How to Game People Without Even Trying

How to Game People Without Even Trying

Author: Elizabeth Cooke

Publisher: Archway Publishing

Published: 2015-08-26

Total Pages: 202

ISBN-13: 1480821055

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In the 1970s, international financier Saul Mammon is king. Hes enigmatic, charismatic, and, one could argue, evil. Nobody plays the game like Saul. His obsessive motivations are practically erotic in nature. He got what he wanted when he wanted it without even trying, but a sensational life lived so precariously on edge can never last. He was once a young boy in New York, born to a modest family, with dreams of climbing the gilded ladder to riches and fame. He achieves all this and more with direct connection to leaders not only in the United States but also in the Soviet Union, Paris, and beyond. His only daughter, Sara, watches from the sidelines as her father inches ever closer to the world of power and deceit. Sauls brilliance and dark side eventually lead to his mysterious death and a rapid cover-up. Perhaps it was inevitable that such an ambitious man would fall, but Sara is haunted by questions, most of which will never be answered. Based on a true story, the rise and fall of Saul Mammon shows what happens when ambition turns malicious and when money is never enough.


Game Design Workshop

Game Design Workshop

Author: Tracy Fullerton

Publisher: CRC Press

Published: 2004-01-03

Total Pages: 480

ISBN-13: 1578202221

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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.


Classic Game Design

Classic Game Design

Author: Franz Lanzinger

Publisher: Mercury Learning and Information

Published: 2019-05-14

Total Pages: 361

ISBN-13: 1683923863

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You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.


Start with Why

Start with Why

Author: Simon Sinek

Publisher: Penguin

Published: 2011-12-27

Total Pages: 257

ISBN-13: 1591846447

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The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.


Living Can Be Fun

Living Can Be Fun

Author: Elizabeth Keyes

Publisher:

Published: 1979-01-01

Total Pages: 100

ISBN-13: 9780979039133

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Our reactions and attitudes are the framework of our lives.Realizing how we unconsciously react and what our beliefs and attitudes are can enable us to change them and make living not simply survival, but fun.


The Dating Game

The Dating Game

Author: Vaidas Cikotas

Publisher: Xlibris Corporation

Published: 2010-04-22

Total Pages: 53

ISBN-13: 1462817939

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Whether you’ve been single a week, a month, a year or longer, you’re probably well aware how challenging it can be to fi nd someone worth dating. You may even be wondering if there is anyone worthwhile left at all. Are all the “Good Ones” taken?? Thankfully no, it can just seem that way . . . The search for love requires us all to play the dating game, and inside this book are “tales from the trenches”—A guy’s inside view on what really goes on in the singles scene and some things that you can do to navigate your way through. Inside are true stories and observations that you will relate to, sympathize with, laugh at and hopefully gain some insight as to what you might do a bit differently in your search for love.


Mobile Game Engines

Mobile Game Engines

Author: Jason Brownlee

Publisher: Jason Brownlee

Published: 2013-01-31

Total Pages: 210

ISBN-13:

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This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.


Dragon's Hope

Dragon's Hope

Author: Leah E. Welker

Publisher: Lightbound Media

Published: 2024-10-19

Total Pages: 724

ISBN-13: 1964174120

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Two lives, one hope. . . . All Sarah Lind's dreams now seem within her reach: not only is she welcomed back to the Six Realms as the Queen of Ice, she is now days from her marriage to their dragon-shifter King of Flame, and, united by their powerful bond, Sarah and Ben have so far thwarted the Devourer's attempts to ruin the Realms' recovery from its invasion. Yet there is still one more dream for her to discover. However new and growing, that dream proves to be one of the most potent, and, according to the Tree of Ice, the key to saving the Realms from the Devourer once and for all. For though a King is dangerous, a Queen is more powerful. Because she, like a Tree Herself. . . can become a mother. All Koriben Sunfilled's hopes now rest on the promise the Tree of Flame gave him that if he did as She commanded, Sarah—the one person he cannot live without—would survive the darkness coming for her. Yet his Tree's command tests him to his very core, because it echoes his parents' own sacrifice to give him life, the cycle he had once vowed would end with him. But after losing so much, Ben will now do anything to save Sarah. Anything. Even . . . become a father. As desperately as they want to live and save their Realms, Sarah and Ben resolve to have a child only for the right reasons. Yet even as they wait to be sure of rightness of that course, their time is once again running out, for the Devourer will not tolerate the growing threat the Monarchs of Ice and Flame pose. Sensing in them the culmination of millennia of Tree preparations for its final defeat, the Devourer has determined they must die—and it knows just how to lure the Queen of Ice into the open. The Devourer will invade once again, this time coming for the fading Tree of Ice, whom Sarah is sworn to protect. This time . . . . . . it is coming for Earth.


Practice Makes Progress

Practice Makes Progress

Author: Amy Latta

Publisher: Page Street Publishing

Published: 2022-02-22

Total Pages: 200

ISBN-13: 1645673693

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Nurture Your Inner Artist Open yourself up to a new world of creativity and art exploration with this interactive guided journal. Amy Latta’s colorful prompts will help you let go of perfection and find joy in the process of art. Readers of Amy’s hand lettering books rave about her encouraging and friendly writing. Every time you open this book, she’ll be there to cheer you on through the ups and downs in your artistic journey, help you find that positive outlook and remind you of the value you bring to this world through the art that only you can make. Packed with bite-size guided exercises, inspirational quotes, bordered blank pages and personal stories from Amy’s life as a professional artist, this journal will empower you to embrace self-expression and to take new steps on your creative journey.


Be the Hero of Your Own Game

Be the Hero of Your Own Game

Author: Terri Marie

Publisher: TikiBooks.com

Published: 2005

Total Pages: 186

ISBN-13: 189722205X

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Anyone can become a hero. Anyone. This book teaches you how to become the hero of your own game by using a powerful tool that changes the subconscious and builds self-esteem, ensuring you win. The book takes you through the game with both specific and general strategies to improve and win your life game, the game you choose.