twenty-first century skills.


Educational Research and Innovation Measuring Innovation in Education 2019 What Has Changed in the Classroom?

Educational Research and Innovation Measuring Innovation in Education 2019 What Has Changed in the Classroom?

Author: Vincent-Lancrin Stéphan

Publisher: OECD Publishing

Published: 2019-03-05

Total Pages: 339

ISBN-13: 926431167X

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Measuring innovation in education and understanding how it works is essential to improve the quality of the education sector. Monitoring systematically how pedagogical practices evolve would considerably increase the international education knowledge base. We need to examine whether, and how ...


Educational Stages and Interactive Learning: From Kindergarten to Workplace Training

Educational Stages and Interactive Learning: From Kindergarten to Workplace Training

Author: Jia, Jiyou

Publisher: IGI Global

Published: 2012-02-29

Total Pages: 624

ISBN-13: 1466601388

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The adoption of ICT for personal and business use has encouraged the growth of interactive learning as well as its application in a number of education and training scenarios. Designing effective syllabi for interactive learning projects helps to ensure that desired leaning outcomes are achieved without incurring a significant loss of time or money. Educational Stages and Interactive Learning: From Kindergarten to Workplace Training provides a record of current research and practical applications in interactive learning. This book reviews all aspects of interactive learning, investigates the history, status, and future trends of interactive learning, introduces emerging technologies for interactive learning, and analyzes interactive learning cases in various educational stages and learning situations. Readers interested in the technologies and pedagogical applications of interactive learning will find this book a comprehensive reference for the understanding of notions, theories, techniques, and methods related to the research and development of interactive learning.


Handbook of Research on Digital Learning

Handbook of Research on Digital Learning

Author: Montebello, Matthew

Publisher: IGI Global

Published: 2019-10-11

Total Pages: 425

ISBN-13: 1522593063

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Education has gone through numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. New and emerging pedagogies have enabled rapid advancements, perhaps too rapidly. It’s a challenge for instructors and researchers alike to remain up to date with educational developments and unlock the full potential that technology could have on this significant profession. The Handbook of Research on Digital Learning is an essential reference source that explores the different challenges and opportunities that the new and transformative pedagogies have enabled. The challenges will be portrayed through a number of case studies where learners have struggled, managed, and adapted digital technologies in their effort to progress educational goals. Opportunities are revealed and displayed in the form of new methodologies, institutions scenarios, and ongoing research that seeks to optimize the use of such a medium to assist the digital learner in the future of networked education. Featuring research on topics such as mobile learning, self-directed learning, and cultural considerations, this book is ideally designed for teachers, principals, higher education faculty, deans, curriculum developers, instructional designers, educational software developers, IT specialists, students, researchers, and academicians.


The Future of Innovation and Technology in Education

The Future of Innovation and Technology in Education

Author: Anna Visvizi

Publisher: Emerald Group Publishing

Published: 2018-11-30

Total Pages: 336

ISBN-13: 1787565572

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This book explores the effective use of information and communication technology (ICT) in teaching and learning. Concept-laden and practice-driven discussions offer insights into the art and practice of employing virtual and augmented reality (VR/AR), electronic devices, social networks and massive open online courses (MOOCs) in education.