3D Structure from Multiple Images of Large-Scale Environments

3D Structure from Multiple Images of Large-Scale Environments

Author: Reinhard Koch

Publisher: Springer

Published: 2003-05-20

Total Pages: 356

ISBN-13: 3540494375

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This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.


Large-Scale Visual Geo-Localization

Large-Scale Visual Geo-Localization

Author: Amir R. Zamir

Publisher: Springer

Published: 2016-07-05

Total Pages: 353

ISBN-13: 3319257811

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This timely and authoritative volume explores the bidirectional relationship between images and locations. The text presents a comprehensive review of the state of the art in large-scale visual geo-localization, and discusses the emerging trends in this area. Valuable insights are supplied by a pre-eminent selection of experts in the field, into a varied range of real-world applications of geo-localization. Topics and features: discusses the latest methods to exploit internet-scale image databases for devising geographically rich features and geo-localizing query images at different scales; investigates geo-localization techniques that are built upon high-level and semantic cues; describes methods that perform precise localization by geometrically aligning the query image against a 3D model; reviews techniques that accomplish image understanding assisted by the geo-location, as well as several approaches for geo-localization under practical, real-world settings.


Huge 3D

Huge 3D

Author: Stephanie Brother

Publisher:

Published: 2019-03-27

Total Pages: 218

ISBN-13: 9781091751286

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Everyone calls them the 3D brothers. Dane, Dylan, and Drew are triplets. It's almost impossible to tell them apart. Dark. Daring. Defined. They leave me dazed.The other D's I hear whispered on the wind are what make me hotter than a BBQ in Satan's backyard. Devilish. Depraved. Deviant. I know they like to share more than just a family bucket of KFC and I can't help but wish it was me they thought was finger licking good. It's the other D's that come to mind that leave me Delirious. I've seen them in their boxers, sauntering around the house like I'm not even there. I try not to look but Damn! Then I overhear them talking and suddenly I find out I'm the object of their Desire and it's time to make a Decision that will change my life for good. HUGE 3D is book 5 in the Bestselling Huge series. All books are standalone romances.


Real-Time Massive Model Rendering

Real-Time Massive Model Rendering

Author: Sung-eui Yoon

Publisher: Morgan & Claypool Publishers

Published: 2008-08-08

Total Pages: 122

ISBN-13: 1598297937

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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography


3D Object Processing

3D Object Processing

Author: Jean-Luc Dugelay

Publisher: John Wiley & Sons

Published: 2008-06-03

Total Pages: 224

ISBN-13:

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The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission. Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object. 3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want to expand their knowledge of 3D video objects, including data compression, indexing, security, and copyrighting of information, will also find this book of great use.


3D Printing

3D Printing

Author: Richard Sheng

Publisher: Woodhead Publishing

Published: 2022-06-04

Total Pages: 206

ISBN-13: 0323995926

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3D Printing: A Revolutionary Process for Industry Applications examines how some companies have already adopted 3D printing, gives guidance on critical areas such as manufacturing supply, and traces the lifecycle of 3D printing as well as cost drivers and influences. The author leverages his experience in leading engineering firms to bring together an industry-by-industry guide to the potentials of 3D printing for large-scale manufacturing and engineering. The book provides all the skills and insights that a Chief Engineer would need to address complex manufacturing problems in the real-world using 3D printing technology. As 3D printing is a rapidly growing area with the potential to transform industries, the potential for large-scale adoption involves complex systems crossing engineering disciplines. In order to use 3D printing to solve manufacturing problems in this context, an array of expertise and knowledge about technology, suppliers, the uses of 3D printing by industry, 3D printing lifecycle and cost drivers must be assembled. This book accomplishes that by introducing 3D printing technology with specific references to 18 industry sectors. - Covers a range of 18 industries in forensic detail, giving the 'what, why, when, who, where and how' of 3D printing technology - Discusses how large companies have already adopted 3D printing for the design and production of complex parts - Gives guidance on essential issues in industry, including manufacturing supply - Details the conversion of traditional design and production processes to 3D printing technology - Helps companies lower costs and increase product quality through 3D printing


Big Data

Big Data

Author: Hassan A. Karimi

Publisher: CRC Press

Published: 2014-02-18

Total Pages: 312

ISBN-13: 1466586559

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Big data has always been a major challenge in geoinformatics as geospatial data come in various types and formats, new geospatial data are acquired very fast, and geospatial databases are inherently very large. And while there have been advances in hardware and software for handling big data, they often fall short of handling geospatial big data ef


3D Postproduction

3D Postproduction

Author: Rick Baumgartner

Publisher: CRC Press

Published: 2014-04-24

Total Pages: 283

ISBN-13: 1135040443

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Master the complex realities of 3D postproduction workflows and solutions with this one-of-a-kind guide. Brimming with techniques that have been used on actual 3D productions and can easily be incorporated into your own workflows, Rick Baumgartner’s 3D Postproduction offers you: The best practices for 3D preproduction and production to ensure a smooth post process, saving both time and money Abundant workflow diagrams, screen grabs, and checklists to reinforce your learning with visual cues Common postproduction considerations such as dailies, assembly, cutting, and color correction, and how they differ between 3D and 2D post pipelines Examples of 3D gone bad and how those scenarios can be avoided In-depth interviews with working professionals and extensive tutorials that provide practical insight from the trenches of real-world 3D postproduction A companion website (www.focalpress.com/cw/baumgartner) featuring project files and video clips demonstrating the 3D workflows covered in the book An effective 3D postproduction workflow allows for easier and more flexible editing, greater capacity for visual effects enhancement, the ability to fix production mistakes, and much more. You can’t afford to miss out! Bring your 3D projects to the next level with 3D Postproduction: Stereoscopic Workflows and Techniques.


Digital Anatomy

Digital Anatomy

Author: Jean-François Uhl

Publisher: Springer Nature

Published: 2021-05-14

Total Pages: 385

ISBN-13: 3030619052

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This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.


Reconstruction and Analysis of 3D Scenes

Reconstruction and Analysis of 3D Scenes

Author: Martin Weinmann

Publisher: Springer

Published: 2016-03-17

Total Pages: 250

ISBN-13: 3319292463

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This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.