The novice programmer is encouraged to develop good programming habits in this introduction to BBC Basic language that emphasizes structured programming and style.
The go-to guide to getting started with the BBC micro:bit and exploring all of its amazing capabilities. The BBC micro:bit is a pocket-sized electronic development platform built with education in mind. It was developed by the BBC in partnership with major tech companies, communities, and educational organizations to provide kids with a fun, easy, inexpensive way to develop their digital skills. With it, kids (and grownups) can learn basic programming and coding while having fun making virtual pets, developing games, and a whole lot more. Written by internationally bestselling tech author Gareth Halfacree and endorsed by the Micro:bit Foundation, The Official BBC micro:bit User Guide contains what you need to know to get up and running fast with the BBC micro:bit. Learn everything from taking your first steps with the BBC micro:bit to writing your own programs. You'll also learn how to expand its capabilities with add-ons through easy-to-follow, step-by-step instructions. Set up your BBC micro:bit and develop your digital skills Write code in JavaScript Blocks, JavaScript, and Python Discover the BBC micro:bit’s built-in sensors Connect the BBC micro:bit to a Raspberry Pi to extend its capabilities Build your own circuits and create hardware The Official BBC micro:bit User Guide is your go-to source for learning all the secrets of the BBC micro:bit. Whether you're just beginning or have some experience, this book allows you to dive right in and experience everything the BBC micro:bit has to offer.
Note: The ebook of this graphic edition combines a hand-lettered font with richly detailed images. Due to the nature of the design, readers will be required to zoom in on each page. For the best experience, please use a larger, full-color screen. NEW YORK TIMES BESTSELLER • A graphic edition of historian Timothy Snyder’s bestselling book of lessons for surviving and resisting America’s arc toward authoritarianism, featuring the visual storytelling talents of renowned illustrator Nora Krug “Nora Krug has visualized and rendered some of the most valuable lessons of the twentieth century, which will serve all citizens as we shape the future.”—Shepard Fairey, artist and activist Timothy Snyder’s New York Times bestseller On Tyranny uses the darkest moments in twentieth-century history, from Nazism to Communism, to teach twenty lessons on resisting modern-day authoritarianism. Among the twenty include a warning to be aware of how symbols used today could affect tomorrow (“4: Take responsibility for the face of the world”), an urgent reminder to research everything for yourself and to the fullest extent (“11: Investigate”), a point to use personalized and individualized speech rather than clichéd phrases for the sake of mass appeal (“9: Be kind to our language”), and more. In this graphic edition, Nora Krug draws from her highly inventive art style in Belonging—at once a graphic memoir, collage-style scrapbook, historical narrative, and trove of memories—to breathe new life, color, and power into Snyder’s riveting historical references, turning a quick-read pocket guide of lessons into a visually striking rumination. In a time of great uncertainty and instability, this edition of On Tyranny emphasizes the importance of being active, conscious, and deliberate participants in resistance.
The Stig, Top Gear's tame racing driver, is off on another adventure, this time following his passion for speed and adrenaline to its natural conclusion - motorsport. Stig has disappeared into the world of racing, and it's your job to find him. Follow Stig as he roams from the stifling heat of the Dakar rally to the redneck heartland of a NASCAR track, or from the nightime drama or Le Mans to the mud-soaked stands of Silverstone for the British Grand Prix. Along the way you'll also find Clarkson, Hammond and May as they indulge in a spot of home-made motorhome racing or Roman rallying, middle-eastern style. The Where's Stig books have taken Top Gear fans by storm - and his latest voyage is the most action packed yet!
C is one of the most popular programming languages today. It is flexible, efficient and highly portable, and is used for writing many different kinds of programs, from compilers and assemblers to spreadsheets and games. This book is based on ANSI C - the recently adopted standard for the C language. It assumes familiarity with basic programming concepts such as variables, constants, iteration and looping, but covers all aspects of C. In general it is as much about learning programming skills as it is about mastering the art of coding programs in C. To this end the text contains a wealth of examples and exercises that foster and test the understanding of the concepts developed in each chapter. An outstanding feature of this book is a treatment of 'pointers'. The topic is presented in a clear, logical and reasoned manner that is easy to follow. Binary files and random access files are also treated in such a manner that the reader can easily become adept at using them. Anybody who wishes to get to grips with the art of programming in C will find this a most valuable book.
Develop real-world interactive physical computing applications using the Micro:bit with more than 100 MicroPython examples with circuit diagrams Key FeaturesExplore hardware programming and leverage the power of the BBC Micro:bit and MicroPythonBuild real-life creative projects step by step with each chapter increasing in complexity and interactivityLearn the features of the Micro:bit and how to interface it with electronic components through circuits and code examplesBook Description This book is a one-stop guide for learning BBC Micro:bit with MicroPython, exploring many hardware components and programming techniques to provide detailed insights into developing practical applications with the Micro:bit. It will also show you how hardware components can be manipulated using a combination of Micro:bit and MicroPython for developing practical projects. BBC Micro:bit in Practice will help you gain a holistic understanding of the BBC Micro:bit platform and MicroPython programming, guiding you through mini projects aimed at developing practical knowledge of circuit design and writing programs. You'll learn how to write programs for working with built-in LEDs and buttons, interfacing external LEDs, buttons, motors, buzzers, and much more. You'll also work with built-in radio, speakers, accelerometer, and a compass. You'll dive into concepts related to the Micro:bit filesystem, interfacing external displays, and working with libraries in detail before exploring sewable circuits and wearable technology. After reading this Micro:bit book, you'll understand how to apply principles in electronics and MicroPython to create interesting real-life projects from scratch. What you will learnExplore the essentials of the BBC Micro:bit, its hardware specifications, and versionsProgram built-in and external LEDs and buttonsProgram external LED-based displays, buzzers, and stepper motorsUse analog input and pulse width modulation to drive a servo motorDetect gestures with internal sensors such as accelerometer, compass, and magnetometerWork on projects with built-in features such as music, speech, radio, and filesystemExplore the advanced features of the Micro:bitWho this book is for This book is for anyone who wants to use the combination of MicroPython and the BBC Micro:bit for building exciting real-life projects. Engineers, researchers, hobbyists, and technology instructors working in areas such as embedded systems, electronics, software development, IoT, robotics, teaching, and training will find this book useful for building projects. Prior experience with building basic electronic circuits and any programming language, not necessarily MicroPython, will be helpful.
Almost anything you could possibly want to know about any word or technique in construction. Hundreds of up-to-date terms, materials, drawings and pictures with detailed descriptions.
Basics Illustration 02: Sequential Images addresses the professional, cultural, theoretical and historical contexts of pictorial storytelling and moving image. Sequential image-making is a rich area of original and innovative work, which is leading the resurgence in this field. The evolving world of illustration is exploding with possibilities as converging technologies and disciplines provide new opportunities and outlets for the visual storyteller. In this title, international illustrators, animators, artists and educators at the cutting edge of the narrative renaissance outline their personal methodologies and approaches to sequential image-making.