Injustice

Injustice

Author: Tom Taylor

Publisher:

Published: 2013

Total Pages:

ISBN-13: 9781401246013

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From the makers of Mortal Kombat comes the critically acclaimed prequel comic to the smash hit fighting game Injustice: Gods Among Us! Things in the DC Universe have changed after Superman is tricked into destroying the one thing he loves the most. Now unwilling to let crime go unpunished, the heroes of our world must choose if they are with Superman or against him. But not every country will submit to his new world order and neither will Superman's greatest threat--Batman!


Model Rules of Professional Conduct

Model Rules of Professional Conduct

Author: American Bar Association. House of Delegates

Publisher: American Bar Association

Published: 2007

Total Pages: 216

ISBN-13: 9781590318737

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The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.


Injustice: Gods Among Us Year One - The Complete Collection

Injustice: Gods Among Us Year One - The Complete Collection

Author: Tom Taylor

Publisher: DC

Published: 2016-03-08

Total Pages: 428

ISBN-13: 1401267459

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Inspired by the video game phenomenon, INJUSTICE: GODS AMONG US YEAR ONE-THE COMPLETE EDITION collects the initial year of the best-selling series in its entirety for the first time! Superman is Earth's greatest hero. But when the Man of Steel can't protect the thing he holds most dear, he decides to stop trying to save the world-and start ruling it. Now, the Last Son of Krypton is enforcing peace on Earth by any means necessary. Only one man stands between Superman and absolute power: Batman. And the Dark Knight will use any method at his disposal to stop his former friend from reshaping the world in his shattered image. Written by Tom Taylor (EARTH 2) with art by Jheremy Raapack (RESIDENT EVIL), Mike S. Miller (A Game of Thrones) and more, this thrilling graphic novel collects INJUSTICE: GODS AMONG US digital chapters 1-36 and in single magazine form as INJUSTICE: GODS AMONG US 1-12 and INJUSTICE: GODS AMONG US ANNUAL 1.


Injustice: Gods Among Us Year Four - The Complete Collection

Injustice: Gods Among Us Year Four - The Complete Collection

Author: Brian Buccellato

Publisher: National Geographic Books

Published: 2019-01-15

Total Pages: 0

ISBN-13: 1401285805

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The gods of Olympus unleashed on Earth! For four years, Superman has ruled humanity with an iron fist. His enemies have been scattered or slain, but the resistance still fights on! After a major defeat, Batman, in one final, desperate gambit, will turn to Ares, the god of war, to enlist the Greek pantheon in his war against Superman. The Man of Steel may be strong enough to take on a god ... but what happens when his closest ally, Wonder Woman, the daughter of Zeus, is turned against him? As action-packed as the video game phenomenon that inspired it, Injustice: Gods Among Us: Year Four: The Complete Collection tells the story of a world gone mad and the godlike men and women who seek to set it on the right track. Written by Brian Buccellato (The Flash), with a story by original series writer Tom Taylor (All-New Wolverine) and art by Bruno Redondo (Earth 2), Mike S. Miller (Batman: Arkham Unhinged) and more, this graphic novel collects the fourth year of the best-selling series in its entirety for the first time.


Power Up

Power Up

Author: Steven Leonard

Publisher: Casemate

Published: 2023-10-15

Total Pages: 305

ISBN-13: 1636243401

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A multi-author exploration of contemporary challenges in leadership, team building, and conflict, through the lens of the superhero genre. In the past decade, heroes and villains spawned from the pages of comic books have upended popular culture and revolutionized the entertainment industry. The narratives weave together a multitude of complementary and sometimes competing storylines, spun across decades, generations, and mediums, forming a complex tapestry that simultaneously captures the imagination and captivates the mind. These stories reveal our own vulnerabilities while casting an ideal to which we aspire. They pull at our deepest emotions and push us to the cusp of reality, and bring us back to Earth with a renewed hope of a better tomorrow. They are an endless source of powerful metaphors to help us learn and develop, then be the best versions of ourselves possible. Through the lens of the superhero genre, each chapter explores contemporary challenges in leadership, team building, and conflict, while emphasizing the role of humanity and human nature in our own world. Contributors: Ian Boley, Jo Brick, Mitch Brian, Max Brooks, Mike Burke, Kelsey Cipolla, Amelia Cohen-Levy, Mick Cook, Jeff Drake, Clara Engle, Candice Frost, Ronald Granieri, PhD, Heather S, Gregg, PhD, James Groves, Geoff Harkness, PhD, Theresa Hitchens, Kayla Hodges, Cory Hollon, PhD, Joshua Huminski, Erica Iverson, Alyssa Jones, Mathew Klickstein, Jonathan Klug, Matt Lancaster, Steve Leonard, Karolyn McEwen, Eric Muirhead, Jon Niccum, Kera Rolsen, Mick Ryan, Julie Still, Patrick Sullivan, Aaron Rahsaan Thomas, Dan Ward, Janeen Webb, PhD.


The Video Games Textbook

The Video Games Textbook

Author: Brian J. Wardyga

Publisher: CRC Press

Published: 2023-06-13

Total Pages: 751

ISBN-13: 1000868222

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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes


Adapting Superman

Adapting Superman

Author: John Darowski

Publisher: McFarland

Published: 2021-05-29

Total Pages: 288

ISBN-13: 1476642397

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Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.