This book constitutes extended, revised and selected papers from the 22nd International Conference on Enterprise Information Systems, ICEIS 2020, held online during May 5-7, 2020. The 41 papers presented in this volume were carefully reviewed and selected for inclusion in this book from a total of 255 submissions. They were organized in topical sections as follows: database and information systems integration; artificial intelligence and decision support systems; information systems analysis and specification; software agents and internet computing; human-computer interaction; and enterprise architecture.
The five-volume set LNCS 14073-14077 constitutes the proceedings of the 23rd International Conference on Computational Science, ICCS 2023, held in Prague, Czech Republic, during July 3-5, 2023. The total of 188 full papers and 94 short papers presented in this book set were carefully reviewed and selected from 530 submissions. 54 full and 37 short papers were accepted to the main track; 134 full and 57 short papers were accepted to the workshops/thematic tracks. The theme for 2023, "Computation at the Cutting Edge of Science", highlights the role of Computational Science in assisting multidisciplinary research. This conference was a unique event focusing on recent developments in scalable scientific algorithms, advanced software tools; computational grids; advanced numerical methods; and novel application areas. These innovative novel models, algorithms, and tools drive new science through efficient application in physical systems, computational and systems biology, environmental systems, finance, and others.
This book gathers selected high-quality research papers presented at the Sixth International Congress on Information and Communication Technology, held at Brunel University, London, on February 25–26, 2021. It discusses emerging topics pertaining to information and communication technology (ICT) for managerial applications, e-governance, e-agriculture, e-education and computing technologies, the Internet of things (IoT) and e-mining. Written by respected experts and researchers working on ICT, the book offers a valuable asset for young researchers involved in advanced studies. The book is presented in four volumes.
Despite the advances that have been made in programming, there is still a lack of sufficient methods for quality control. While code standards try to force programmers to follow a specific set of rules, few tools exist that really deal with automatic refactoring of this code, and evaluation of the coverage of these tests is still a challenge. Code Generation, Analysis Tools, and Testing for Quality is an essential reference source that discusses the generation and writing of computer programming and methods of quality control such as analysis and testing. Featuring research on topics such as programming languages, quality assessment, and automated development, this book is ideally designed for academicians, practitioners, computer science teachers, enterprise developers, and researchers seeking coverage on code auditing strategies and methods.
This book constitutes invited papers from the First International Workshop on Frontiers in Software Engineering Education, FISEE 2019, which took place during November 11-13, 2019, at the Château de Villebrumier, France. The 25 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover a wide range of problems in teaching software engineering and are organized in the following sections: Course experience; lessons learnt; curriculum and course design; competitions and workshops; empirical studies, tools and automation; globalization of education; and learning by doing. The final part "TOOLS Workshop: Artificial and Natural Tools (ANT)" contains submissions presented at a different, but related, workshop run at Innopolis University (Russia) in the context of the TOOLS 2019 conference. FISEE 2019 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
This book gathers a selection of papers presented at the 2018 International Conference on Software Process Improvement (CIMPS 2018). CIMPS 2018 offered a global forum for researchers and practitioners to present and discuss the latest innovations, trends, findings, experiences and concerns in Software Engineering, embracing several aspects such as Software Processes, Security in Information and Communication Technology, and Big Data. Two of the conference’s main aims were to support the drive toward a holistic symbiosis of the academic world, society, industry, government and business community, and to promote the creation of networks by disseminating the results of recent research in order to align their needs. CIMPS 2018 was made possible by the support of the CIMAT A.C., CUCEI (Universidad de Guadalajara, México), AISTI (Associação Ibérica de Sistemas e Tecnologas de Informação), and ReCIBE (Revista electrónica de Computación, Informática, Biomédica y Electrónica).
This book constitutes the refereed proceedings of the 10th International Conference on Software Business, ICSOB 2019, held in Jyväskylä, Finland, in November 2019. On the occasion of its tenth anniversary the conference theme this year was “The First Decade and Beyond” and focused on the development during the past decade, addressing the future of software-intensive business as well as studies on new and emerging ideas. The 18 full papers and 10 short papers presented together with 3 invited talks, 6 emerging research papers and a tutorial were carefully reviewed and selected from 52 submissions. They are organized in the following topical sections: software ecosystems; management of software products; continual improvement and product development; impacts of digitalization; software business education; software startups and digital business.
Microcontroller education has experienced tremendous change in recent years. This book attempts to keep pace with the most recent technology while holding an opposing attitude to the No Need to Reinvent the Wheel philosophy. The choice strategies are in agreement with the employment of today's flexible and low-cost Do-It-Yourself (DYI) microcontroller hardware, along with an embedded C programming approach able to be adapted by different hardware and software development platforms. Modern embedded C compilers employ built-in features for keeping programs short and manageable and, hence, speeding up the development process. However, those features eliminate the reusability of the source code among diverse systems. The recommended programming approach relies on the motto Code More to Learn Even More, and directs the reader toward a low-level accessibility of the microcontroller device. The examples addressed herein are designed to meet the demands of Electrical & Electronic Engineering discipline, where the microcontroller learning processes definitely bear the major responsibility. The programming strategies are in line with the two virtues of C programming language, that is, the adaptability of the source code and the low-level accessibility of the hardware system. Some accompanying material of the book can be found at http://bit.ly/mcu-files.