A long-lasting treaty is shattered. The horns of war echo from the eastern shores. A conflict is triggered that will determine the outcome of all life in the Hidden Lands. None can know the will of Fate. His watchful eye governs the flow of history and the sister blades He crafted triggers the rise and fall of nations. Caleb Rambrant is the son of the famed hero of the west, the man who slew the dark sage. As captain in the forces of Tritus, his duty is to defend the homeland from the onslaught of Talgoth, the rising kingdom led by the Lioness - the merciless Queen Tamara. Joined by a blacksmith's daughter, hex-casting wardens, and a mysterious shape shifter from across the sea, Caleb sets off on a quest of retribution for the wrongs done to his country...but forces more hostile than foreign steel await them on the road. The struggle of power kindled by the sister blades begins a new cycle...and Fate is watching.
"Six minutes from now, one of us would be dead. None of us knew it was coming." So says Wes Holloway, a young presidential aide, about the day he put Ron Boyle, the chief executive's oldest friend, into the president's limousine. By the trip's end, a crazed assassin would permanently disfigure Wes and kill Boyle. Now, eight years later, Boyle has been spotted alive. Trying to figure out what really happened takes Wes back into disturbing secrets buried in Freemason history, a decade-old presidential crossword puzzle, and a two-hundred-year-old code invented by Thomas Jefferson that conceals secrets worth dying for.
You must accompany Indy Jones on his desperate mission to find the crystal Eye, that has the power to change the future. You are pursued by ruthless villains, your lives are constantly in danger. You must decide the moves to make every dangerous step of the way.
Jerrell Landish is a thief, clever, creative, and conniving to the extreme. His legendary exploits force him to use the name Jace just to remain inconspicuous. When he accepts a contract to acquire a secret, enchanted amulet, he discovers the item has already been stolen. To satisify the leader of the Thieves' Guild, he must track down the amulet and complete the ultimate objective: Assassinate Wizard Lord Taladain, a man with the power of a god. Rhoa is an acrobat, diminutitve, agile, and daring. Armed with the Eye of Obscurance, she sets out to accomplish the unthinkable. Haunted by a troubled past, she cannot escape a single, all-consuming desire. She would risk anything to see Lord Taladain dead. Taladain's daughter, Narine, is a princess who recently graduated as a master wizardess. However, her father and brother seek nothing but power - one would use her to strengthen his position, the other views her as a threat to his future. Can she navigate troubled waters with danger lurking at every turn? Eye of Obscurance is the first entry in Fate of Wizardoms, a fantasy epic filled with magic, adventure, and intrigue, perfect for fans of Robert Jordan, Brandon Sanderson, and Michael J. Sullivan.
A mysterious cult is summoning the Yellow King. Should the dark entity walk upon the earth, he will use the Eye of Hastur to plunge all of mankind into a horrible madness. Only you have the power to find the cult and stop the Yellow King. You can accept the responsibility or you can shrug it off and let the world burn.
Some people believe that fate is predestined. That our futures are already laid out before us and we just follow it blindly, never disrupting the pre-destined path of our lives. They are wrong. There are two. And Darren can see both.
Fate’s eye continues to watch the Hidden Lands. Blood has been spilled and trials overcome, but dark truths are about to come to light that will once again alter the lives of those that oppose the might of Talgoth. Caleb Rambrant and his companions have succeeded in driving the forces of the Lioness off their lands, but at great sacrifice. Caleb’s father has gone into the heart of Talgoth and Caleb will stop at nothing to join him – though the road will not be easy. With a mysterious assassin still on their trail, and Anselem and L’iothrin now facing a new dark power, the loyalty and courage of the five companions from Tritus will be stretched to their very limits. The struggle of power kindled by the sister blades is now in motion…and Fate is watching.
Maverick Kane is seven years old when his pod crash-lands on Pocme; an alien planet full of life, but devoid of humans. Unable to get back to his home planet, Mars, Maverick finds himself growing up on the planet Pocme. His adoptive family loves him and treats him as one of their own, but the rest of the world is a different story. Despite Maverick's struggle to fit in, Pocme quickly becomes home to him. Even with both feet on the ground and a good home, though, the stars still call to him; waiting just out of reach. He's determined to become a starship captain in the Pocme Science Assembly when he grows up, but the chances of him staying out of trouble until then? Slim. Remarkably slim.