Immersive Multimodal Interactive Presence

Immersive Multimodal Interactive Presence

Author: Angelika Peer

Publisher: Springer Science & Business Media

Published: 2012-03-14

Total Pages: 261

ISBN-13: 1447127536

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Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction. The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.


Virtual, Augmented and Mixed Reality. Multimodal Interaction

Virtual, Augmented and Mixed Reality. Multimodal Interaction

Author: Jessie Y.C. Chen

Publisher: Springer

Published: 2019-07-10

Total Pages: 527

ISBN-13: 3030216071

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This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.


The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio

Author: Karen Collins

Publisher: Oxford University Press

Published: 2014-04-04

Total Pages: 625

ISBN-13: 0199797293

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As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.


Bioinspired Approaches for Human-Centric Technologies

Bioinspired Approaches for Human-Centric Technologies

Author: Roberto Cingolani

Publisher: Springer

Published: 2014-06-04

Total Pages: 353

ISBN-13: 3319049240

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The present book discusses topics related to research and development of materials and devices at nanoscale size and their respective application in medicine and biomedicine. The individual chapters give a detailed state of the art overview to the distinct topic. Apparently disconnected fields - life sciences, biomedicine, chemistry, physics, medicine and engineering - will be bridged with a highly interdisciplinary view onto each subject.


Designing Virtual Reality Systems

Designing Virtual Reality Systems

Author: Gerard Kim

Publisher: Springer Science & Business Media

Published: 2007-01-04

Total Pages: 238

ISBN-13: 1846282306

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Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.


Musical Haptics

Musical Haptics

Author: Stefano Papetti

Publisher: Springer

Published: 2018-05-02

Total Pages: 290

ISBN-13: 3319583166

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This Open Access book offers an original interdisciplinary overview of the role of haptic feedback in musical interaction. Divided into two parts, part I examines the tactile aspects of music performance and perception, discussing how they affect user experience and performance in terms of usability, functionality and perceived quality of musical instruments. Part II presents engineering, computational, and design approaches and guidelines that have been applied to render and exploit haptic feedback in digital musical interfaces. Musical Haptics introduces an emerging field that brings together engineering, human-computer interaction, applied psychology, musical aesthetics, and music performance. The latter, defined as the complex system of sensory-motor interactions between musicians and their instruments, presents a well-defined framework in which to study basic psychophysical, perceptual, and biomechanical aspects of touch, all of which will inform the design of haptic musical interfaces. Tactile and proprioceptive cues enable embodied interaction and inform sophisticated control strategies that allow skilled musicians to achieve high performance and expressivity. The use of haptic feedback in digital musical interfaces is expected to enhance user experience and performance, improve accessibility for disabled persons, and provide an effective means for musical tuition and guidance.


Curriculum Development and Online Instruction for the 21st Century

Curriculum Development and Online Instruction for the 21st Century

Author: Fudge, Tamara Phillips

Publisher: IGI Global

Published: 2021-06-25

Total Pages: 400

ISBN-13: 1799876551

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The world of education has undergone major changes within the last year that have pushed online instruction to the forefront of learning. Thanks to the COVID-19 pandemic, online learning has become paramount to the continued and uninterrupted teaching of students and has forced students and teachers alike to adjust to an online learning environment. Though some have already returned to the traditional classroom, or plan to very soon, others have begun to appreciate the value of online education – initiatives that had previously been discussed but never acted upon as they have been in the past year. With plenty of positive and negative aspects, online learning is a complex issue with numerous factors to consider. It is an issue that must be studied and examined in order to improve in the future. Curriculum Development and Online Instruction for the 21st Century examines the issues and difficulties of online teaching and learning, as well as potential solutions and best practices. This book includes an examination on the value of teaching fully via the internet as well as the challenges inherent in the training of teachers to teach in online environments. While addressing key elements of remote learning, such as keeping student data safe, as well as methods in which to engage students, this book covers topics that include assessment tools, teaching deaf students, web technology, and standardized curricula. Ideal for K-12 teachers, college faculty, curriculum developers, instructional designers, educational software developers, administrators, academicians, researchers, and students, this book provides a thorough overview of online education and the benefits and issues that accompany it.


Artificial Intelligence

Artificial Intelligence

Author: Lavanya Sharma

Publisher: CRC Press

Published: 2021-10-28

Total Pages: 376

ISBN-13: 1000462706

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Artificial Intelligence: Technologies, Applications, and Challenges is an invaluable resource for readers to explore the utilization of Artificial Intelligence, applications, challenges, and its underlying technologies in different applications areas. Using a series of present and future applications, such as indoor-outdoor securities, graphic signal processing, robotic surgery, image processing, character recognition, augmented reality, object detection and tracking, intelligent traffic monitoring, emergency department medical imaging, and many more, this publication will support readers to get deeper knowledge and implementing the tools of Artificial Intelligence. The book offers comprehensive coverage of the most essential topics, including: Rise of the machines and communications to IoT (3G, 5G). Tools and Technologies of Artificial Intelligence Real-time applications of artificial intelligence using machine learning and deep learning. Challenging Issues and Novel Solutions for realistic applications Mining and tracking of motion based object data image processing and analysis into the unified framework to understand both IoT and Artificial Intelligence-based applications. This book will be an ideal resource for IT professionals, researchers, under or post-graduate students, practitioners, and technology developers who are interested in gaining insight to the Artificial Intelligence with deep learning, IoT and machine learning, critical applications domains, technologies, and solutions to handle relevant challenges.


HCI International 2014 - Posters' Extended Abstracts

HCI International 2014 - Posters' Extended Abstracts

Author: Constantine Stephanidis

Publisher: Springer

Published: 2014-05-19

Total Pages: 684

ISBN-13: 3319078577

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This is the first of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters’ extended abstracts addressing the following major topics: design methods, techniques and knowledge; the design of everyday things; interacting with information and knowledge; cognitive, perceptual and emotional issues in HCI; multimodal and natural interaction; algorithms and machine learning methods in HCI; virtual and augmented environments.