Icky Sticky Anteater
Author: Dawn Bentley
Publisher: Piggy Toes Press
Published: 2001-12
Total Pages: 0
ISBN-13: 9781581171211
DOWNLOAD EBOOKStory about an anteater who doesn't eat ants.
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Author: Dawn Bentley
Publisher: Piggy Toes Press
Published: 2001-12
Total Pages: 0
ISBN-13: 9781581171211
DOWNLOAD EBOOKStory about an anteater who doesn't eat ants.
Author: Dawn Bentley
Publisher:
Published: 2001-12
Total Pages: 0
ISBN-13: 9781581170498
DOWNLOAD EBOOKThis book features a frog with silly googly eyes and a long sticky-stretchy tongue. Out comes frog's long tongue and slurp ... another critter is gone! The hilarious read-aloud story features bright, humorous illustrations--and you won't believe the surprise ending.
Author: Stu Smith
Publisher: HarperCollins
Published: 2004-07-01
Total Pages: 40
ISBN-13: 9780060285111
DOWNLOAD EBOOKEvery school has its share of bookworms. Some schools have bugs in their computers. And lots of schools have spelling bees. But this school has bears. This school has owls. This school is a ZOO! Imagination runs wild in this fun-filled story about a school packed with pythons, teeming with tigers, and swimming with starfish. Stu Smith's lively text and David Catrow's hilarious art will have kids looking at school -- and words -- in a whole new way!
Author: Jennifer Fosberry
Publisher: Sourcebooks, Inc.
Published: 2019-05-07
Total Pages: 32
ISBN-13: 140227940X
DOWNLOAD EBOOKThe plucky, purple-haired Isabella, star of the New York Times bestselling picture book series, is back and her imagination is turning her life into a wondrous work of art! In how many colors can a little girl dream? When Isabella has a day off from school, her parents suggest going somewhere special. Isabella knows that home is special, but she humors them anyway and begins to imagine places they could go, turning to some of history's most famous artists for inspiration. Perhaps they could go to The Boating Party, see Dancers In Blue, or admire The Starry Night. But can Isabella paint pictures inspiring enough to show her parents that home is actually the most wondrous place of all? Isabella: Artist Extraordinaire is the perfect gift if you're searching for artist books for children, kid artists books, or famous artist books for kids. Surprise your child with a new beloved book for birthdays, holidays, graduations, and more!
Author: Rudy Rucker
Publisher: Macmillan
Published: 2009-02-03
Total Pages: 324
ISBN-13: 9780765318725
DOWNLOAD EBOOKThe Singularity has happened, and life afterward proves to be more bizarre than we thought. "SF book of the year" (Interzone).
Author: Vince Kotchian
Publisher: Createspace Independent Pub
Published: 2012-06-12
Total Pages: 292
ISBN-13: 9781477650554
DOWNLOAD EBOOK2015 version published on 12/29/14. Need a good way to remember that the word "prodigal" means "wasteful"? Just think ofprada gal - a girl who spends all of her money on designer clothes. Brian McElroy (Harvard, '02) and Vince Kotchian (Boston College, '97), two of San Diego's most sought after test-prep tutors, provide a series of clever, unconventional, and funny memory devices aimed toward helping you to improve your vocabulary and remember words long-term so that you don't ever forget their meanings. Brian and Vince, combined, have been tutoring the test for over 20 years. They have analyzed all available official GRE tests to select the words that appear in this book. The vocabulary words in this book are best suited for students at a 9th-grade level or above. The words in this edition are specifically targeted toward the GRE exam, but they are also helpful for students who are preparing for other standardized tests such as the SAT, ACT, ISEE, SSAT, GMAT, LSAT or MCAT, or anyone at any age who simply wants to improve his/her knowledge of English vocabulary. Disclaimer: a few of our mnemonics might not be appropriate for kids – some contain adult language or situations. Over 950 of the words in this book appear in our other mnemonics book,SAT Vocab Capacity. So if you're easily offended, the SAT version might be a better choice. Why This Book Is Different If you're studying for the GRE, SAT, or for any other standardized test that measures your vocabulary, you may be feeling a little bit anxious – especially if you've taken a practice test and encountered words you didn't know (or maybe never even saw before)! Whether you have seven days or seven months to prepare for the test, you're going to want to boost your vocabulary. But it's not that simple – you've got to remember the words you learn. And on many GRE text completion and sentence equivalence questions, getting the right answer comes down to knowing the precise definition of the words. You could make vocabulary flashcards. You could look up words you don't know. You could read a book with lots of big words. But unless you give your brain a way to hold on to the words you learn, it will probably have a harder time remembering them when they appear on the test. That's the problem with most vocabulary books: the definitions and sentences in the books aren't especially memorable. That's where this book is different. We've not only clearly defined the words but we've also created sentences designed to help you remember the words through a variety of associations - using mnemonics. Mnemonic Examples A mnemonic is just a memory device. It works by creating a link in your brain to something else, so that recall of one thing helps recall of the other. This can be done in many ways – but the strongest links are through senses, emotions, rhymes, and patterns. Consider this example: Quash (verb): to completely stop from happening. Think: squash. The best way to quash an invasion of ants in your kitchen is simple: squash them. Now your brain has a link from the word quash (which it may not have known) to the word squash (which it probably knows). Both words sound and look the same, so it's easy to create a visual and aural link. If you picture someone squashing ants (and maybe get grossed out), you also have another visual link and an emotional link. Here's another example: Eschew (verb): to avoid. Think: ah-choo! Eschew people who say "ah-choo!" unless you want to catch their colds. The word eschew sounds similar to a sneeze (ah-choo!), so your brain will now link the two sounds. If you picture yourself avoiding someone who is about to sneeze in your face, even better! Again, the more connections you make in your brain to the new word, th
Author: Sophie Corrigan
Publisher: Bloomsbury Publishing
Published: 2019
Total Pages: 29
ISBN-13: 1408894092
DOWNLOAD EBOOKA goat has pointy horns and a cow has a spotty coat. But what would happen if you mixed them together with a rooster's feathery tail? You'd get a GOTER! CockadoodleMOO!Lift the panels to mix, match and make wonderfully wacky farmyard animals with Sophie Corrigan's brilliantly crazy creature creations! Mix together a duck, a donkey and a rooster and create a DONTER! Or match up a sheep, a pig and a cow and create a SIW. Will it say BAA or OINK?What funny farmyard animals will YOU find?Each panel is the perfect size for small hands - hours of toddler animal fun guaranteed.
Author: Martin Lindstrom
Publisher: Currency
Published: 2010-02-02
Total Pages: 274
ISBN-13: 0385523890
DOWNLOAD EBOOKNEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
Author: Wiley Blevins
Publisher: Scholastic Inc.
Published: 1998
Total Pages: 180
ISBN-13: 9780590315104
DOWNLOAD EBOOKProvides an explanation of phonics, a method of reading instruction that focuses on the relationship between sounds and their spellings, and features over one hundred activities for the classroom, as well as sample lessons, word lists, and teaching strategies.
Author: Frog God Games
Publisher:
Published: 2020-07-17
Total Pages: 318
ISBN-13: 9781943067367
DOWNLOAD EBOOKA fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.