Amidst the recent flourishing of Sixties scholarship, Imagine Nation is the first collection to focus solely on the counterculture. Its fourteen provocative essays seek to unearth the complexity and rediscover the society-changing power of significant movements and figures.
Amidst the recent flourishing of Sixties scholarship, Imagine Nation is the first collection to focus solely on the counterculture. Its fourteen provocative essays seek to unearth the complexity and rediscover the society-changing power of significant movements and figures.
Fans of Brandon Mull and James Riley will love this middle grade fantasy trilogy about a regular kid who discovers that the truth about his past could be the answer to saving the future. All Jack Blank knows is his bleak, dreary life at St. Barnaby’s Home for the Hopeless, Abandoned, Forgotten, and Lost, an orphanage that sinks more and more into the swampland of New Jersey with each passing year. His aptitude tests project him as spending a long, unhappy career as a toilet brush cleaner. His only chance at escape comes through the comic books donated years ago to the orphanage that he secretly reads in the dark corners of the library. Everything changes one icy gray morning when Jack receives two visitors that alter his life forever. The first is a deadly robot straight out of one of his comic books that tries its best to blow him up. The second is an emissary from a secret country called the Imagine Nation, an astonishing place where all the fantastic and unbelievable things in our world originate—including Jack. Jack soon discovers that he has an amazing ability—one that could make him the savior of the Imagine Nation and the world beyond, or the biggest threat they’ve ever faced.
What makes magic so much fun to watch? Is it the compelling story, the sense of wonder it creates, or perhaps even the beautiful ballet of cards that the magician brings to life? To be honest, all of these things are correct. Magic is an art form and like any art form it depends on what kinds of emotions it evokes from its viewers. The ability to make a spectator's imagination run wild as they witness these impossible miracles taking place in the palm of their own hands is what truly makes magic such a wonderful experience. At the end of the day it is how a spectator feels that will make them remember this moment forever. "The Imagine Nation Project" is a collection of 31 close-up magic effects that are designed to evoke a sense of wonder and excitement from your viewers whilst leaving them with an experience that they will be telling their family and friends about for years to come. Join magician Michael O'Brien on a journey through the imagination and discover what it is that makes magic so captivating. Learn some new sleights, techniques and build some new gimmicks that will take your magic to the next level. Deep down we all have a child's sense of wonder just waiting to be discovered. It is your job as the conjurer to inspire your audience to take a step back from reality and truly enjoy this magical experience.
What are the imagined communities that compel men to kill or to die for an idea of a nation? This notion of nationhood had its origins in the founding of the Americas, but was then adopted and transformed by populist movements in nineteenth-century Europe. It became the rallying cry for anti-Imperialism as well as the abiding explanation for colonialism. In this scintillating, groundbreaking work of intellectual history Anderson explores how ideas are formed and reformulated at every level, from high politics to popular culture, and the way that they can make people do extraordinary things. In the twenty-first century, these debates on the nature of the nation state are even more urgent. As new nations rise, vying for influence, and old empires decline, we must understand who we are as a community in the face of history, and change.
Jack Blank confronts his destiny in this action-packed conclusion to the trilogy Publishers Weekly calls a “no-holds-barred adventure.” Ever since Jack Blank learned that he came from the amazing country of the Imagine Nation, he’s known that his fate could go down two very different paths—he could either be the greatest hero the world has ever known, or its greatest villain. Now the final battle is here, and it’s time for Jack to discover the direction of his destiny. The action-packed trilogy concludes with more surprises, twists, and adventure than ever—along with the same humor and heart that has brought so many fans to Jack’s story.
A new era of globalization, which began in the 1980s, brought about a significant decline in costs of transportation, communication, and production; considerably improved intercountry competitiveness; and broke down trade and cultural barriers among countries. The concept of a sovereign nation has been increasingly questioned in recent years. Some, indeed, have imagined a world without boundaries, without countries. Others who doubt the benefits of globalization have called for increased protectionism and greater regulation of economic activity. Has globalization made the world grow faster? Has poverty declined at a faster pace during globalization? If yes, why? If not, is it because the growth rate was lower, or because inequality worsened, or both? Who gained from globalization? Was it the elite in both the developed and developing world? What about the middle class? Who are they? How did they benefit from (or lose to) the forces of globalization? This comprehensive study firmly debunks several popular myths such as the belief that globalization has resulted in lower overall growth rates for poor countries, increasing world inequality, and stagnating poverty levels. Through rigorous, integrated methodologies and an enhanced dataset, the author, Surjit Bhalla, answers some of the most pressing policy issues confronting us today.
After the accident, I became a strict believer in the Almighty, believing the accident happened for a reason to change the sights I had for a useful life instead of being an architect that I went to school for and now forgotten. I would now have to look into some new direction. I had some writing experience to look at. I was going to Bible study groups once or twice a week, reading and working on what we read about, with some writing to sum up what was taught. In this writing, I started recreational work as to poetry. Some of this work was of thought "given," religious poems that had good themes. The time and place, I don't know what it means. There, a thought given is usually written, Reasoning for life is usually explained; thought for actions is then remained. As one to another time is a fence, actions portrayed some of defense, The mind was one that was given, the thought within is retained from living. A purpose has reason for a maker to see, sometimes your action is reason to be. Other times a purpose is that not in sight, making the choice not being right. Then again, age is a factor for how you choose, more in sight to win or to lose. Reasoning is many times unexplained, but a good thought was unrefrained. A thought in practice becomes a choice made; a mistake made is one to invade. Life is like a gamble then you die. Don't rock any cradle; don't make 'em cry. Live trying to give back to life; don't let it show. Love the beast; don't let it know. Have peace "for life" killing is banned. See the other side; I hear it's grand! Death is the last step we take; I hope you make it for both of our sakes. All of his instructions were given; your part is in the living. Amen. Earth is our onetime school; to learn God's love, obey his rule. All for our gain to love and learn, graduate in death prepared for our turn! Exclaimed with the happiness to see and rejoice, spirit lives have a voice. Heard for eternity, his promise fulfilled, that with action thought prewilled. You lived for a reason instead of gain in pleasing "yourself." The End of Book 1 Seeing The Real Nation Book 2 is further in-depth, More of a mind being prepped, For the soul to be swept Up, for God knows you cared.
Fans of Brandon Mull and James Riley will love this action-packed, accessible fantasy series opener about one kid’s journey to discover magic as he’s caught up in an epic battle between two powerful ancient orders. Twelve-year-old daydreamer Joey Kopecky’s life has been turned upside down. After acing a series of tests, he’s declared a genius and awarded a full scholarship at a special (year-round!) school. He’s understandably devastated, until he takes one last test, and the room around him disappears, replaced by the interior of an old theater. There, Joey meets the washed-up magician, Redondo the Magnificent, and makes a shocking discovery…magic is real, but sadly, there isn’t much left in the world. It may be too late to save what little remains, but for the first time in his life Joey wants to try—really try—to do something big. Soon he’s swept up into a centuries-old conflict between two rival societies of magicians—the Order of the Majestic, that fights to keep magic alive and free for all, and the dark magicians of the Invisible Hand, who hoard magic for their own evil ends. The endless battle for control of magic itself has reached a tipping point. For Redondo and the Order to survive, Joey must inherit the lost legacy of Harry Houdini. Will he prove himself worthy, or will the Invisible Hand strike him down? The answer will depend on Joey’s ability to believe, not just in magic, but in himself.
Children, ages 5-12, can learn how to find the North Star, write their own creative mythology about the constellations, track the phases of the moon, learn about stars and galaxies, and use all their senses to explore the night environment at a national park. Packed with fun activities to help children learn about stargazing, the solar system, and more. Other Junior Ranger series products include the following Junior Cave Scientist Activity Book, Ages 5-12+ Joshua Tree national Park Junior Ranger Official Program and Activity Booklet Grand Canyon South Rim Junior Ranger Activity Book Junior Ranger California-Zephyr: An Explorer's Activity Guide onboard AMTRAK Nevada Adventure Book: Junior Ranger Junior Park Ranger Redwood Activity Book Ages 4 and Up Haleakala Junior Ranger Activity Booklet Junior Paeleontologist Activity Book, Ages 5-12, Explore, Learn, Protect