The Medium

The Medium

Author: C. J. Archer

Publisher: Oz Books

Published: 2012-07-01

Total Pages: 260

ISBN-13: 9780987337214

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Seventeen year-old spirit medium Emily Chambers has a problem. Actually, she has several. As if seeing dead people isn't a big enough social disadvantage, she also has to contend with an escaped demon and a handsome ghost with a secret past. And then there's the question of her parentage. Being born an entire year after her father's death (yes, a year) and without the pale skin of other respectable English ladies, Emily is as much a mystery as the dead boy assigned to her. Jacob Beaufort's spirit has been unable to crossover since his death several months ago. It might have something to do with the fact he was murdered. Or it might not. All he knows is, he has been assigned by the Otherworld's administrators to a girl named Emily. A girl who can see and touch him. A girl who released a shape-shifting demon into the mortal realm. Together they must send the demon back before it wreaks havoc on London. It should be a simple assignment, but they soon learn there's nothing simple when a live girl and a dead boy fall in love.


The Medium of the Video Game

The Medium of the Video Game

Author: Mark J. P. Wolf

Publisher: University of Texas Press

Published: 2010-07-22

Total Pages: 228

ISBN-13: 0292786646

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Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.


The Medium in Manolos

The Medium in Manolos

Author: Lauren Robertson

Publisher: Hay House, Inc

Published: 2017-12-05

Total Pages: 225

ISBN-13: 1781809690

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Lauren Robertson is a medium with a difference. Since training as a psychic medium at the age of 14, Lauren has helped tens of thousands of people to connect with their loved ones in Spirit, and is known for her highly accurate readings and her ability to provide super-specific details from those who have crossed over. But it’s Lauren’s fresh, unique approach to mediumship that makes her stand out from the crowd. The Medium in Manolos tells the story of how this young woman overcame her own fears, self-doubt and self-consciousness to go from grieving granddaughter to con dent and empowered medium and coach. Discover: •How to handle your grief when a loved one dies •The three elements required to become a great Spirit communicator •Effective tools to clear your mind and elevate your consciousness so you can create a deep connection with Spirit •How to tell when a message you receive is genuine •What to do when you doubt yourself and your abilities Written with compassion, humour and warmth, this heart-warming book is both for people who have lost someone and are in the process of grieving and healing, and for those who wish to develop their own connection with Spirit and bring through messages for themselves and others.


Inventing the Medium

Inventing the Medium

Author: Janet H. Murray

Publisher: MIT Press

Published: 2011-11-23

Total Pages: 499

ISBN-13: 0262302802

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A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.


So You Want to be a Medium?

So You Want to be a Medium?

Author: Rose Vanden Eynden

Publisher: Llewellyn Worldwide

Published: 2006

Total Pages: 208

ISBN-13: 0738708569

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Demonstrates how to enhance one's spiritual senses for working between worlds, explaining what the different kinds of spirit guides and elemental energies are, how to get in touch with them, and how to interpret their messages.


Latvia's Macroeconomic Options in the Medium Term

Latvia's Macroeconomic Options in the Medium Term

Author: Célestin Monga

Publisher: World Bank Publications

Published: 2004

Total Pages: 36

ISBN-13:

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Latvia's experience over the past decade shows that economic growth and real convergence can no longer be assumed to be exogenously driven processes determined by given technological improvements and relatively higher factor returns. Instead, it is an endogenously driven process led by many variables, including policy variables. European membership clearly brings enormous economic benefits to Latvia. However, it also brings important challenges on the macroeconomic front, especially prior to the adoption of the euro. Substantial progress has been made toward fiscal consolidation since the mid-1990s but several risks remain. Given the facts that domestic demand remains buoyant and that Latvia will have to accommodate the expenditure commitments associated with NATO and EU membership while simultaneously aiming to fulfill the medium-term goal of a balanced budget, a more prudent fiscal policy should be the main short-term policy objective. The authorities should therefore reassess their current medium-term budget framework and strengthen their fiscal rules so that off-budget spending is eliminated and controls over spending ministries and local government finances are reinforced. They should also rethink any further tax reductions until a clear strategy is designed for compensating for projected losses in government revenues. Monetary policy can contribute to sustainable growth and job creation in Latvia in the medium and long term by providing an environment for price stability. It will have to be complemented by further microeconomic reforms and prudent wage developments aligned with productivity growth. This paper - a product of the Poverty Reduction and Economic Management Sector Unit, Europe and Central Asia Region - is part of a larger effort in the region to contribute to macroeconomic analysis in the Baltic countries.


Why Are We Yelling?

Why Are We Yelling?

Author: Buster Benson

Publisher: Penguin

Published: 2019-11-19

Total Pages: 290

ISBN-13: 0525540105

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Have you ever walked away from an argument and suddenly thought of all the brilliant things you wish you'd said? Do you avoid certain family members and colleagues because of bitter, festering tension that you can't figure out how to address? Now, finally, there's a solution: a new framework that frees you from the trap of unproductive conflict and pointless arguing forever. If the threat of raised voices, emotional outbursts, and public discord makes you want to hide under the conference room table, you're not alone. Conflict, or the fear of it, can be exhausting. But as this powerful book argues, conflict doesn't have to be unpleasant. In fact, properly channeled, conflict can be the most valuable tool we have at our disposal for deepening relationships, solving problems, and coming up with new ideas. As the mastermind behind some of the highest-performing teams at Amazon, Twitter, and Slack, Buster Benson spent decades facilitating hard conversations in stressful environments. In this book, Buster reveals the psychological underpinnings of awkward, unproductive conflict and the critical habits anyone can learn to avoid it. Armed with a deeper understanding of how arguments, you'll be able to: Remain confident when you're put on the spot Diffuse tense moments with a few strategic questions Facilitate creative solutions even when your team has radically different perspectives Why Are We Yelling will shatter your assumptions about what makes arguments productive. You'll find yourself having fewer repetitive, predictable fights once you're empowered to identify your biases, listen with an open mind, and communicate well.


The Medium Is the Monster

The Medium Is the Monster

Author: Mark A. McCutcheon

Publisher: Athabasca University Press

Published: 2018-04-21

Total Pages: 248

ISBN-13: 1771992247

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Technology, a word that emerged historically first to denote the study of any art or technique, has come, in modernity, to describe advanced machines, industrial systems, and media. McCutcheon argues that it is Mary Shelley’s 1818 novel Frankenstein that effectively reinvented the meaning of the word for modern English. It was then Marshall McLuhan’s media theory and its adaptations in Canadian popular culture that popularized, even globalized, a Frankensteinian sense of technology. The Medium Is the Monster shows how we cannot talk about technology—that human-made monstrosity—today without conjuring Frankenstein, thanks in large part to its Canadian adaptations by pop culture icons such as David Cronenberg, William Gibson, Margaret Atwood, and Deadmau5. In the unexpected connections illustrated by The Medium Is the Monster, McCutcheon brings a fresh approach to studying adaptations, popular culture, and technology.