Vasily Mahanenko's new LitRPG series set in the universe of his World of the Changed! Modern times. Genius physicist Artyom Kuchaev found himself facing the darker side of the world we live in. Integrity is met with a laugh, the rat race instead full of people out to grab whatever they can. Where big money is on the line, no betrayal, even of loved ones, is a bridge too far. But Artyom couldn't bring himself to conform. Instead, he decided to make a change in himself if not in the world around him. His work, surroundings, country... However, the world wasn't ready to let the genius go. It was benefiting too much from him. In one moment, everything was turned upside down: Artyom's freedom was exchanged for prison, his noisy colleagues for morose cellmates, and his spacious labs for tiny offices in a restricted research institute. All that remained was his drive to make the world a better place. And that just left the tiny detail of how to actually make that happen.
In the first two decades of his career, filmmaker Hayao Miyazaki laid the groundwork for his legendary movies. Starting Point is a collection of essays, interviews, and memoirs that go back to the roots of Miyazaki's childhood, the formulation of his theories of animation, and the founding of Studio Ghibli. Before directing such acclaimed films as Spirited Away, Miyazaki was just another salaried animator, but with a vision of his own. Follow him as he takes his first steps on the road to success, experience his frustrations with the manga and animation industries that often suffocate creativity, and realize the importance of bringing the childhood dreams of the world to life. Starting Point: 1979-1996 is not just a chronicle of the life of a man whose own dreams have come true, it is a tribute to the power of the moving image. -- VIZ Media
The completely revised "All New Built-Ins Idea Book" showcases a wide range of built-in and storage possibilities. A handy visual clip file, it's full of fresh ideas for creating rooms that are both functional and stylish.
Many books recommend teaching and learning strategies based on current learning research and theory. However, few books offer illustrative examples of how to take these strategies and put them into action in the real world. The Online Learning Idea Book is filled with concrete examples of people who make learning more inspiring and engaging every day, in all kinds of settings, all over the world. In this second volume of The Online Learning Idea Book you will find brand new and valuable ideas that you can adopt or adapt in your own instructional materials, to make them more dynamic and more worthwhile for learners and learning. These ideas will let you peek over the shoulders of some of the world's most creative instructors, instructional designers and developers, trainers, media developers, and others in order to help spark creative ideas of your own. This hands-on resource will help you build online instructional materials or improve existing materials including online courses, modules, activities, or supplementary materials for classroom-based courses. This book provides great tips, techniques, and tricks in the following areas: The Design and Development Process, Supporting Learning, Synchronous and Interpersonal Activities, Asynchronous and Self-Paced Activities, and NS Better Media. Within these pages you will discover creative ways to give your online and blended instruction a boost by adopting and adapting great ideas from others.
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you... Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!... Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either. Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings. Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams. In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...
The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.
This introductory course has been designed for women who are brand new to Walking with Purpose as well as those with more experience in Bible study. The themes we'll explore are the timeless, foundational, core questions that people return to century after century. Delving into these topics will help fill holes in our spiritual foundations so that we have something firm to stand on when life gets shaky. A DVD series, Priorities complements the course. Immensely practical and encouraging, Opening Your Heart is the perfect starting point as you seek to grow closer to God.
The LEGO® Technic Idea Book: Wheeled Wonders is a collection of hundreds of mechanisms for cars, trucks, motorcycles, and other vehicles that you can build based on their pictures alone. Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You're encouraged to use these elements as building blocks to create your own masterpieces. The Technic models in Wheeled Wonders spin or move things, drag race, haul heavy gear, bump off walls, wind up and go, and much more. You'll discover how to build differential gears, implement steering and suspension, and design clutch and transmission systems to use in your own vehicles. This visual guide, the second in the three-volume LEGO Technic Idea Book series, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa's unique models, all of which are designed to fire the imaginations of LEGO builders young and old. Imagine. Create. Invent. Now, what will you build? NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don't have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the author's website for a list of the special parts used in the book.
In Purpose, world-renowned thought leader Nikos Mourkogiannis turns the entire idea of leadership on its head and shows that the choice between values and success is no choice at all. Mourkogiannis argues that companies must satisfy the need for purpose--a set of values that defines an organization and inspires and motivates its employees. Rather than organization and structure, ideas are what cause companies to go from good to great. Drawing on examples from across multiple industries, Mourkogiannis demonstrates how a strong purpose is the essential first step toward lasting success.
Book of Ideas series Vol.2 - suitable for art and design students, freelancers, art directors, graphic designers and all other creatives looking to grow their career. Book of Ideas - vol.2 continues what designer and creative director Radim Malinic started in the first edition, offering yet more indispensable advice on making it in the creative industries. Chapters cover issues ranging from creativity for good, how to decode our own creative DNA, embracing limitations, using humour and how to entertain the right wrongs . It discusses how to improve design work through more skilful use of language, and in doing so, how to stir the right reactions and present well-rounded creative projects with confidence. Among the ideas and the work illustrating them, Book of Ideas - vol.2 offers holistic guidance on better understanding yourself as a creative and how to approach your life and work in a mindful, smart way to make you a better designer, creator and thinker, at any point in your career.