Innovating Play

Innovating Play

Author: Christine Pinto

Publisher: Dave Burgess Consulting

Published: 2020-09-15

Total Pages: 250

ISBN-13: 9781951600440

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Tech integration for early childhood education as thoughtful as it is wholehearted Technology isn't just a way to innovate instruction; it's also the key to building classrooms that are dynamic, playful, and truly connected. In Innovating Play, early childhood educators Jessica LaBar-Twomey and Christine Pinto share the insights that led their kindergarten classes to generative, daily collaborations from opposite ends of the United States. In the process, they offer elementary educators a powerful set of digital tools that transform social-emotional learning. LaBar-Twomey and Pinto guide readers through the process of leveraging classroom technology in order to foster empathy and broaden horizons. With a warm, inviting style, and drawing from the rich examples of their own classrooms, Jessica and Christine offer a treasure trove of actionable, impactful tips that will help you seamlessly connect your students with the world around them. "Christine and Jessica have created an incredibly insightful, realistic, robust guide to innovating early childhood education based on their own classroom instruction. Their masterfully crafted pedagogy weaves together authentic learning, design thinking, and tech integration all through the play and discovery learning so crucial for our youngest learners. Innovating Play is guaranteed to inspire, guide, and support meaningful technology integration for authentic learning experiences." -Lisa Highfill, technology integration specialist, co-author and creator ofThe HyperDoc Handbook and Teachers Give Teachers "This book will provide coaches the resources and detailed examples to support teachers in implementation. The examples drive digital literacy for all and never deviate from core curriculum practices. Jessica and Christine have showcased a multitude of ways in which equity and inclusion have been intentionally embedded through their cycle of learning." -Nyree Clark, curriculum program specialist, technology, TK-6 "Innovating Play is a fun, easy-to-read how-to resource for early childhood educators that blends core curriculum and purposeful tech beautifully. Christine and Jessica not only model their design to teach twenty-first-century skills to our littles, they will inspire you to reimagine and innovate play in your own class!" -Erika Sanchez, MEd, kindergarten teacher


Serious Play

Serious Play

Author: Michael Schrage

Publisher: Harvard Business Press

Published: 1999-12-10

Total Pages: 280

ISBN-13: 9781422155103

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Successful innovation demands more than a good strategic plan; it requires creative improvisation. Much of the "serious play" that leads to breakthrough innovations is increasingly linked to experiments with models, prototypes, and simulations. As digital technology makes prototyping more cost-effective, serious play will soon lie at the heart of all innovation strategies, influencing how businesses define themselves and their markets. Author Michael Schrage is one of today's most widely recognized experts on the relationship between technology and work. In Serious Play, Schrage argues that the real value in building models comes less from the help they offer with troubleshooting and problem solving than from the insights they reveal about the organization itself. Technological models can actually change us--improving the way we communicate, collaborate, learn, and innovate. With real-world examples and engaging anecdotes, Schrage shows how companies such as Disney, Microsoft, Boeing, IDEO, and DaimlerChrysler use serious play with modeling technologies to facilitate the collaborative interactions that lead to innovation. A user's guide included with the book helps readers apply many of the innovation practices profiled throughout. A landmark book by one of the most perceptive voices in the field of innovation.


The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win

The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win

Author: David Cutler

Publisher: McGraw Hill Professional

Published: 2022-03-22

Total Pages: 337

ISBN-13: 126425749X

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As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.


Radical Product Thinking

Radical Product Thinking

Author: R. Dutt

Publisher: Berrett-Koehler Publishers

Published: 2021-09-27

Total Pages: 245

ISBN-13: 1523093331

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Iteration rules product development, but it isn't enough to produce dramatic results. This book champions Radical Product Thinking, a systematic methodology for building visionary, game-changing products. In the last decade, we've learned to harness the power of iteration to innovate faster—we've invested in a fast car, but our ability to set a clear destination and navigate to it hasn't kept up. When we iterate without a clear vision or strategy, our products become bloated, fragmented, and driven by irrelevant metrics. They catch “product diseases” that often kill innovation. Radical Product Thinking (RPT) gives organizations a repeatable model for building world-changing products. The key? Being vision-driven instead of iteration-led. R. Dutt guides readers through the five elements of the methodology (vision, strategy, prioritization, execution and measurement, and culture) to develop a clear process for translating vision into reality, and turning RPT skills into muscle memory. This book offers refreshing solutions to the shortcomings of our current model for product development; be prepared to toss out everything you know about a good vision and learn how to measure progress to create revolutionary products. The best part? You don't have to be a natural-born visionary to produce extraordinary results.


Think, Play, Do

Think, Play, Do

Author: Mark Dodgson

Publisher: Oxford University Press, USA

Published: 2005

Total Pages: 275

ISBN-13: 0199268088

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"This book shows how the innovation process is changing profoundly, with significant implications for managers and public policy-makers."--Book jacket.


W.B. Yeats

W.B. Yeats

Author: Norman A. Jeffares

Publisher: Routledge

Published: 2013-06-17

Total Pages: 504

ISBN-13: 1136212310

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This set comprises of 40 volumes covering nineteenth and twentieth century European and American authors. These volumes will be available as a complete set, mini boxed sets (by theme) or as individual volumes. This second set compliments the first 68 volume set of Critical Heritage published by Routledge in October 1995.


The Memory String

The Memory String

Author: Eve Bunting

Publisher: Houghton Mifflin Harcourt

Published: 2000-08-21

Total Pages: 43

ISBN-13: 0547350066

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Each button on Laura’s memory string represents a piece of her family history. The buttons Laura cherishes the most belonged to her mother—a button from her prom dress, a white one off her wedding dress, and a single small button from the nightgown she was wearing on the day she died. When the string breaks, Laura’s new stepmother, Jane, is there to comfort Laura and search for a missing button, just as Laura’s mother would have done. But it’s not the same—Jane isn’t Mom. In Eve Bunting’s moving story, beautifully illustrated by Ted Rand, Laura discovers that a memory string is not just for remembering the past: it’s also for recording new memories.


Innovating Minds

Innovating Minds

Author: Wilma Koutstaal

Publisher: Oxford University Press

Published: 2015-09-01

Total Pages: 361

ISBN-13: 019931604X

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A groundbreaking, scientific approach to creative thinking From entrepreneurs to teachers, engineers to artists, almost everyone stands to benefit from becoming more creative. New ways of thinking, making, and imagining have the potential to bring about revolutionary changes to both our personal lives and society as a whole. And yet, the science behind creativity has largely remained a mystery, with few people aware of the ways we can optimize our own creative and innovative ideas. Innovating Minds: Rethinking Creativity To Inspire Change offers a perspective, grounded in science, that allows us to achieve both individual and collective creative goals. Wilma Koutstaal and Jonathan Binks draw upon extensive research from brain, behavioral, and organizational sciences to present a unique five-part "thinking framework" in which ideas are continually refined and developed. Beyond scientific research, Innovating Minds also describes the everyday creative challenges of people from all walks of life, offering insights from dancers, scientists, designers, and architects. The book shows that creativity is far from a static process; it is steeped with emotion and motivation, involving the dynamic interactions of our minds, brains, and environments. Accordingly, it challenges readers to put its material into use through thinking prompts, creativity cross-checks, and other activities. Vibrant and engaging, Innovating Minds reveals a unique approach to harnessing creative ideas and putting them into action. It offers a fascinating exploration of the science of creativity along with new and valuable resources for becoming more innovative thinkers and doers.


Play. Learn. Innovate

Play. Learn. Innovate

Author: Henrik Sproedt

Publisher: BoD – Books on Demand

Published: 2012

Total Pages: 274

ISBN-13: 3848224313

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"The chosen approach allows HS to move into truly original themes and conclusions. In an argument for the importance of social dynamics as key for innovation he elegantly moves beyond the established norms in innovation literature. HS skillfully manages to avoid a dogmatic critique of existing literature, and instead points to the need for diverse and complementary approaches and the need to combine them through more comprehensive and multi-faceted frameworks. In the work the author demonstrates a comprehensive insight into theories of play and games, and also contributes to knowledge by proposing a linking of different discourses that each in their way deal with social dynamics, e.g. institutional theory, social capital theory and the theory of complex responsive processes of relating." The Assessment Committee.